FrozenHobo
Smash Hero
no, they were not included. we're going to release them later as an add on (DLC).
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Exploding apples are in brawl. Just not as common as melee.The exploding apples might have been in Melee, only. Maybe it's in Brawl, I can't remember (probably, though). But the exploding ones explode as soon as they land, so you won't get to pick those up from the ground.
But yeah, I forgot about exploding ones that could land on you. The other two aren't that bad, but the exploding one definitely would cause somewhat of a problem. But it's still manageable if it can't be taken out.
So why would it need to be frozen AND have stuff removed? Freezing would get rid of the wind, too (as well as the moving background graphic effects).The stage will be frozen and use a pac by AMKalamar that removes the blocks, i will then remove the apples...
level freezer works by applying a speed change when the stage is loaded. this means the change will be applied even if you use a custom SSS. however, if you are thinking of using PW's code, his only applies to stages that overlap WWR. this means you would need an entirely new node to handle each stage you would want to add. its probably a lot more work than its worth.Can I use the level freezer code in conjunction with a custom SSS? In other words, using one of these stage hacks as an extra stage at the end?
I found another weird glitch: I landed on the slope of the floor between the middle platform and the tree platform, with Ness, and Ness slid to the left, then teleported under the tree platform. I was able to replicate it once, then couldn't again.what needs work:
ground under center structure (has a glitch where kirby was caught in infinite fall animation)
spawn points (just minor fixes)
the stage works fine when frozen except for the small piece of ground over the stream. fix that and the spawns and cape has his neutral.
so, that's like, the final version Maestro? If not, I can test it