Sph34r
Smash Journeyman
First of all, use File Replacement 2.1a (there IS a PAL version for that, right?) and Gecko 1.9. See if the problem persists.
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If its the Deoxys texture for Lucario that one doesn't seem to work for a lot of people. But a good site would be the Kittycorp Texture Gallery. It has everything nicely arranged and some really great textures. if it continues to not work then try waiting a few seconds after selecting your character before you do anything else. Sometimes the game needs some time to load it first.thanx man that did the trick.
but now my textures dont show up.
im trying a lucario texure.
private (wii)app(RSBP)pf(fighter(lucario .and inside his folder ( FitLucario00.pcs
and also private wii app RSBP pf fighter ( mario .and inside his folder FitMario00.pcs
Is That Correct. if it is .it might just be the textures itself. so could you tell me a good site .and how to set up the pal folders .if i did it wrong.thanks.
That is actually false Mr.Gengaryay, fellow mac user!
anyway, no, there isn't. what i do is use cheatmanger through HBC. it can read txt files on your SD and can use those to make gct files. the only thing you would need to do would be edit the txt files on your computer with textedit.
That code doesn't work well at all, use the 1.3 codes, with the SD files, Dynamic SD Loader, and disable custom stages code. Thats what you need.Can someone help.
im using file replacment 2.1a pal .with geko os 1.9.
and the screen goes black .help
STGEDIT_0 for the Nature custom pieces.I was looking through the list of stage texture file names in the first post, and I can't find any for the stage builder pieces. Does anyone know what to rename files for custom stage builder pieces?
Genius yeah. Melee stages are called STGDX[something], while Brawl are STG[comething]. Custom stages, like the stage editor stuff, is STGEdit_0.pac, STGEdit_1.pac, and STGEdit_2.pac.The textures for custom stages go in the melee folder, right? And do the textures for character entry animations go in the same folder as the character's textures?
Yes....... And no.....How do i get Brawl+ codes and the character/stage texture codes into one gct or is that even possible? Code manager only allows that lame 256 line limit.
I just read that textures codes dont work with SDHC cards, guess that's my prob.Yes....... And no.....
Code manager allows unlimited lines if you got 1.0, best version IMO.
Lol, and the texture codes and all that are in the new Brawl+ versions, although they might be removed due to model hacking and more anytime soon.
ahh, ill try with a new card then! Does the current brawl+ gct include the stage texture codes as well?Of course, because Brawl doesn't recognize SDHC cards. It would take another code that would make the game recognize this for it to work. Because it isnt recognized, when it signals the game to load it, it can't find it.
Yes, although it has no stages that are actually replaced. You only need one code for all textures, 2.1a, or the patch for music and textures, and then you just need to put the files in the proper pf directory. So you need the actual textures, which are .pcs and .pac files, to be loaded from that generic code.ahh, ill try with a new card then! Does the current brawl+ gct include the stage texture codes as well?
The game is programmed to only read from SD card, though I think SDHC reading via Ocarina is possible...it's just not out/made.So Brawl itself doesn't read SDHC cards? That sucksss. I can't fit all my custom music on every stage cuz regular SD cards don't go past 2 gig. Only non-texture/music codes work on SDHC cards for me. Any chance of a code coming out for that?
Also, does this work with PAL?Question... How can I use this and Brawl+? Do I have to edit the .gct file for B+/make a new one? And if yes, how am I supposed to pull that off in 256 lines?
Question... How can I use this and Brawl+? Do I have to edit the .gct file for B+/make a new one? And if yes, how am I supposed to pull that off in 256 lines?
The current version of Brawl+ includes File Replacement 2.1a, including the PAL version of the set, so you should technically be fine.Also, does this work with PAL?
It depends on what you have the .pac files FOR. If it's a regular costume texture hack, you need the .pcs and you don't need the .pac except for on characters that change like Zelda/Sheik, Samus/Zamus, Bowser, Wario, and PT and his Pokemon.Hm, question. If I have the .PAC files, do I need the .PCS files?
Not necessarily. Textures don't alter gameplay, really (a match with textures would play the same without them in a replay, basically), so there's no reason you would desync or anything. I've played online before and had a few issues, but I think it might've been more just Brawl's crappy online than anything.Also, I have been having no issues at all with the Patch code with textures online ext... am I supposed to?
From my searching I found speculation that it goes in "info2", but I'm not sure.And finally, where does info.Pac go?
Hm...which sword slash are you using? I'm not sure if there's any other red slashes for Ike, but try using the one from Kitty Corp if it's not the one you're using already. I'm pretty sure I got that one to work.got the final to work, but ever since I put in the red sword slashes for ike my game seems to freeze once I pick the stage
You can't choose your own names, unfortunately; you have to name them "Fit[Character]0X", replacing "Character" with the name of the character according to the disk (e.g. "Marth" for Marth, "Pikmin" for Olimar, etc.), and the "X" with whatever number corresponds with the costume you want to replace.Hi there. I have spent the entire day trying to figure this out. i have done everything you told me too do. i have watched this video http://www.youtube.com/watch?v=TwGJvKf-y7M that says this thread is it's source. i downloaded the pal text files for the code manager and checked all the boxes and put the RSBP01.gct file (i live in europe) into the cheat folder on my sd card. i did all the folder thingys and put the texture files in there (the charaters who i wanted to hack were marth, luigi, toon link and olimar). then i went onto the wii and started brawl with gecko and had the sd card inserted into my wii. it said it found the codes and applied them and then the game started! i was happy . i went into a normal brawl and tried all characters and none of the textures worked!!! what went wrong? i changed the texture files names to royalpurplemarth00.pcs for example so the original clothes should have changed. what did it say it was even applying the codes for if nothing happened? can someone plz plz plz help me?