MK26
Smash Master
wait...its not all good? can i get specifics? is there a shift on the x-axis, y-axis, or both? is the bottom of the stage good? are the platforms...
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for summit? cape said it didnt matter if there wasnt a spawn point on the left platformfffff screw this platform.
what do the vertices, normals, and materials effect? i swear, i've removed enough stuff from this pac but nothing changes! i'm just going to keep deleting stuff until i see something different happen! god, this is frustrating...
can you guys who are making stage hacks or anything related, make a signature redirecting us to your posts? I know that they are in the first page of the thread btw XDyou can try out BB+ now. check my post. i'm still trying to figure out a good respawn point. right now its 30 above where it is initially, but even thats probably not enough. eh, its enough for testing, though.
I came to confess, I removed the green greens blocks.Note: i currently have a pac that removes the blocks, BUT I DID NOT MAKE IT. i don't remember the name of the person who made it, though, so if you read this and either know the name or are the person, please tell me so i can give him/her/you credit.
i'm not sure if the exploding ones are still in brawl, though i would be surprised if they weren't.The exploding apples might have been in Melee, only. Maybe it's in Brawl, I can't remember (probably, though). But the exploding ones explode as soon as they land, so you won't get to pick those up from the ground.
But yeah, I forgot about exploding ones that could land on you. The other two aren't that bad, but the exploding one definitely would cause somewhat of a problem. But it's still manageable if it can't be taken out.
It would have to be. The only thing in the chimera is the model0.TSONO: its definitely not in the miscdata for the stage...