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Whoa awesome. Whats the layout look like? Pics plz?NPC will be legal in less than 2 days.
Flat Zone 2+, BB+ will be interesting too.
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Whoa awesome. Whats the layout look like? Pics plz?NPC will be legal in less than 2 days.
In response to some post up there, I see literally no reason to mess with Frigate Orpheon at all. It's already a legal counterpick, and any minor imbalances that it may or may not have are only temporary and go away when the stage moves or flips.
I'd love to just leave it be, trust me. The only problem is that everyone I've been working with on GSH2 thinks Frigate should be banned. This is my attempt at a compromise.First and last are possible via hexing, but the second (and, arguably, most important) would require a code. In fact, I've previously considered all three of these options, but, as was said before, FO is already a legitimate cp. Don't fix what ain't broken, right?
I'm not entirely sure what you're insinuating here, but if it's an insult, i'm deeply insulted.
and actually try not to get hit my hazardsEDITEDIT: Jcz, if they think halberd should be banned, theyre much too closed-minded. Ask them to play a few matches there...
I SHALL MODEL EDIT IT... to death.oh, well thats annoying...
i agree on the swing, but move it in, maybe?Thanks a bunch, Maestro! I got it now. =]
And AMKalmar, I think you should keep the moving swing. I think it'd be nice with that layout, personally.
Hobo, I think the slipperiness is kinda good for some characters. Charging a Fsmash while sliding? Makes Ike look **** scary, haha.
i think its fine. it gives the stage a nice gimmick that is still playable. plus, now that the platforms are closer its less of an issue since you can go up easier now and avoid the ice, if only temporarily.You can change the slippery to normal if you want. It's in the stage collision hex stuff.
oh, i didn't notice that. i'll check it later.but do the sides of the stage work? iirc the stadium (ie the part of the stage that stays constant) didnt work on yours
Actually...something like this could work, but it would be a pain in the back. Why not make the lower floor a platform(in size and properties like the two moving platforms) and move it up to the center(kinda like FoD), make the stage smaller and make correct blast zones.Also, People should turn Spear Pillar's end model to reflect that of melee FoD :D
Remove bottom platform, stretch base all the way down OR convert base into the bottom and have that stretched.
New top platform is optional
P.S. WTB melee FD, selling 1 P:M beta test lol
what we ca do:unfortunaly i cant help with this project considering time restraints and lack of hexing skills.
I have just some requests tho.
for Castle Seige:
in general: make it so it stays at each stage longer! id say x1.5 or even x2 as long.
castle: great stage as is. but the edges are royal peices of ****! seriously! fix those up and i'd say you're golden.
or if you want to change it up alittle, rotate the castle and make is so you're fighting on one of the other rooftops. theres one of them thats rectangle shaped btw. but then you dont get to see the battle in the background.
thrownroom: its cool that the statues can be broken, however, it 100% sucks that they block all projectiles. is it possible to make it so they only take damage from physical attacks and all range goes through them? i sincerly doubt it because the game doesnt work like that in any other cercumstance. however, you guys know more about this then I do so mabe. but otherwise, just make them intangible so you cant break them and they dont block attacks/waste stale move modifiers.
also, make the upper flags that you can stand on lower. and make the upper boundarys lower too.
and to make it cooler (its not important and ill do it for my own game. just spreading the idea), have it load different characters each game for the background soldiers watching the battle. the soldiers in the background are just textures that apear at different points. is it possible to make it load different textures each time its played? kinda like how shashville loads different characters in the background each time its played. I would recomend putting all midevil game characters (mostly from fire emblem for thematic unity) apear to watch the match. sense its textures, not models, being loaded, we are not limited to in-game characters.
hell: its amazing as it is. butttt, i would like to change the lighting so the source of light comes from below and its darker. basicly, copy the lighting from http://nintendobros.files.wordpress.com/2009/11/galleomunderstg.png , only tint it red? idk if its possible. and black ash raining down would be awesome and easy as hell to do (its a model with premade animations. just take it from the metal gear stage and dye the snow grey)
and lastly, for the grey transition stage: is there a way to make it more windy? ambient wind so scarfs/dresses/hats/capes whoosh outwards. might want to add alittle screen shake to it, and decrease the time spent there in the first place.
i support this project and i have the upmost faith in everyone.
Whoa hoa. Awesome. Keep the ship as it is a unique dynamic which may add depth and strategy to the level.I have to deal with hit detection which will go quickly. Then I have to remove the Chimera and destroyable platform (which doesn't seem to want to move), and change spawn points and boundaries.
Opinions! How many platforms, 0, 1, or 2? Swinging ship or no ship? Car or no car?