At the end of the day, when you are in tournament, you must play to win. If that means running time, then so be it. Sure, it isn't fun for a lot of people, but:
1) Some people actually have fun playing that way.
2) A setting is only truly competitive when everyone is doing what they are best at to win, or what they think will net them a victory. Who is the most skillful with their strategy? Do I think that we should be trying to keep the game fun? Well, at what cost, is the question, and that's a different point, anyways. But my point is that time outs are not, in and of themselves, non-competitive. It's simply a different showing of skill.
Now, if you were to argue that time outs slow down the tournament, and make running it more unproductive, that is a more legitimate claim, because quite frankly, we don't have a definition for a "legitimate strategy," that people will be able to agree on. Sure, there are obvious things, but there are also issues such as wobbling, time outs, and even camping, that some people would call legitimate, and some would not. You first need to know what legitimate means, before we start placing things in boxes.
Also, I don't see what problem people have with arguing the fundamentals. You cannot legitimately fix something if the process that you're operating under is flawed itself. It's like trying to fix certain parts of a building without realizing that the underlying structure itself is what causes the issues. There is no problem with Kal arguing the fundamentals, simply because people are being hard-headed about them. Sometimes, when you're trying to fix something, you have to go all the way back to square one to do so. Being afraid, or reluctant, to challenge the ideas on which you founded the ruleset itself does nothing for the health of the ruleset in the long-run, because it will always be inherently flawed.
The arguments as to why the rules are inherently flawed have been given (mind you, I am NOT saying whether or not I agree with them), and you should at least reason why those flaws that Kal and others have pointed out are not true. This way, discussion can become oriented towards the actual rules, and their problems.
Trust me, I play this game for fun, as do most people. I want it to look fun and feel fun and be fun for as long as we can keep it alive, so that new people will always come in, and new things will always be discovered. To be honest, though, some people are entering tournaments just for the money. There are always people in it just for the money, or even just to beat people, or to humiliate them. The ruleset should cater to competition, not necessarily to having fun (in my opinion anyways), only because fun is really, really player dependent, and trying to quantify it will get no one nowhere.
I hope that makes sense.