thrillagorilla
Smash Ace
Well never-mind, lol. Fromundaman covered most of what I wanted to say. I still don't believe that Mario has equal kill options, or that it is very easy to gimp either character in this MU, though.
This is what I was thinking of when I said Mario has to be pretty far out for Kirby to gimp very easily. Up-b should have no trouble going straight through if its in the first few frames. Actually, I think that it may cut through anything Kirby has, or at least trade hits.
On Kirby's end, his hammer should conserve enough jumps to deal with most of Mario's cape and FLUDD shenanigans.
As for kill options, Kirby's f-smash is a much more reliable killer than Mario's, and can be set up by a few different moves. His U-smash, d-smash and hammer can kill as well, but not as effectively since they don't have set ups. Bair can do the trick too if its not diminished.
The big trick in this MU is the fact Kirby has to approach, which makes most of his game much less dangerous than usual. Tack on the fact that Mario has one of the best OoS options in the game and a semi-spammable projectile, and you've got a pretty fair MU, maybe slightly in Mario's favor. If Kirby gets Mario's power, though, it goes in Kirby's favor due to the roles being reversed.
@fromundaman: I'm happy to take you up on that offer, seeing as we both play both characters.
@straked: We need to get those matches in sometime, might as well be while this MU discussion is going.
In reference to gimping, Mario should really try and use his invincibility frames on the upB rather than the priority on the rest of the attack to get to the stage. Same as when you're fighting D3, MK, or Oli who have attacks that beat our upB.
This should prevent low % kills near the stage. In the brief few matches that I played M2K in teams, he destroyed me offstage. I found that it was much easier to get onstage if you take advantage of the invincible startup to go through MK's Dair. Same should work vs Kirby
This is what I was thinking of when I said Mario has to be pretty far out for Kirby to gimp very easily. Up-b should have no trouble going straight through if its in the first few frames. Actually, I think that it may cut through anything Kirby has, or at least trade hits.
On Kirby's end, his hammer should conserve enough jumps to deal with most of Mario's cape and FLUDD shenanigans.
As for kill options, Kirby's f-smash is a much more reliable killer than Mario's, and can be set up by a few different moves. His U-smash, d-smash and hammer can kill as well, but not as effectively since they don't have set ups. Bair can do the trick too if its not diminished.
The big trick in this MU is the fact Kirby has to approach, which makes most of his game much less dangerous than usual. Tack on the fact that Mario has one of the best OoS options in the game and a semi-spammable projectile, and you've got a pretty fair MU, maybe slightly in Mario's favor. If Kirby gets Mario's power, though, it goes in Kirby's favor due to the roles being reversed.
@fromundaman: I'm happy to take you up on that offer, seeing as we both play both characters.
@straked: We need to get those matches in sometime, might as well be while this MU discussion is going.