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Yeah that probably seems like the case, I wish I could find a proper use for his up throw because tbh his Brawl one was much better, it did more damage and knockback.Huh... It almost looks like the shield pushblock momentum from Bowser's Fair carried over into the Seismic Toss.
If you aren't able to replicate this scenario by performing it on the edge against a stationary opponent that would be my educated guess.
I am by no means a professional. xD Didn't get into the competitive scene until a little over a year ago, but that was for Melee. Luckily a lot of what I learned from Melee seems to have transferred over nicely to my Smash 4 game. Other than that I'm just a guy dedicated to his character. I DO aim to be one of the best Zards out there though.which sounds forgiving for a professional (ahem lzr tc TRG redryu).
Yeah, don't hold your breath on that. I wasnt able to practice with my cousin, but I did some training mode stuff a couple hours after my posts. Against a Rosalina CPU set to idle, running at 1/4 speed, she appeared to jump while I had ~10 more frames for the hitbox to come out. (I've never counted frames so just rough estimates). I could see precise inputs getting the bair out maybe 5 frames earlier.Back on topic getting ledge trump data will be EXTREMELY crucial moving forward. Can you imagine how nuts Zard would be if he could automatically connect a Bair on the majority of the cast after trumping them? *drools*
Dthrow is actually a pretty decent kill move against high % foes when near the ledgeSo SH Nair is just ok, but:
Fullhop, Nair, autocancel is THE BEST
So the timing the autocancel window during a falling nair is pretty tricky to get used to (I still mess it up,) but it is very rewarding.
Thoughts? If I get a second I might be able to demonstrate somehow, I hope to get some match vids up soon but I keep forgetting to record.
- Allows much better control of where the nair hitbox goes, which really elevates nair as his most dominating spacing tool.
- Since you have more control, it is much easier to avoid shield grabbing
- Best way to take advantage of nair's giant hitbox. With a SH, you really only functionally cover a short distance in front of you, as well as slightly behind. With a fullhop, you maximize the distance from your opponent while still harassing them with nair.
- Allows you a little leeway in timing. You can fullhop, see what they decide to do, then act accordingly: falling nair, delay then double jump falling nair, do nothing, flamethrower, or rock smash if they are feeling frisky.
- Best of all, if you have your timing down, you still land without lag. Combos with jab are still possible, grab follow ups, dash attack etc.
- - I would say the one negative is the same as SH nair, you have to be careful of people of rushing in guns-a-blazing. But that's what delays, flamethrower, and rock smash are for.
Also, some extra bits of analysis:
- Zard hits like a truck...I mean I know we all know it but damn. Fair kills at the edge of the stage at like
90% (sweetspot, right next to zard)don't know who I tested this against but I can't replicate it lol, sweetspot bair kills very early, same with uair. In fact I generally don't use aerials other than nair which keeps all the others fresh and ready to kill.- BThrow and uthrow are by far is best throws I feel. Bthrow recovers so fast, no combos as far as I can tell, but generally people don't have much time to react as charizard can be in their face immediately with a fair or flare blitz/dragon rush. Uthrow sets up nicely for a fair or falling nair at earlier percents.
- Fthrow can be used to toss off stage if you need to. Dthrow sucks , 6% with same positioning but more recovery than bthrow.
- All of his tilts are decent, but I like dtilt the most. Recovers faster than ftilt, has similar range, and has a nasty knockback angle.
- Dsmash...is your standard roll chase, with decent knockback and angle...nothing really remarkable about it outside of that.
- I'm liking usmash more and more. Super quick.
I agree. Many people have turned me on to the kill-throw niche that dthrow fills. I stand corrected.Dthrow is actually a pretty decent kill move against high % foes when near the ledge
I think that would depend on your definition of a "thing." I think I would agree that it might not be commonplace across every match up and every character, but it has the potential to be a very deep and rewarding addition to ledge strategies.I doubt ledgetrumping becomes a thing. It appears to work like a grab release where there is no real advantage for the character who grabs the ledge except better positioning. The positioning can be a big deal, but I don't think it has much potential for Zard. Hopefully we'll get the exact frames soon enough so we can close the case.
Cool, I didn't know about that.You can also jump up from the ledge and use Rock Smash (don't get back on stage), then grab on the ledge again as you float back down. Works great against players who like to stand or camp the ledge.
Charizard's Up Smash and Up Tilt come out fast so this update is good for us. Also Rock Smash has more vertical knock so it'll be killing more often as well.Let's see... The destruction of Vectoring helps Charizard a ton in some areas, namely in the ability to KO earlier with Fly and secure theoretically easier followups. How will this affect Zard overall? He too is easier to vertically KO, and his slow falling presents a theoretical danger.
Oh man, I never thought about how much this buffs Charizard's kill potential... OoS USmash will be crazy good now, just gotta keep it fresh!Charizard's Up Smash and Up Tilt come out fast so this update is good for us. Also Rock Smash has more vertical knock so it'll be killing more often as well.
Actually, considering how good his jab is, this might be useful for perfect spacing.I discovered a new useless tech with Charizard, well I'm not sure if it's totally useless but I can't find a use for it.
It's basically his jab but he moves a tiny bit further when he uses it. To do it hold forward-down diagonal on the analog stick and then press A, instead of doing a tilt he does his jab. You can tell it goes further if you repeatly do only the first hit of the jab whilst performing the tech, he'll eventually travel across the stage. It's not possible to do this with his normal jab as if you only repeatly do the first hit without doing the tech Charizard won't move from his current location at all.
I think it's useless because it's too hard to preform in a proper battle.
Well, if it just requires precision, then it will be useful in 20XX. Does it require time? If you move the stick and press A too soon, will you tilt instead? It certainly doesn't sound amazing, but I want to squeeze every ounce of power out of zard if I can, and im pretty sure im not the only one.I think it's useless because it's too hard to preform in a proper battle.
Exactly, I think the same. I mean it is one of those small things...I never heard about a tech which MOVES the character which is useless. And we are talking about Charizard's techWell, if it just requires precision, then it will be useful in 20XX. Does it require time? If you move the stick and press A too soon, will you tilt instead? It certainly doesn't sound amazing, but I want to squeeze every ounce of power out of zard if I can, and im pretty sure im not the only one.
I can't seem to do it instantly, it takes me a while before I can find the angle on the circle pad before he stops doing tilts. I'm using the 3DS atm though so I might be able to preform it better when I get the Wii U version next week.Well, if it just requires precision, then it will be useful in 20XX. Does it require time? If you move the stick and press A too soon, will you tilt instead? It certainly doesn't sound amazing, but I want to squeeze every ounce of power out of zard if I can, and im pretty sure im not the only one.
I'll try it with gcn control tonight. Anyone else have it?^ It doesn't move very far at all.
I can't seem to do it instantly, it takes me a while before I can find the angle on the circle pad before he stops doing tilts. I'm using the 3DS atm though so I might be able to preform it better when I get the Wii U version next week.
i hope it can be made more precise. im out of state and didn't have the chance to practice before i leftits hard
Very very easy.How easy is it for the opponent to avoid Uthrow -> Flare Blitz at 50%?
50% is kind of an arbitrary number, it depends on the opponent's weight and fall speed. The 50% I got there is for Mario & Dr. Mario.