Davregis
Smash Apprentice
- Joined
- Oct 11, 2014
- Messages
- 182
Haha, that's funny.So what is the disadvantage :/
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Haha, that's funny.So what is the disadvantage :/
No STAB and a shaky 75% accuracy. Never use this move in competitive when you can just use Outrage or Dragon Claw.So what is the disadvantage :/
Boooooo....Oh, wait, this is Smash. Yeaaaah this is why I'm kind of scared of customs in competitive play. We can't always rely on them being very well balanced.
No armor (I think?) and less damage and less raw killing power. However it can still kill in ways Flare Blitz can't or struggles to. Like if you use dragon rush at the ledge it'll carry the opponent to the blast zone regardless if they spot dodge (sometimes, it's all about timing.)So what is the disadvantage :/
Does Flare Blitz have armor?No armor (I think?) and less damage and less raw killing power. However it can still kill in ways Flare Blitz can't or struggles to. Like if you use dragon rush at the ledge it'll carry the opponent to the blast zone regardless if they spot dodge (sometimes, it's all about timing.)
It has heavy armor against hits up to ~14%Does Flare Blitz have armor?
Joke responses aside, Flare Blitz:So what is the disadvantage :/
I'm more worried about higher tier characters that might get insane buffs.But seriously. It's a fantastic move. But it isn't game breaking and it isn't like it sky rockets Zard up that high in placement. But, like AA, I think he is sleeper high tier as is, sooooo...
Nah. Most of the high tier/top tier characters stay about the same with "customs" turned on. Why? Because their default are already created for 1v1 and the customs don't really get all that better or just very minorly better.Though I feel like the risk involved in Flare Blitz means Dragon Rush will ultimately deal more damage then FB throughout a match.I'm more worried about higher tier characters that might get insane buffs.
So any attack below 14% gets ate my FB? Huh, you learn something new everyday. I still think Dragon Rush is better. I would have said FB was better just a little while ago though. When the game first came out, people were like never ready for it haha. But it seems now people are catching on. It's still a fantastic move though, Dragon Rush is just better for Charizard 1v1. I feel like Flare Blitz is really only useful in recovering and in advantage. Charizard already has a ton of options in advantage, he needs DR to up his neutral game.It has heavy armor against hits up to ~14%
Timing is hard though.https://www.youtube.com/watch?v=_wpax41DC_Y
Turns out our FSmash edgeguard might be a little better than thought.
Yeah, you jump then immediately cancel the rest of the animation by doing another input like rock smash or usmash or up B.Question about out of shield options.
How exactly do you do it? Just jump ASAP and then input the move that you want to do, in this case Up B, or rock smash, or nair? Can I up smash OoS?
Also can anybody make a vid to see how far zard's down smash hits?
Those are actual weaknesses, though.zard gets dededestroyed by dedede, so its not worth it to judge his weaknesses based on that mu
I agree, looking at bad macthups helps you figure out the weaknesses your characters has and helps prevent characters from being able to exploit them.Those are actual weaknesses, though.
Characters with good spacing tools, like DDD and Zero Suit, are just a pain to approach.
And bad air speed is a terrible thing to have in this game, as not only does it limit your own follow up ability, but it gives your opponent even more follow up opportunities.
I think that when looking for a characters weaknesses, bad match ups may actually be the first place you want to look. They're generally bad match ups for a reason; because they can exploit Charizard's weaknesses the best.
The jumps really are a pain aren't they? Uair is great but it feels wasted since he can't jump too high. I usually just try to wait for them to come down a bit. His dash speed is great, so it takes a bit of prediction but it can be done. If they're at kill percents, try and bait out their double jump then flare blitz them. It's a really reliable way to land fb, one of the useful applications of the move. If you're unsure, flamethrowering their land spot is a safe move just don't over commit. For the offstage issue a lot of the aforementioned moves work here too., once again patient and precise timing is key. The flare blitz chase works in this scenario as well if they're recovering on stage. Also if they're offstage but parallel to you, flare blitz has potential to instantly kill them. But make sure you're at least 2 steps away from the ledge or you'll kill yourself. Wall them out with fairs if the yolo charge is too risky in your current scenario. Maybe I don't fully understand what you mean when you're saying you can't chase people with good jumps. Usually I don't really chase them around offstage, I just kinda wait until they're coming back to me then I start doing stuff. If they're going for the ledge there are a number of things you can try out here. Again, flamethrower is a solid safe option. It won't really kill anyone but you can keep them in a disadvantaged stage while racking a little damage. Nair is another safe option, capable of actually getting kills on weaker recoveries. If the recovery has hit boxes, make sure to use the very tip of the tail. You usually do this with nair anyway, but it that I instance it's more important. If you're looking to chase try going deep off stage with your opponent. When you're in recovery range, try and bait out an attack. Easier said than done, I know, but if you're successful you can intercept it with fly, blocking most hits with its armor(super armor? I forget if it's heavy armor or super armor) and get some nice damage possibly a kill. Also, dair. Make them respect that dair. Charizards jumps are really small, but the low height actually makes it easier to land a dair, and you get an extra one to space it out. Once they start respecting that dair it will make edge guarding a lot easier. Particularly in landing a bair. once people start trying to avoid the dair they recover a lot more diagonally, so I just grab the ledge, jump off and bair them. Bair also works if they're coming more horizontal. Never forget about bair. It's stupid powerful and get you a ton of reaaaally earlier kills. Also, I don't know how viable this is, but if you're opponent is recovering to the ledge, you get jump over them and fb toward the stage, just barely below the ledge so you don't snap to it. If you time it correctly it will intercept their recovery and instantly kill them. I've actually been doing to this with quiet a bit of success, and it feels so good.I see a lot of people talking about Charizards strengths, which I agree with. But I am having some issues playing Charizard that I don't see many people discussing.
First off, his jumps are horrible and it is made difficult for him to chase anyone vertically without the assistance of platforms. Uair is an amazing kill move that can kill big bodies at low percents pretty easily, however you can never seem to chase anyone vertically to try and follow it up. For example out of his Up Smash it is so hard to get any height to pressure your opponent. Another example is chasing anyone after a high percent throw, if you throw them off the ledge, forward or back, and they have a jump that is decent, it is so hard to do anything to them off stage as you just can't catch them.
Another big issue I am having with Charizard is getting out ranged, and this might be specific to a match I play a lot of Dedede, but there is nothing you can do about his hammer, his jumps make it difficult to get over, it out pokes all your normals, maybe not Forward Smash but that is one hell of a read. Dedede is another example of someone who is crazy hard to kill because of the height in which he returns to the stage.
Also I seen someone mention his Bair a couple posts back and I honestly think this is his best kill move in the air, but it is so hard to his with, it seems to have very few active frames and I feel the hitbox is placed close to the tip of his tail and not so close to his body, it's resulted in me just using Uair.
Again I agree with all the good points about Charizard on this thread and a lot of them have really helped improve my Charizard but I am still having some major issues in making this character a high contender.
Yeah, I've been experimenting with this a lot lately.I usually just try to wait for them to come down a bit. His dash speed is great, so it takes a bit of prediction but it can be done.
Flamethrower and rocksmash helps me a lot with longer ranged characters. It's definitely tough though. Mindgames are more heavily relied on with me in these cases.Now, as for characters who out range you.. I'm also stumped. Usually it's not that big of a problem cause charizard barely gets out ranged, but when he does, it's really annoying. Id say make good use of your long grab And super armor, but then again I'd say that about any match up, so that advice is probably no good. Anyone got some tips on this?
For some reasons, only the inner half of Bowser's Fire Breath flinches foes the way the entire length of Charizard's Flamethrower does. Not only does the outer half of Bowser's Fire Breath only deal damage without flinching foes (in the exact same way Fox's Blaster works), but Bowser's Fire Breath also has a windbox which pushes the foe away from Bowser, resulting in his Fire Breath dealing even less damage than it normally would. I don't know why they had to nerf Bowser's Fire Breath like that when it wasn't that way in Melee or Brawl, especially since this character was supposed to be buffed in Smash 4, and Charizard's Flamethrower was allowed to remain the same as before, but this results in Bowser not being able to zone anywhere near as effectively as Charizard can.Can I just say how great flamethrower is? Great at spacing, good damage, good at edgeguarding, good approach tool, can change its direction, destroys projectiles. Is Bowser's this good?
He will never main Zard. It's just not him. Just cuz he says a character is okay or whatever doesn't mean much although he is a top player. It's up to the person playing them to show out their capabilities.m2k said charizard is just ok. I doubt he will main him
Charizards flamethrower did get changed from brawl though. It got buffed in my opinion. It's longer (I think) it pushed your opponents away( doesn't have a wind box like bowsers though) and it can be controlled better. I'm kinda glad bowser got a worse flamethrower in this game.For some reasons, only the inner half of Bowser's Fire Breath flinches foes the way the entire length of Charizard's Flamethrower does. Not only does the outer half of Bowser's Fire Breath only deal damage without flinching foes (in the exact same way Fox's Blaster works), but Bowser's Fire Breath also has a windbox which pushes the foe away from Bowser, resulting in his Fire Breath dealing even less damage than it normally would. I don't know why they had to nerf Bowser's Fire Breath like that when it wasn't that way in Melee or Brawl, especially since this character was supposed to be buffed in Smash 4, and Charizard's Flamethrower was allowed to remain the same as before, but this results in Bowser not being able to zone anywhere near as effectively as Charizard can.
I got the opportunity to ask his opinion in a Twitch stream mid-January, he said Charizard felt decidedly low-tier.He will never main Zard. It's just not him. Just cuz he says a character is okay or whatever doesn't mean much although he is a top player. It's up to the person playing them to show out their capabilities.
I'm okay with this. I picked this guy up knowing that is at a disadvantage against basically every combo-character or zoner ever, so I figured he could only be so good.I got the opportunity to ask his opinion in a Twitch stream mid-January, he said Charizard felt decidedly low-tier.
So what?I got the opportunity to ask his opinion in a Twitch stream mid-January, he said Charizard felt decidedly low-tier.
It's dope that he answered you back. But, still (as we've all been saying), the meta-game is still in its infancy. Idc if M2K or Zero feel A or B character is good or bad. I try to not pay any attention to that anymore. I just wanna focus on overcoming supposed terrible match-ups. I LOVE the way Zard plays. I'm a natural Villager main since the demo and he's my #1 no matter what but Zard has found a special place in my game along with Olimar. I'm an unorthodox player. We'll see what the future brings. The whole tier list thing might be completely flipped. That's what's so interesting about all this as well.I got the opportunity to ask his opinion in a Twitch stream mid-January, he said Charizard felt decidedly low-tier.
It got a big damage nerf from Brawl but other than that it's better.Charizards flamethrower did get changed from brawl though. It got buffed in my opinion. It's longer (I think) it pushed your opponents away( doesn't have a wind box like bowsers though) and it can be controlled better. I'm kinda glad bowser got a worse flamethrower in this game.