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The BlazBlue Thread: all the imports!

Espy Rose

Dumb horse.
Joined
May 31, 2006
Messages
30,577
Location
Texas
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EspyRose
Well, as much as I love the fluffiness Makoto's incredible tail brings to the table, I still have to say that I enjoy the cat tails just a little bit more. Besides, Taokaka's tail moves around better in the middle of the fights.

I mean, just crouch for a minute and watch it swing around.
 

OFY

Sonic main since 08'
Joined
Mar 15, 2008
Messages
1,090
Location
Debug Menu
I kinda like Hazama cause he's mad cute yo

would play Makoto, but I can't stand those 2 pieces of hair that stick out of her hair. It's just soooo nasty
 

Yoshara

Smash Lord
Joined
Feb 10, 2008
Messages
1,232
Location
Edmonton, AB
I don't know about you guys, but I main Makoto because of her playstyle (and the awesome lines she has/Hokuto no Ken reference in her Astral).

 

Minato

穏やかじゃない
Joined
Sep 8, 2007
Messages
10,513
Location
Corona, CA
I wonder how much longer until we get the Platin- CSII DLC patch.
The PSP and 3DS gets CSII on March 31st, but I hope we'll get the patch way before that date.

 

OFY

Sonic main since 08'
Joined
Mar 15, 2008
Messages
1,090
Location
Debug Menu
I wonder how much longer until we get the Platin- CSII DLC patch.
The PSP and 3DS gets CSII on March 31st, but I hope we'll get the patch way before that date.

They said Spring soooooooooooooooooo

maybe Japan gets their spring early around February:cool:
 

Jam Stunna

Writer of Fortune
BRoomer
Joined
May 6, 2006
Messages
6,450
Location
Hartford, CT
3DS FC
0447-6552-1484
Final changes for Litchi-

Staff:
6A no longer ground bounces, forces crouch. Can be combo'd off CH or RC.
6B hitstop drastically increased. Ground hit is the same, on air hit, it will send them flying/wallbounce near corner.
6C causes stagger on normal hit (think Rachel's old 5CC). 6C > 5D/2D was added.
2C on CH sends them high into the air, this is linkable into ItsuuA. 2C > 4D is possible.
3C is ground techable. 3C > 5D/2D was added.
4D cancel is removed. Move now groundslides on hit.
6D cannot be itsuu cancelled. "+3" on block. On air hit, will send them flying/wallbounces near the corner.
JB hitbox is slightly smaller, instant overhead is no longer possible with rising jB
JC counter hit sends them flying/wallbounces near the corner.
J2D's 2nd hit now pulls in.

Staffless

6C's 2nd hit prorate seems to have increased
3C is emergency techable
2B > 5B gatling added. 2B > 5B > 2B is impossible
2C > 5C gatling added. (BBS made no note of 2C > 5C > 2C not being possible, so assume this works too)
JB hitstun is significantly longer
JC is emergency techable
66D has extremely fast start up

6Throw is not special cancellable. Opponent is stuck in spinning stagger.
4Throw is not special cancellable.
Air throw range increased

Itsuu cannot be special cancelled into from normals. You cant jcc out into it either. Proration/damage on it is very friendly. Startup buffed (?)
ItsuuA, when it's blocked, the followup will always come out. Reaches further than before.
ItsuuB, when blocked, the followup will always come out. Sets staff in 5D set.
ItsuuC, when blocked, the followup will always come out.
Tsubame - falling staff's drop speed has increased.

Chun - Hitstun increased
Shishin - on air ch, followup is possible
Ryuuisou - on normal hit, less hitstun.
wtf is this

Instead of, "Let's nerf Litchi's damage to make her less stupid" or something reasonable, it's "Let's TOTALLY CHANGE EVERYTHING ABOUT HER to make her less stupid."
 

Espy Rose

Dumb horse.
Joined
May 31, 2006
Messages
30,577
Location
Texas
NNID
EspyRose
That sucks. Now I can't make a sandwich or take a **** during her combos anymore. :(
 

Minato

穏やかじゃない
Joined
Sep 8, 2007
Messages
10,513
Location
Corona, CA
Considering how everyone was changed so they wouldn't have easy midscreen combos anymore, they had to change Litchi as well.
Especially considering that fact how she could combo from almost anything.

 
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