Mario
General Discussion
Mario has the ability to make life difficult for the chu. He has a cape that can reflect anything and even turn you around. He also has a fireball which is very much like our own but with some different properties that alow for better closer follow ups. Combine this with some good kill moves and a good momentum canceling moveset, this is a pretty tedious matchup.
Pika's Advantages
1. Speed
2. Range
Pika's Disadvantages
1. Mario has a reflector
2. Worse air game
Strategy for Winning
General Notes
Unlike some characters, we cannot cg mario. The best we can do is combo out of dthrow or fthrow. And the fthrow>usmash works only at less than ~15-20%. So don't expect a ton of damage from out of grab comboes. On the other hand, still try to grab him and get comboes in. Grabbing mario is a little tough, but possible.
Mario is a floaty character so when comboing the uair is best to start off with when in the air or when on the ground. You are going to want to use utilt when mario is at a higher percentage and you want to chase with a thunder. But, even though he is floaty, he can combo us with his utilt and uair. When he is utilting you immediately SDI up and away from him. He can utilt you to about 35-40% and then usmash/uair you. your nair can interrupt their uair comboes on you so be sure to use it whnever you are geting hit by the uair combo.
Marios Cape
Mario's cape is his best asset in this matchup. It can reflect tjolts and even gimp us. He is one of the few who can gimp pika. Its basically a win situation for mario when trying to gimp pika. Even if he misses he won't get hurt and will stil recover so expect to see a cape near the edge. To survive you need to chage your style of recovery. The skullbash is very easily punished so use it sparingly.
His cape has a lot of weird properties. Argh @ the cape.
Mario Strategy
Spamming Fireballs and Follow-ups
When mario is approaching or playing defensive he can spam fireballs and catch you off guard by rollling behind you or stutter stepping a fsmash. Mario's love to bait your shield and then force you into an uncomfortable situation where you make a mistake. My first piece of advice is to learn to jump over fireballs and to shield only when necessary. The tjolt cancels the fireballs, but nothing else. Jumping over them and tjolting straight onto mario's head can be effective sometimes. You can also crawl under them and also dash. But you have to time it right.
Based on my mario experience, it is best not to roll around mario. Mario players love to roll and wait for the dsmash. This may sound trivial but when you are being bombarded by fireballs then mario gets behind you by rolling you are going to want to roll. Roll away from mario when he gets close. Never towards him. If you are cauhgt in a shield then you need to jump oos and dair or just dsmash yourself when the mario is ending his roll. Some marios will even predict you and spotdodge then fsmash you when you whiff your attack. This is why I recommend jupmping oos. Its harder to punish and easier to punish with.
Getting Off the Ledge
Some mario's are really well at edgeguarding you. When you are hanging off the ledge the mario will wait to see what you are going to do then react accordingly, which is a result of their awesome bair. Whatever you do, do not blindly ledgedrop>jump onto the stage when mario is jumping all around on the stage. You will eat a bair. As pika, some things to try are ledge hopping a tjolt, airdodging onto the stage but near the edge, or qaing if you see an opening. Never roll onto the stage unless the mario has gone off stage. You will eat a fsmash or bair.
Mario's UpB
Mario's UpB can get him out of combos and get annoying when you are trapped in it. It also gets annoying when he's recovering and you try edgeguard him but get hit by it. Just try your best to avoid it or bait it. Baiting the UpB is pretty easy if you can combo the mario in the air and then try and get an UpB from him. This is probably player specific though.
Notes About Mario's Moves
Mario's dair is like MK's tornado in that is racks up damage and it spins mario around. If get caught by his dair be sure to DI horizontally away and down a little away from mario. His fair can spike you so think twice when trying to recover with skullbash. His uair can combo and his bair is montrous for damage and spacing.
Mario has a good dsmash so this means never roll around mario. Let his do all the rolling and let him taste your dsmash. I can't tell you how important this is for you to win. DO NOT ROLL NEAR MARIO. His fsmash is one of his main killing moves which is also a great move for punishing the roll. His usmash has a ton of priority so do not try and challenge it. Just stay away from it. If you have to qac out of his zone of usmash.
Overall Matchup
Dead Even. If not, in favor of mario.