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It definitely doesn't hurt to have it as another safe movement option but I saw dodge canceling mainly as being a useful way to land on the stage safely.I wonder if I'm having second thoughts on my SHAD ideas, as a friend tells me short hop air dodging is just a worse roll.
I have faith though, since he hasn't played sm4sh yet, and I think it is a safish way to mix up your approach and tempo. Last night I did have it work well in baiting all sorts of things with Ike (SHAD into roll, counter, or dtilt), but my opponent wasn't great. I'll have to wait until a better player than me tries using it against someone at a similar level.
That's it, I believe.Oh man, it's Swoops from ark!
You don't press any extra buttons for auto canceling, right? It's just timing the move whilst falling perfectly?
Hey Vimes! Good to see you. I'm trying to spend my time between smash and SFxT, but my forum presence will probably be mostly lurking lol. Unless I find something I just have to share of course :D.Oh man, it's Swoops from ark!
You don't press any extra buttons for auto canceling, right? It's just timing the move whilst falling perfectly?
Your opponent can roll and punish you. Dodging a falling Nair with a roll is too easy. You don't have many options when you are above your opponent. Also every freaking move goes through Nair, so you can't even trade.
- Allows you a little leeway in timing. You can fullhop, see what they decide to do, then act accordingly: falling nair, delay then double jump falling nair, do nothing, flamethrower, or rock smash if they are feeling frisky.
So the opponent would roll under you? As the nair hitbox is coming down on top of them?Your opponent can roll and punish you. Dodging a falling Nair with a roll is too easy. You don't have many options when you are above your opponent. Also every freaking move goes through Nair, so you can't even trade.
If they're spamming rolls to get away from you, Flare Blitz punishes hard.I can't punish some rolls of characters, for example the same person used Lucina and Ganondorf, Lucina was a tough 1stock left for her and he spammed rolls, but the down-smashes and "back" f smash didn't catch. Next fight is against his Ganondorf with the SAME roll spam and I two stocked him... T_T
Maybe someone here can give me general tips for "huge" rolls from enemies?
He's good, though not anything amazing. He's amazing if you can read your opponent like a 3rd-grade textbook. You will experience many short matches when you map out your opponent's options and act accordingly.Anyone can tell me how good they think zard is in this game? Imo he got heavily nerfed from brawl with a big reduction in overall speed/mobility for slightly more power. That and I can never get used to the grab range nerf lol. Wanted to hear your opinions cause maybe I'm missing some things
Wait, what? What can Zard do to ?From my experience, Charizard only has three negative matchups in this game: King Dedede (near-unwinnable), Yoshi, and Mega Man.
Charizard, again from my experience, has a clear positive matchup against Ike, Greninja, Jigglypuff, Bowser, Captain Falcon, and Ganondorf.
The rest are more or less 50/50 as far as I can tell.
Got any tips for Ike and Ganondorf? It's probably just because they were better players than me, but I've been utterly destroyed by one or two of each. Ganondorf I can see how I was just being read and whatnot, but Ike's sword feels like it gives him a lot of priority.From my experience, Charizard only has three negative matchups in this game: King Dedede (near-unwinnable), Yoshi, and Mega Man.
Charizard, again from my experience, has a clear positive matchup against Ike, Greninja, Jigglypuff, Bowser, Captain Falcon, and Ganondorf.
The rest are more or less 50/50 as far as I can tell.
This what I like to hear. Go CharizardsIs anyone else getting really frustrated fighting zard mains. I've fought more than a few who can use that flare blitz crap so well. The frames of invincibility after the more make it really hard to counter even if you block or dodge it!
Chars fsmash kills around 80% on greninja id put a video up, but i cant get it off my 3ds, greninjas just scared which mega char will becomeCharizard just destroys Greninja with its jabs, shieldgrabs, Nairs, punishes it with dash grabs, punishes its rolls with Dsmash, jumps over its Water Shurikens before proceeding to Firebreath it, edgeguards it with Firebreath and punishes it with Flare Blitz if it tries to go over Charizard when recovering, smacks Greninja with Nair or Fair if it tries to ledgejump, and just makes life very hard for it in general (which is ironic considering Water beats Fire in the Pokémon games).
That explains a lot lol. I found Rob to be more akin to brawl zard but will still end up using the lizard every now and then. Thanks bud.He's good, though not anything amazing. He's amazing if you can read your opponent like a 3rd-grade textbook. You will experience many short matches when you map out your opponent's options and act accordingly.
...Thing is, you need to be a tad reckless with Charizard to get the most out of him. If you're a person who likes to be defensive and campy, Charizard is not for you.
You're problem can be solved like every other problem you might encounter.Any one have any tips for landing back down on the stage? Seems like all the opponent has to do is wait for charizard to float back down and they'll have enough time to run to you and punish your landing lag or if they're fast enough already be underneath you and hit you with an upsmash. I've tried to come back down with a rock smash but once they figure that out they shield and punish.
could´ve landed a few more rock smashes.About the Greninja match up here is a video of a recent Japanese tournament while i admit the char didnt do perfect he still showed why he still dominates.
yeah I agree, but i think the greninja goal was to use up b soon enough to outlast flamethrower which was a good play also the char did pretty good at landing the ledge FB I find those pretty successful and fairly safecould´ve landed a few more rock smashes.
the flamethrower edgeguard regularly kills greninja off, im surprised that it didnt in this match
Speaking about edgeguards, I just love hitting Ike, Little Mac or Fox with a Yolo charge in the face when they do a predictable recovery. in case i miss, a flare blitz back into the stage almost always makes a recovery possible.yeah I agree, but i think the greninja goal was to use up b soon enough to outlast flamethrower which was a good play also the char did pretty good at landing the ledge FB I find those pretty successful and fairly safe
Off stage blitz are almost an instant kill every time , so its always great to land oneSpeaking about edgeguards, I just love hitting Ike, Little Mac or Fox with a Yolo charge in the face when they do a predictable recovery. in case i miss, a flare blitz back into the stage almost always makes a recovery possible.