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Are you gonna upload it tonight?Okay I recorded a video... I'll upload it soon NOTE THAT colin's data is for a non retreated Down air.
Oh...so then I was doing it right at least ^_^Why would they? If they do just start D airs to Up airs... If they are that concern to be hit by it they will just take U airs every D air. And if you pull this out of no where... They will most likely get hit.
Or even better just jump up there and PKT2 with it.
I can answer this one. The beauty about this, that the enemy has no where to go but up!Can't the enemy just double jump after beign daired?
This plus dj. I still don't see how they couldn't get out. It'd be great if you had somebody di'ing this. Also put a better version of the EIDI so people don't think I'm lying (with a picture of the controller while you di).Can't they DI the down air to be sent at an angle instead? If not this is pretttyy amazing!! I never thought of connecting down air to PKT2.
I'll show you if you want...19 nowThis is still confusing to me. What are these numbers representing, and what's all the letters? B, c, etc?
The (g, b, c) are the constants that define Ness's down air as far as launch speed is concerned. g is growth rate, b is base launch speed, and c is a constant that governs how much of an effect vertical acceleration has on the move's launch speed. (These constants are actually different if you are using the down air as a meteor, which is why I said "grounded opponent".) These constants were needed to calculate the damage from the launch speed. The other stuff was used to calculate the required launch speed in the first place.This is still confusing to me. What are these numbers representing, and what's all the letters? B, c, etc?