What are you guys's goals when playing Charizard?
It's often said that he's a punish character, but this can't be true because essentially everyone at the top of the scoreboard (and most at the lower end ;>_>) are much better at punishing, baiting, and getting conversions off hits. He has a moderate set of zoning tools (Flamethrower, Nair, antiair Rock Smash), but not enough to play full zoner. His a2a game is outright fantastic given positional advantage, but some characters (Marth comes to mind) beat him out easily. He has loads of disjoints but lots of lag and a decent albeit low-ranged OoS game. His tools to beat zoning are good for a heavy, and Flare Blitz is a great tool for many situations, but after ~30 hours match time with Charizard I find I still don't really know what to do with him.
Now of course I'm getting a little discouraged, but as this is the first Smash game I've started to take seriously I accept that this is merely a road to improvement which will come in time. The closest parallel to Charizard I see in another game is Vega of SFIV specifically, whose goal is to poke away and stay in the neutral game as long as possible. Unlike Vega, however, Charizard does not dominate the neutral game. How does this character work for the rest of the board, and what are goals to follow?