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Thats 2.1b, which I believe is very glitchy. I personally don't like the system because I have enough in the root with VBAWii and Bootmii and other things like Mplayer CE to last me a lifetime.Perhaps you are putting the textures in the wrong folder. New texture codes often have them placed in the SD root (so starting from /fighter/)
Yes! They finally worked, thank you so much!It is supposed to be private<wii<app<RSBE<pf<fighter
so add the app folder in the sd card
Game and watch works for each version of it, so you only get 1 and you have to use an emerald texture or it doesn't work.I can't get game and watch to work?
I added a folder called "gamewatch"
then when I download the texture and extract it, i copy it into that folder and name it "FitGamewatch00.pcs" but it doesn't work.
Every other characters textures function fine except his.
Help?
What do you mean an emerald texture?Game and watch works for each version of it, so you only get 1 and you have to use an emerald texture or it doesn't work.
The original post, so the 1st post in a thread.Whats is a OP?
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sorry Im a noob
SDHC cards don't work for Brawl, IE, your game won't recognize it. That doesn't mean GeckOS won't recognize it, that I'm not sure. Its a completely separate issue but just saying, even if GeckOS does recognize it, you can never save replays and the like to the SD card unless there's a code specifically made for it.I thought I read that sdhc cards don't work... is this still true with a v4.0 wii?
Since I am having trouble, will someone else review my set-up? Many times we catch each other's mistakes.
J:\private\wii\app\RSBE\pf\fighter\link\FitLink05.pcs
Thanks.
Ah well thanks for the help, the smaller card works!SDHC cards don't work for Brawl, IE, your game won't recognize it. That doesn't mean GeckOS won't recognize it, that I'm not sure. Its a completely separate issue but just saying, even if GeckOS does recognize it, you can never save replays and the like to the SD card unless there's a code specifically made for it.
Your welcome, I recommend an official one just because those are guaranteed to work with Homebrew, not all SD cards work.Ah well thanks for the help, the smaller card works!
Too bad I don't have a small one of my own... Oh well. I'm sure a 2 gig wouldn't be more than a couple dollars at walmart.
Thanks for the help, really appreciate it!
Its that thing where your on the stage and you get damage right?? Isn't that default for the normal stage or what?? I never knew.Okay I've been using the phazonfair texture for norfair but for somereason I sometimes get an invisible side wall off phazon.
Its literally invisible, you cannot see it but it does hit you, and hit hurts.
Thing is its not consistant, it happens maybe one out of every 5 times. I've had this issue for months now.......any suggestions or tips?
It's not the side wall, it's the pillars of lava. They're invisible 100% of the time on Phazonfair.Okay I've been using the phazonfair texture for norfair but for somereason I sometimes get an invisible side wall off phazon.
Its literally invisible, you cannot see it but it does hit you, and hit hurts.
Thing is its not consistant, it happens maybe one out of every 5 times. I've had this issue for months now.......any suggestions or tips?
For me think its both................It's not the side wall, it's the pillars of lava. They're invisible 100% of the time on Phazonfair.
I'm a noob at this whole texture thing. Please help, no idea what this is, how do I knw what region i"m in.3. Open code manager and get one of the codes below (based on your region, PAL, NTSC, or NTSC-J) and set up your .gct (If you don't know how to do this, just ask someone in the thread, I'm sure they can help! Or you can just create a text file and import it into the code manager)..
First of all, NEVER edit the portraits in the templates folder. Any portraits that you create must be stored in the newfiles folder.For CSPs with the SD Card.
In CUPASH, after I run step 2, it successfully converts all of the CSPs and the application does what it's supposed to do, and all that...
When I check in the newfiles folder.....
common5_en.pac is in the system folder, as expected.
Nothing is in the info/portrite folder, but that's ok, I dont care about in-game battle portraits right now.
But..... nothing is in the menu/common/char_bust_tex folder. The .brres files are supposed to be in here, right? Well, they aren't there in my CUPASH's char_bust_tex folder. I tested it anyway, with the common5.pac and no .brres files, and it froze right before I tried to go to the CSS. I'm not using any CSS codes, if that helps.
I tried Wolf_of_Ice's CSP pack, and it works no problem. I think his works because he has all the .brres files, which came up after I ran step 2 with his .tga files.
So...... what's the deal with my CUPASH not making the .brres files for my .tga files?
I dont think I did anything wrong. I'm leaning towards the fact that I just copied all the .tga files from the templates folder and pasted them into the newfiles folder. Was I supposed to edit the .tga files in the templates folder? It's the only possible thing I did wrong I could think of. Please answer, I really want to get these CSPs working!
Alright, now I know a bit more...First of all, NEVER edit the portraits in the templates folder. Any portraits that you create must be stored in the newfiles folder.
On a side note, you only have to place the edited portraits into the newfiles folder. Any portraits that were not edited will be stored in the new common5.pac once step 2 is complete.
The file, common5.pac, will contain your new portraits, as well as the unedited portraits when step 2 is done.Alright, now I know a bit more...
But I really need to know why CUPASH isn't making the new .brres files. If common5.pac is the file that contains unedited textures, then .brres files must have the newly edited textures right?
Well, my game freezes even though all I have is the common5.pac file. Is it possible for a .tga file to be messed up and crash your game? I'm pretty sure I indexed them, didn't change thier size or renamed them.
Really, it should be working for me right now. >_>
So the .brres files are ONLY for the results screen? Well, I don't think I care about the textures at the results screen. Seeing textures at the CSS is my highest priority right now. And about the unedited textures, I deleted them from the newfiles folder. When I once ran step 2 without editing them and keeping them in the newfiles folder, it gave me some errors, involving "file too big" or "errorenus colors" or something.The file, common5.pac, will contain your new portraits, as well as the unedited portraits when step 2 is done.
Additionally, you should be getting some files called, MenSelchrFaceB###.brres, inside the directory, newfiles\menu\common\char_bust_tex, afterwards. The MenSelchrFaceB###.brres files are used for the match results screen. If you don't include those files, you will not see your big portraits at the results screen.
Anyway, if you do have a corrupted portrait, then the game will likely freeze. When running step 2, make sure that everything works properly. If something goes wrong, check the new portraits that may need to be fixed. Most big portraits that you make should have a maximum of 72 colors or less. Also, I suggest enabling the RLE Compression when saving your new portraits to reduce their file size.