vato_break
Smash Master
Your Region Don't Compare
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Now you're giving me BS. The advantage on Lucas's D-air if perfectly autocanceled is -9, which is technically enough time for Mario to U-smash out of shield. And no, you CANNOT SH autocancel this. The autocancel is not something you can buffer. Assuming you're in the air as D-air ends, the advantage is minus 28.Lolllll. Lucas dair isn't a good move? It has a -3 frame advantage on shields. It combos into jab/ftilt/utilt/dtilt/nair/itself/fsmash/grab depending on percents. It has pretty decent range and pressures shields pretty well. It is a really good spacing tool. There isn't really a commitment.
Doesn't matter. You're not landing either against someone who knows the matchup. Mario in case you forgot can also spike his opponent too to set up Jab locks.NOOOOO. It's comparable to Lucas getting a fair -> dtilt lock -> fsmash. The reason this is more reliable is the speed and angle at which the opponent is sent towards the ground. Mario's Nair doesn't send the opponent straight down at an extremely fast speed, while Lucas' Dair does.
Against people who actually know the matchup?Watch a set with a good lucas (Tyr, Galeon); It happens often.
Even with this nonsense, it's still easier for Mario to get the KO because he doesn't have to take as many risks to get it.Not to say, OMG EVERY STOCK WE USE THIS. I'm just saying, it's not as unreliable as you guys are making it out to be.
Mario's D-air UNLIKE Lucas's D-air is a GREAT shield pressure tool. In case you didn't realize, a SH D-air cancels into a N-air or U-air, and this CANNOT be shieldgrabbed by Lucas because Mario can Jab before the grab comes out. Lucas has NOTHING that compares to this.He does not have better spacing nor pressure in this matchup. His moves are not more safe either.
Midwest low tiers are the beeeeest.Your Region Don't Compare
*ahem*Your Region Don't Compare
I respectuflly disagree, have you played Tyr?*ahem*Since when does region matter.
Edit: I went through the the thread. Anyone who only plays online will think that the match up is in Lucas' favor. I'll have you know Lucas is very difficult to face online. He isn't nearly as hard offline. This is not in Lucas' favor. This is most likely even or 55:45 Mario. I'll go with even though. I still have to face more good Lucas' offline.
Just tyr beat you a lot?I respectuflly disagree, have you played Tyr?
He beat me in the MM we played. I'm quite sure he's better than me, but I felt alot of character-specific problems as well (healing him for 200% probably didn't help -_-') The set is kinda blurry now, but I remember it being hard for me to rack up damage. The Lucases I played online weren't as difficult as that MM so I dunno, I don't even play online much.Just tyr beat you a lot?
If thats true then that doesn't mean Lucas has the advantage. He could just be better than you.
I agree.Wow MUs are so dumb. lmao
Oops! sorry, I was thinking of somethig else. haha, you're telling me like I don't play the character. "You can't SH this autocancel". I knowww. It autocancels when You FHDair and FF at the apex of the jump.Now you're giving me BS. The advantage on Lucas's D-air if perfectly autocanceled is -9, which is technically enough time for Mario to U-smash out of shield. And no, you CANNOT SH autocancel this. The autocancel is not something you can buffer. Assuming you're in the air as D-air ends, the advantage is minus 28.
WHAT? situational AT BEST? Really? I feel like you've never seen a competent lucas player. Also, the hitbox extends slighty to the side of him. It's only not directly under.Don't give me BS. Lucas's D-air is a situational move at best. It only hits DIRECTLY below him, DI makes it inconsistent, and it's not even that safe on block.
It's NOT THE SAME. Lucas FH dair sucks an opponent into the air then shoots him back down, meaning he doesn't have to wait for the opponent to be airborne; He does it himself. FH dair autocancels into a buffered dtilt. The last hit will be on the descent. Mario Has to do a FH fair, that autocancels, but his last hit [and only] will be near where he reaches his peak. If he FF then it won't autocancel. And he has to wait for startup lag, the opponent to be airborne, and other things.Doesn't matter. You're not landing either against someone who knows the matchup. Mario in case you forgot can also spike his opponent too to set up Jab locks.
Yes.Against people who actually know the matchup?
Explain Mario's risks. Dair isn't risky. Dsmash isn't riskt unless it's powershielded. Pivot grab is pretty safe and dthrow kills well. Fsmash is also extremely safe when spaced at max range. I'm not arguing this point, I just need to know if mario has any guaranteed and practical setupsEven with this nonsense, it's still easier for Mario to get the KO because he doesn't have to take as many risks to get it.
Hmm... I guess a Nair with a 0 frame advantage is nothing that compare with Mario's Dair.Mario's D-air UNLIKE Lucas's D-air is a GREAT shield pressure tool. In case you didn't realize, a SH D-air cancels into a N-air or U-air, and this CANNOT be shieldgrabbed by Lucas because Mario can Jab before the grab comes out. Lucas has NOTHING that compares to this.
I feel like this is helpless. It's not that you won't be persuaded; it's just that you're arguing, when you clearly don't know the character[Lucas]. I haven't really been arguing the matchup. It's more that I'm just trying to inform you on Lucas.If it comes to spacing wars, Mario at minimum trades hits, but he also has the advantage in speed and ending lag by far. He can combo better in most situations and follow up better. Lucas only has a few gimmicky setups into KO moves and has to hope his unsafe **** actually lands, while Mario can stay outside of Lucas's range and space F-smash when he whiffs, or he can Up-smash/D-smash out of shield when it is time to get the KO, and this KOs earlier than any of Lucas's aerials or throws.
Why are you bringing up WiFi? I don't play WiFi -_-' I don't think anybody else here really plays WiFi much.I've actually played this matchup in TOURNAMENT keep in mind. I'm aware of Lucas's range, speed, and whatever tricks he can use, and when I'm playing properly, his stuff is not hard to avoid at all.
Lucas AND Ness are both better on wifi where their camping is actually hard to avoid. Mario on the other hand is not good on wifi because a lot of his strategy requires you to be good at things that aren't just camping.
Unfortunately I have not played Oats.Oops! sorry, I was thinking of somethig else. haha, you're telling me like I don't play the character. "You can't SH this autocancel". I knowww. It autocancels when You FHDair and FF at the apex of the jump.
Anywhoo, Have you ever played a good lucas? you live in CA, maybe you've played Oats?
Here is what I do when Lucas D-airs. I just run to the side and space an aerial, or I shield and use an aerial out of shield, and it punishes him as long as he's in range. It lasts so long that it can be punished by good spacing. Lucas can't even D-air safely when Mario is using HIS fullhopped D-air spacing tricks. Mario's air game is better than Lucas's because he has much less commitment on his aerials meaning he can move from one aerial to another a lot faster. He has more options.WHAT? situational AT BEST? Really? I feel like you've never seen a competent lucas player. Also, the hitbox extends slighty to the side of him. It's only not directly under.
D-air requires situational spacing that can easily be capitalized on. If D-air was actually a good shield pressure tool or approach, which it is not, Lucas would be potential high tier material, which he is OBVIOUSLY not.Explain Mario's risks. Dair isn't risky. Dsmash isn't riskt unless it's powershielded. Pivot grab is pretty safe and dthrow kills well. Fsmash is also extremely safe when spaced at max range. I'm not arguing this point, I just need to know if mario has any guaranteed and practical setups
Again, this is misleading. You can't actually buffer that autocancel window. The advantage of SH N-air is actually -5. If you land in front of Mario, that technically can be shieldgrabbed, or Mario can Up-B out of shield.Hmm... I guess a Nair with a 0 frame advantage is nothing that compare with Mario's Dair.
I agree.
In fact, I'm not even posting in this thread anymore, especially not with my matchup opinions.
If it hits your shield, unless it's powershielded, it's safe. the pushback on the shield will make rolling behind Lucas impossible, as you woukd get hit by the third hit. The first two will push you out of range for any attack. It's good to use as spacing for mid speed and lower chars, especially chars with bad traction, like ICs, and Luigi.@pinkfresh
wtf did you say? lucas dsmash is not risky?
lol^^
in this case rolling behind lucas means freekill for mario
Aww mannn =/Unfortunately I have not played Oats.
Dair isn't for shield pressure; It's for spacing. And uhh, Running to the side[I'm not even sure which side you mean] and using an aerial won't work often as Dair can get in and out of your range quickly.Here is what I do when Lucas D-airs. I just run to the side and space an aerial, or I shield and use an aerial out of shield, and it punishes him as long as he's in range. It lasts so long that it can be punished by good spacing. Lucas can't even D-air safely when Mario is using HIS fullhopped D-air spacing tricks. Mario's air game is better than Lucas's because he has much less commitment on his aerials meaning he can move from one aerial to another a lot faster. He has more options.
D-air requires situational spacing that can easily be capitalized on. If D-air was actually a good shield pressure tool or approach, which it is not, Lucas would be potential high tier material, which he is OBVIOUSLY not.
D-smash is one of his better KO moves, although I can camp while you D-smash, and its ending lag is still punishable with Mario's F-smash.
Pivot grab isn't that good.
D-throw is good, but doesn't KO early enough to win the argument I'm expressing here.
Mario doesn't need guaranteed setups. He's fundamentally better at just landing his moves. His moves are more practical in terms of speed and range. Lucas has to do more gimmicky stuff to land a KO move while Mario can just sit back and outrange Lucas with F-smash, or punish out of shield with Up-smash or D-smash to get the KO. If you're looking for a good setup, Jab Jab canceled D-smash is a good KO setup that is unblockable.
Hmmm?Again, this is misleading. You can't actually buffer that autocancel window. The advantage of SH N-air is actually -5. If you land in front of Mario, that technically can be shieldgrabbed, or Mario can Up-B out of shield.
Seriously, read your data more carefully. I know exactly what I'm talking about.
With superior speed on aerials and the ability to do multiple aerials in one jump, it's something that just happens. The fast speed of Mario's aerials gives him a very good out of shield game, and combo game.Hmmm I see. Now, Hopefully my last question is how do you rack up damage? Like, how do you get into range?
It's quite simple actually. The autocancel advantage does not account for WHEN you started N-air during Lucas's jump.Hmmm?
Wait explain this part to me plz? The frame data said the autocancel advantage was 0 ._.
You don't have to be like me to be cool. <3I honestly wish I was good at frame data lol...
Besides.. only time dez 2 will ever meet is Low Tier events lol...
The only person that takes me out of low tier is Ally. ****!You don't have to be like me to be cool. <3
I'm getting worried that Mario will be banned from low tiers in the future lmao. The more I learn about him, the more I'm convinced he doesn't belong in the low tier.
Ness is later. I think the same vs. Lucas.Ness has advantage onstage imo. Fair > Mario. I magnet cancel alot. Use fire balls at mid close range so his magnet is unable to come out in time. Its just when mario gets Ness of stage matchup changes. I say 55 45 Mario. For Lucas I just say 55 45 or 60 40 Mario.
I agree w/ you and Bo X7, btw that Lucas player is mad gud and u too, SupaT.Myself and Bo called even.
I probably have the most Lucas experience, and Bo's one of the, if not the, best Mario here and he called even as well.
Topic ends there.
Matchup discussions are nothing but theoretical. In fact, the only thing discussed that isn't theory, are the numbers, like frame data.I'm going to get this out of the way really quick, because I know it's a popular meme to you guys. Ness does not always recover below the stage. Your F.L.U.D.D. will not always be 100% successful. So I don't even want to read any of that in this discussion because it's all theoretical. Now I'm going to begin with Ness.