- Joined
- Feb 6, 2009
- Messages
- 11,841
The problem with Ragna in CS was that he was extremely autopilot and people could do crazy 4-5k midscreen meterless combos extremely easily. I was able to do the double belial edge combo on my first try. Tao's loops and combos take more technical skill and practice. You have no idea how long it took me to learn taunt loops, and I still couldn't really do taunt loops consistently near the end of CS's life.
Now in CS2 Ragna's combos aren't super easy and he takes quite a bit of skill to use properly. Most characters do very little damage midscreen. 2k combos midscreen, 4k combos in the corner, 5-6k combos with heat. That's pretty on par with the rest of the cast, he definitely doesn't need to do more. Ragna isn't supposed to play like Tao or Valkenhayn. Hell, they're not even supposed to play like each other.
Also, dead spike is already a godlike move. It has huge reach, breaks a primer, catches rolls, on counter hit/air hit it can lead into nasty combos, and it's a great corner carry tool. It doesn't need to be buffed anymore imo.
Now in CS2 Ragna's combos aren't super easy and he takes quite a bit of skill to use properly. Most characters do very little damage midscreen. 2k combos midscreen, 4k combos in the corner, 5-6k combos with heat. That's pretty on par with the rest of the cast, he definitely doesn't need to do more. Ragna isn't supposed to play like Tao or Valkenhayn. Hell, they're not even supposed to play like each other.
Also, dead spike is already a godlike move. It has huge reach, breaks a primer, catches rolls, on counter hit/air hit it can lead into nasty combos, and it's a great corner carry tool. It doesn't need to be buffed anymore imo.