Deathwish238
Smash Apprentice
for some weird reason i've been playing zard the most, this coming from a former sonic main in brawl...anyways...
everybody obviously has their quirks and different play styles, for me what i've noticed are the following...
1 - awesome off stage killer. This by far is his strongest asset.
I've read technical_chase's and other ppl's tips on this thread and applied them and it helped a lot. One nair is all it takes to kill lil mac and other poor recovery characters. I've found that nair covers the most space and stays out the longest, the idea is not to blow them away but just give them that one awkward hit that they're in that lower 45 degree angle with no shot of coming back. This game is so skewed of killing ppl off stage, this is what is going to separate the men from the boys in competitive play. With two aerial jumps and gimping being nonexistent i believe this is what makes him the most special, not to mention that a fair/bair off the stage will easily kill.
2 - Flamethrower, the bread and butter.
this allows him to always be able to poke when you're a roll away from your opponent, i normally jump towards somebody with that distance in mind and let loose. Granted, not much damage, but that's not the point, the point is to pester your opponent. This gives you a tool where you don't have to commit in a game where shield grabbing is king. Especially when you do it to somebody near a ledge, they hardly have any options.
3 - short hopped auto cancelled nair.
into 1,2,3, or grab or w/e else technical_chase mentioned. it's good stuff, i have a bad habit of only 1,2,3'ing but since a lot of ppl tend to shield grab it works out.
Obviously flare blitz is nice when used properly, his grab range is fine, bigger than most chars. my biggest gripe is, by god, they just ruined that seismic toss didn't they sucks...i still use it to be cool but at the end of the day if i really want to win i almost never do. i'll have to experiment with it more because early % throws might put you in a favorable position, but im not sure yet.
and forward smash DEF has armor, idk what the circumstances have to be but it definitely does. maybe it's only his head part when he has low %.
everybody obviously has their quirks and different play styles, for me what i've noticed are the following...
1 - awesome off stage killer. This by far is his strongest asset.
I've read technical_chase's and other ppl's tips on this thread and applied them and it helped a lot. One nair is all it takes to kill lil mac and other poor recovery characters. I've found that nair covers the most space and stays out the longest, the idea is not to blow them away but just give them that one awkward hit that they're in that lower 45 degree angle with no shot of coming back. This game is so skewed of killing ppl off stage, this is what is going to separate the men from the boys in competitive play. With two aerial jumps and gimping being nonexistent i believe this is what makes him the most special, not to mention that a fair/bair off the stage will easily kill.
2 - Flamethrower, the bread and butter.
this allows him to always be able to poke when you're a roll away from your opponent, i normally jump towards somebody with that distance in mind and let loose. Granted, not much damage, but that's not the point, the point is to pester your opponent. This gives you a tool where you don't have to commit in a game where shield grabbing is king. Especially when you do it to somebody near a ledge, they hardly have any options.
3 - short hopped auto cancelled nair.
into 1,2,3, or grab or w/e else technical_chase mentioned. it's good stuff, i have a bad habit of only 1,2,3'ing but since a lot of ppl tend to shield grab it works out.
Obviously flare blitz is nice when used properly, his grab range is fine, bigger than most chars. my biggest gripe is, by god, they just ruined that seismic toss didn't they sucks...i still use it to be cool but at the end of the day if i really want to win i almost never do. i'll have to experiment with it more because early % throws might put you in a favorable position, but im not sure yet.
and forward smash DEF has armor, idk what the circumstances have to be but it definitely does. maybe it's only his head part when he has low %.