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Legality Tentative: MBR Official Ruleset for 2012

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I mean specifically for Super Smash Bros. Melee, the game that we usually talk about in Melee Discussion.
The only "objective" ruleset is default. Even changing it to Stock mode instead of Timer is subjective even though it can be almost universally agreed upon.
 

KishPrime

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I've always been a Time mode guy myself.

I hope people are aware that I'm kidding, but I guess I don't really care.

Just because no ruleset is completely objective does not mean that some criteria and rulesets avoid bias and groupthink more than others. And just to head this one off, bias and groupthink don't necessarily make for a bad ruleset.
 

Divinokage

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Well it was apparently good enough for 10 years even though there were changes of course through out time, that's called evolution. People want different things as things happen.
 

Pakman

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I don't get why everyone is hating on Cactuar and the MBR. When was the last time the community as a whole got a chance to comment on a ruleset before it was finalized?

Anyway something more in topic.

I don't understand why a ruleset has to be "fair"? The most important part of of a tournament is getting results that are deterministic. The first place person at a tournament should be the one who played the best.

The stage list is designed to make it as even as possible at the beginning of the match for as many character pairings as possible. Any disadvantage gathered after that is on the player picking the character and not the rules.

Stages that are deemed too lop sided for specific characters are removed. Unfortunately, there is no objective way to calculate a relative value "lop sided-ness". That is why we have the MBR. Rather than asking for the ban criteria, I would suggest asking for the reasoning for specific stages.
 

KishPrime

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I don't get why everyone is hating on Cactuar and the MBR. When was the last time the community as a whole got a chance to comment on a ruleset before it was finalized?
Actually, anytime pre-2007, when the MBR started publishing an "official" ruleset.

As I said earlier, I think it's silly to take a game with thousands of variables and player options and try to suggest one ruleset is the right one. I think this ruleset is fine, but I think others are, too. Let people run what they want without the undue pressure placed on them by an arbitrarily decided ruleset, and the people that go can enjoy that ruleset.

That's really all I have to contribute, but I have been a noted anti-MBR-ruleset activist since the idea was first proposed.
 

Pakman

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Well the point of this thread is talk talk about the Tentative Ruleset. If people have an issue with the concept of a SSBM Official Recommended Ruleset, I don't think this is the place to discuss it.
 

KishPrime

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And I haven't been. I simply pointed out the error of the use of the word fair and got sidetracked onto a discussion about objectivity.
 

trahhSTEEZY

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get ***** kish

but furreal, a solid ruleset helps me atleast see stages i need to practice, i guess i could practice on brinstar/rc/kj64 all the time but i don't want to unless i really have to :(

@kish i don't think everyone needs to follow this exact ruleset, but i do think we need to have one to fall back onto, or one to reference to. having no ruleset at all seems kinda silly.
 

Cactuar

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Lol. As far as I know, the people who are attempting to hate on me are doing so because their arguments have failed to really say anything meaningful (to me). The issue is that they have a problem with the direction competitive melee is going, not the direction this ruleset is going. There is nothing stopping them from banding together and holding their own tournaments with whatever ruleset they want.

I dismiss the arguments that are being had because they don't seem relevant to me at all. None of them are discussing changes to the rules. It is just people complaining about stages and the direction of the game. The stage list that is provided by this is only meant to be a base list of stages. TOs are more than welcome to incorporate whatever stages they want into their stage list, and that is generally what IS done. I don't know what else to say about it. We have listed the fairest stages as defined by the direction of the current metagame and we have adjusted the rules to work most effectively with those stages, but to still work after adding or removing stages as well. I actually really encourage experimentation at smaller tournaments. If you really want to take the argument to the level it should be at, you should be bringing in the TOs of the relevant, current majors to discuss their opinions on the stage lists, as well as the people whose matches are going to be highly valued.

You are more than welcome to try and paint me as being tyrannical, but I'm just a part of a group of architects. We create blueprints. We don't create the building. We take the available inputs and we make the best image we can to fit those inputs.

For people getting so heated over the stage discussion: your issue isn't with the stages. You have a fundamentally different viewpoint on what the nature of this game is. You want there to be some kind of threshold or reason for removing stages, when what you should be providing is reason to add those stages to the list. You are acting as if we are cutting the game away from a block of wood, and we need evidence and reason for every movement of the blade. This is incorrect. We are building a competitive game out of a casual one. And in doing so, we are building it from the ground up. There needs to be evidence for a stage to be legalized, not for it to be taken out of the stage list, and so far, the arguments for adding stages have been weak. They have been centered around demands for thresholds and systems of removal. You are not in a position to make those demands. That is what Kish's thread is for afaik.

I've actually given you a fantastic opportunity, but as a whole, you are failing to capitalize. I stated very early that posts would have to provide evidence for change. Arguing about method does not provide evidence of anything. It just wastes my time. I know what the arguments are on both sides, and I have been around long enough to see the effects of both lines of thought. This is the one that makes sense for where we are currently and where we will be in the near future. It is entirely possible that the general mindset will change further on and people will be more willing to incorporate those stages that are heavily influential, but as it is currently, it just won't happen unless the argument for it is presented properly, with strong evidence, and has a significant group to support it. As is, the argument is weak, with next to no evidence supporting it, and has a following of only a handful (most coming out of Kish's NoJohns Ruleset thread, so it seems).



tl:dr - Haters gonna hate.

Also, for the record @Kish: When I come in and post briefly about there being nothing important, I'm actually saying "This **** is off topic. Knock it off." But if you want to not read between the lines and try and make a jab at me again the next time it inevitably happens, feel free. You know I like being tickled. *:troll:*

And to address your sentiments regarding the existence of multiple rule sets being legitimate... I completely agree with you. This is just one of many possibilities, but this is one backed by a group of representatives from every region who are (relatively, and excluding you) active in the competitive scene. As such, it is legitimate for us to recommend its use at competitively aimed smash events, and it is just as viable for those TOs to completely disregard our recommendation, or use it as intended and make adjustments to it as they see fit.

@Strife: I would be super amused if you were to try to convince people of me being a tyrant. I encourage you to pursue this endeavor.
 

KishPrime

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Shrug. I didn't see it as off-topic, but that was my opinion and it's hard to read tone. Didn't mean it as a slam, but I do feel like you are too dismissive of people sometimes and/or use mockery with a bit of a heavy hand. If you don't feel that way, fine by me.

I'm confused what the framework for discussion was. If not what's being discussed, what is it you want people to argue about? Seems like everything going on here fits in your framework as outlined:
"If you see anything you disagree with, have questions about, or we missed and you would like to see, you are strongly encouraged to speak your mind. Posts that give a thorough explanation of your opinion and the reasoning behind it will be noticed. Posts that complain with no basis for said complaint will be ignored. I will be participating in the discussions as much as possible."

Based on your repeated statements about people making "irrelevant" arguments, it seems like what you really meant was "Posts that complain with no Cactuar-approved basis for said complaint will be ignored." I'm honestly not slamming you here, but the basis on which people are "allowed" to make arguments seems incredibly unclear. People are commenting on "If you see anything you disagree with, have questions about, or we missed and you would like to see, you are strongly encouraged to speak your mind."

You can't objectively argue over absent or non-objective criteria, so people are taking all kinds of different approaches. Some are trying to establish objective criteria. Some are discussing personal taste. Everything is intersecting in a jumbled mess.

I'm sorry if I'm being harsh. I just say what I see.
 

Kal

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I don't understand why a ruleset has to be "fair"?
I think it should be fair to avoid any sort of corrupt nonsense. Not the majority, nor the TO, should be telling everyone else how to play the game according to subjective preference. Can you imagine if we all agreed that Peach made for skills not worth testing, and decided to ban her? Once a precedent is set for banning things on subjective preference alone, this opens up the option to ban anything for the same reason.

The most important part of of a tournament is getting results that are deterministic. The first place person at a tournament should be the one who played the best.
How do you define this? You could argue something like this for randomness, but what about stages like Rainbow Cruise and KJ64, with no or minimal randomness? These stages are absolutely "deterministic."

The stage list is designed to make it as even as possible at the beginning of the match for as many character pairings as possible. Any disadvantage gathered after that is on the player picking the character and not the rules.
You could argue that allowing certain characters functions in the same way. Rules are rules, and there isn't much reason to allow for characters which make for skewed matchups, but not stages.

Moreover, there are 351 matchups, of which 26 are always even. Do you really think the removal of Brinstar, Rainbow Cruise, and Kongo Jungle will have any effect on the matchups as a whole?

Stages that are deemed too lop sided for specific characters are removed. Unfortunately, there is no objective way to calculate a relative value "lop sided-ness". That is why we have the MBR. Rather than asking for the ban criteria, I would suggest asking for the reasoning for specific stages.
"It's not player vs. player" and "I'm a player vs. player purist" is what we've heard so far, and so many of us feel we have no choice but to address the ban criteria. There isn't much point in addressing the reasons for specific stages, because anything we say will fall back to the statements I've listed above.

In essence, you're asking us to try and justify these stages to be on according to the requirements of the MBR, when those requirements manifest specifically to try and ban these stages. It's not only impossible, it's a waste of time.

You are acting as if we are cutting the game away from a block of wood, and we need evidence and reason for every movement of the blade. This is incorrect. We are building a competitive game out of a casual one. And in doing so, we are building it from the ground up.
You can't build the game from the ground up. There is no blank slate to start on. Please, explain this architect analogy in depth. Do you start off with all characters allowed? Do you start off with Battlefield only and start adding stages?

There are way too many rulesets for this methodology to be anything close to legitimate. In other words, for every single choice given to a player, this methodology absolutely must determine whether said choice is worth adding to the game. It's not possible, given the large number of choices available.

You also have to consider the absurdly large number of possible choices. Maybe Rainbow Cruise shouldn't be on, but maybe we get an overall more "competitive" game, according to the subjective preferences we're trying to push, if we ban Fox and Falco and allow Rainbow Cruise. Maybe if we ban the top four characters, but allow any stage sans randomness, we'll get a very competitive game according to the preferences we want to push.

The reality is, as you've already confirmed, that the MBR thinks these stages are not worth playing because of their subjective preference. I sincerely doubt the MBR has ever gotten together and had a dialogue about building a game like "SSB:M Competitive Edition" from the ground up.
 

Cactuar

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Adaptation imo. I offered an open hand and got bitten by people complaining about things that are more directed towards conversation regarding game direction and things that indirectly affect the ruleset rather than directly affect it (and are also out of my control).

I was nice about addressing those issues initially, but when the same logic is used repeatedly after clarification was given, it becomes less and less worth my time. So, rather than directly call people out for regurgitation, I use sarcasm and vague dismissal. I would still encourage them to fully flesh out their idea and come back, but what happens is a slow piecemeal of forming thought that leads to aggressive commentary from both sides, which isn't what I'm about.

If the thread was only the last 5 pages and the OP, your comments on my provided statements would be legit and justified, but it isn't. We've had these discussions, and when it comes full circle and starts repeating itself, I feel it is a waste of my time and the time of the individuals debating, and I am not shy about telling people my opinion on the direction of the thread, considering the influence it will likely have in the next year. I'm all for people getting passionate about their beliefs, but don't get heated and lose your direction. "What are you, 15?" is not appropriate. (@Kal, your statement might have been provoked by someone else, I didn't read far enough into it) My sarcasm and trolling is generally inappropriate as well, but isn't usually directed towards anyone in particular. Big difference in intent.

For someone just coming into a thread like this, I overlook their first couple of posts if the material is just repeated, but I'll still call them out if they don't take the time to catch up on the state of the thread eventually.

You aren't being harsh imo. I did offer a completely open forum for the discussion with a very encouraging initial message. I just haven't seen any progress in... 15 pages (40ppp), so I feel it is necessary to come in and either nudge people with friendly-ish sarcasm, or with a slightly stricter viewpoint on how to present their arguments, as they can't seem to shape them into having an effective delivery.


Addressing Kal's second to last paragraph and the endless possibilities that exist for a competitively viable game:

This is the correct way to think, but there is (currently) no proper application. It also has no place in national scale competition. Majors should produce results that are accurate on a larger scale in a competitive environment that has been, at least temporarily, solidified and agreed upon. Experimentation of that sort should happen. Period. And it should happen at smaller scale tournaments. I hate that it doesn't happen, because I feel like, in the off chance it did turn out well, it would be a great discussion point, with evidence backing the reasoning rather than empty theorizing.

So make that ish happen. Host tournaments. Play with the rules and make them your own. Or... you know... keep talking about what ifs on a message board in a corner on the internet. (Seriously though @Kish, host tournaments. ilu <3)


------------------------------------------------------------------------

@Kal: Addressing building the competitive game from the ground up:

We have come far enough that we have a certain reservoir of... raw information regarding the game. You can have a base set of stages based on what stages every competitive player uses as their randoms. You can have a base set of rules given what every player uses (4 stock, 7 or 8 minutes, team attack on, etc). We just tweak on top of it, and provide rules for situations to enable greater fairness.

What is has come down to, unfortunately, when building this way, is that we, as a community, don't agree on what stages beyond those should be included. (We don't even all agree on PS being legal/neutral, but more often than not, that stage is included, and for the purpose of post-tweak ruleset, it actually has a set balance factor that is necessary for Falco of all characters. >.>) So in creating a recommended ruleset/BASE ruleset, it makes the most sense to me to leave it barebones and allow the local communities->TOs to adjust it based on their preference and want for experimentation. You are actually the heretic (not meant with negative connotation) here. You want to force a bunch of stages that are not agreed upon into a ruleset that is recommended for use nationally. You want to force your minority opinion into something that is supposed to be used as a base and to include a bunch of stuff that will more than likely be removed by most local TOs and all national TOs. And you want me to provide YOU evidence for why those stages should not be included? That is completely backwards to me. I shouldn't have even included Japes or KJ64 in the doubles stage list to be completely honest as the evidence I have for Japes being included is not fully agreed upon or tested in recent metagame.

To state this again, for probably the 5th time, we are just providing a base to be built upon if you so choose. If you want something to be added to the base competitive ruleset, it needs to have evidence backing its inclusion. We don't need evidence to not have it in the first place...

To me, it feels like I'm saying science and you're saying science and god, but when I ask you why god should be included, you are asking me for evidence of why god shouldn't be.

In other words: Just because something exists in the universe (the idea of god) doesn't mean it should be used as the reasoning for the existence of the universe.
 

KishPrime

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For the most part, I don't think the arguments are being presented poorly, I think there is a discrepancy as to what constitutes a good argument. I actually think Kal is a very good poster; we all have our foibles, but he is usually very clear about his governing philosophy and the results that come out of it, which is ideally what you want to do when discussion a ruleset. I'm quite certain the same thing happened with the Declaration of Independence or any other coalition of people who have different motivations, reasonings, and philosophies.

And circular train arguments that go on forever are what public internet forums are built for! You can't ban those.

That said, you're right, of course, that this has become one, but what did you really expect/want? That's how these threads have gone since the beginning of time. Then TO's pick what they want and run tournments.

The end.
 

Kal

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As a particularly bad offender, I would like you to just keep in mind that I do my best not to preface my argument with cutesy nonsense about not making ad hominem attacks before making them.

However, I don't think you need to tell me how futile it is to only make these points online. I've done my best to host tournaments with a fair ruleset for a while now. Sadly, the only venue I have available here belongs to a campus club, and so my input is limited. And another important issue is that, should something come up as a result of a local tournament, it will almost surely receive a response along the lines of "but that tournament was local."
 

KishPrime

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Believe it or not, we've actually tried to throw together some stuff. However, whenever I tell someone that we can't use the church anymore (change in policy, not because we messed anything up), people are always like oh well, whatever.

I've been working on my own plans for like 2 years and they haven't come together yet. This is at least a place that's fun to talk at.
 

Kal

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Also learned the word "foible" today. Thanks Kish. <3

From now on, I will use this word as an excuse to be an even bigger jerkass. "It's just one of my foibles."
 

KishPrime

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If nothing else, my educator personality is satisfied. Too bad I'm already a teaching statistic, out in two years.

/On topic.
 

Cactuar

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I wouldn't dismiss you using local tournaments as an example. The only thing that might be questioned is the caliber of players in the attendance list, but I think that is a reasonable thing to look at as it determines the level of play using your rules.

I also changed my wording a bit on that 15 comment in particular because I don't want to seem like I'm attacking you as I wasn't a part of that exchange. I tend to edit for like 10 minutes after any post.

I really have no doubt you are a consistently "good" poster. All of us tend to get frustrated after a while, and I could have made a better effort to clarify on what method of presentation would have yielded you the best results.


@Pakman: The neutral positions thing is something you and I thought up like 3 years ago. Was the first thing I added when I started editing.
 

Teczer0

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Maybe you should explicitly say in the ruleset that experimentation is encouraged for evidence or something Cactus lol.

Or maybe that these stages are at least strongly recommended iunno.

Really though personally speaking as well, I'd love to see experimentation of stage lists, especially because I want to represent someone that can add stages as well. Maybe take this stage list, and add one stage for a month or something. Hell, if I could convince Tristate to do this, I'd love to do this actually. It could also provide stronger evidence that can make your argument much stronger.

Instead of endlessly talking in circles like this, something more concrete would be nice.
 

Kal

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One issue is that two of our better players haven't presented themselves as good on a national level, so the "caliber" of players present at one of our locals would immediately be called into question. However, it's a legitimate concern here, since most of our players are not very good.

With regards to editing your posts, Cactuar, I don't see any problem. I tend to do the same thing, particularly when I realize a better or more efficient wording for something. If you'd like to know the particulars of the exchange, it was merely a frustration at the fact that he initially asked if I even played the game (made worse by prefacing this insult with "I'm not trying to make an ad hominem"). After getting caught up on the semantics of the word "proof," I got a bit frustrated and threw out an insult. Obviously, I shouldn't have, but I'm a jerkass. As a particularly bad offender, it's just something I have to work on. Though I can't guarantee I won't do the same again after his rather sanctimonious response.

Finally, you keep providing input on how I could present my arguments better, but you haven't really addressed what I fundamentally need to be addressed: how can I prove to you that these stages are worth playing on when we fundamentally disagree on what qualifies as being "worth playing?" And, moreover, how do I prove that anything banned right now should be unbanned under your criteria, when the relevant criterion is crafted especially to make these stages banned in the first place?

It's great that you want to focus this ruleset discussion where you want to focus it, but you have to understand that there is almost no room to go, as far as discussion, because you've already set everything up to end here. The only further discussion we can have, within the forum-rules you've decided are appropriate, is what stages to further ban. Bring Hax in for that one.
 

Bones0

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Do I even need to cite the difference between individual examples and any sort of theoretical probabilities attached? In other words, it's also hilarious that you mention Axe beating M2K's Sheik at Zenith, because I've seen [insert anecdote that agrees with my point of view].
You were saying Sheik was unbeatable at the top level. I disproved it by citing an example. If Sheik was truly unbeatable vs. non-top tier characters, surely Axe wouldn't have been able to beat M2K, right? Therefore, your assumption that we should ban Sheik if we ban KJ is false.


We're talking about brokenness here. No, I would not say that Sheik is as broken as Hyrule (this is obvious: Hyrule makes choosing Fox the only viable strategy). On the other hand, KJ64 allows for how many characters to be viable? And what do we mean by viable?

If you're going to tell me that the Sheik vs. various low-tier matchups are not bad enough to warrant a Sheik ban, that's fine. But then you're going to have to prove that sufficiently many matchups are bad enough on KJ64 to warrant its ban. Even if we grant you that only 8 characters become viable on that stage, you've made no argument for why that's sufficient to ban it.
It's not about how many matchups are bad, it's about the stage having an inherent flaw of being too large, which makes stalling really easy. The reason it should be banned is because it does not test the player, but rather gives a guaranteed loss to anyone who refuses to use a fast character. I can't believe I'm even having to argue this point. I'd thought it be obvious that a stage that makes ANY character auto-lose would be banned, let alone 3/4ths of the cast. Sometimes it really just seems like people don't actually care how the game is played because they would rather just jerk off to their ruleset being less "scrubby" because they've kept in all the little bells and whistles the game developer threw in.
 

Cactuar

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Before I begin with the long-haul process of creating criteria and such for determining stage viability, does the ground up thing make sense? I am actually really enthusiastic about adding more stages to the roster because I enjoy playing on them, but as the individual with control in this situation and having to keep in mind the competitive goal of that ruleset, I am required to be as against doing so as logically possible and to find every reason I can to not to add those stages. Just want to make sure you know what you're getting into and that the background for the methodology makes sense.

@Bones and Kal: Let's move on from everything previously discussed here. The prior arguments seem kinda heated and don't really contribute to where it will be going moving forward.
 

Hylian

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Cactuar have you thought about putting multiple stage lists and making the ruleset more of a guidline to making a ruleset that incorperates conservative to liberal?

I will elaborate when i get off work.

:phone:
 

Bones0

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Before I begin with the long-haul process of creating criteria and such for determining stage viability, does the ground up thing make sense? I am actually really enthusiastic about adding more stages to the roster because I enjoy playing on them, but as the individual with control in this situation and having to keep in mind the competitive goal of that ruleset, I am required to be as against doing so as logically possible and to find every reason I can to not to add those stages. Just want to make sure you know what you're getting into and that the background for the methodology makes sense.

@Bones and Kal: Let's move on from everything previously discussed here. The prior arguments seem kinda heated and don't really contribute to where it will be going moving forward.
I think the process is perfect. It's the same one used in Halo these days because there is so much customization available for maps, weapons, player traits, etc. The problem is most people are hooked on Sirlin and how we should go the other way. I got trolled out of the No Johns Ruleset thread because I stated that we should be adding stuff in if it's beneficial, not removing it if it's ban-worthy by Sirlin's criteria (which isn't very profound considering no other fighting games have ever had to worry about banning anything OTHER than broken characters).
 

Cactuar

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I get what you are suggesting, but I won't be the one to do it. Its not a terrible idea, but whoever would get put in charge of creating the liberal ruleset would still have to balance it by the criteria determined necessary for the base rule set.

It'd be interesting to see though.


What I really want to see is an official-ish ruleset/stagelist for uberawesome friendlies. The ideal stage list for having a ****ing awesome-tastic time with however many opponents. Just remove stages that are ****ing stupid in multiplayer. Like icicle mountain just isn't fun to me. Too slow and reminds me of brawl for some reason. Big blue also kinda sucks for multiplayer.
 

Kal

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Cactuar, I just noticed your edit with the response. Let me start by saying that your analogy is off. God does not belong in Science because the methodologies involved in scientific testing do not apply to God. Science, by default, assumes things false until evidence for their truth is provided. On the other hand, the default position, with regards to creating a ruleset, is to leave things unbanned until given reason to ban them, because this promotes fairness and minimizes the influence of bias on a ruleset.

If the MBR ruleset were just a statement of what the community usually accepts, I would have no problem. You don't need an authority for this. You need a poll. I don't see the MBR ruleset as this by any means. Instead, I see anyone who wants to use a different ruleset viewed as a heretic (this time with the negative connotation attached).

Moreover, it just doesn't make sense to call this ruleset a skeleton of any sort to be built upon, as I see it, because it's plain and simply not regarded as "these are the 6 stages everyone is ok with." It's regarded as "these are the 6 stages that should not be banned. Everything else should be banned. The authority says so."

In other words, if the MBR ruleset is just "these are the things which the vast majority of the community feels should not be banned," then I see no problem with it, any more than the government saying "the vast majority has a problem with gays getting married." My issue is on the distinction here: when the government sides with the majority, or when the MBR decides that the majority opinion should be the ruleset, I have a problem. And I just don't see the MBR ruleset as this statistical claim on the majority preference you're making it out to be.

You were saying Sheik was unbeatable at the top level. I disproved it by citing an example. If Sheik was truly unbeatable vs. non-top tier characters, surely Axe wouldn't have been able to beat M2K, right? Therefore, your assumption that we should ban Sheik if we ban KJ is false.
Bones, do you understand the difference between a single anecdote and an actual statement on whether Sheik is unbeatable at the top-level? A single example proves no more that Sheik is not worth banning than an example of Ganon beating Fox on KJ proves that KJ is not broken.

It's not about how many matchups are bad, it's about the stage having an inherent flaw of being too large, which makes stalling really easy. The reason it should be banned is because it does not test the player, but rather gives a guaranteed loss to anyone who refuses to use a fast character.
In other words, it's broken. A guaranteed win is broken, and that's fine. However, brokenness is a measure across the entire game. You can't simply claim that a guaranteed win being provided in a certain subset of the matchups means that the stage is broken.

I can't believe I'm even having to argue this point. I'd thought it be obvious that a stage that makes ANY character auto-lose would be banned, let alone 3/4ths of the cast.
This is where we fundamentally disagree. I don't think a stage that made a certain character auto-lose would be worth banning for that reason alone. If, for example, the entire cast could auto-beat Fox on Brinstar, but everyone else played there the same, I would not claim that the stage should be banned, because it does nothing towards "centralizing" the metagame. All it does is force Foxes to either change characters or lose. Which is perfectly fine, the way I see it, because similar situations (though perhaps less severe) exist with certain character matchups on the starter stages.

Sometimes it really just seems like people don't actually care how the game is played because they would rather just jerk off to their ruleset being less "scrubby" because they've kept in all the little bells and whistles the game developer threw in.
No, it's simply a realization that, if I were to try and make the game play the way I saw fit, we'd see an influx of local tournaments with Falco banned. We all have preferences, and we all see some things as inherently unfair. But I've come to realize that these things I see are subjective, and that I want to be painfully careful before I jump to the conclusion that something should be banned.

I think the process is perfect. It's the same one used in Halo these days because there is so much customization available for maps, weapons, player traits, etc. The problem is most people are hooked on Sirlin and how we should go the other way. I got trolled out of the No Johns Ruleset thread because I stated that we should be adding stuff in if it's beneficial, not removing it if it's ban-worthy by Sirlin's criteria (which isn't very profound considering no other fighting games have ever had to worry about banning anything OTHER than broken characters).
One thing to keep in mind is that these decisions being made in Halo are different than explicitly banning things. They would me more akin to choosing between Time and Stock. And there is nothing inherently wrong with wanting to play Stock over Time, because the difference is just a different way to play exactly the same game. It would be no different than playing 3/5 instead of 2/3 in a traditional fighter, or wanting to play Lightning Melee over standard.

However, even if we provide the benefit of the doubt and agree that we should start with a bare bones ruleset, then add things which are beneficial, problems arise:

1) What is bare bones? What do we start with exactly?
2) How do we test for what's beneficial? There are lots and lots of possible things to add, and the tree of possible games becomes incredibly large. This ties into my third point:
3) How do we choose between different rulesets? Suppose that, for whatever bare bones ruleset you've discovered, adding Brinstar is discovered to be beneficial. Then, we discover that adding items is bad. On the other hand, we discover that bare bones + items is good. Do we go with the former or the latter?

It should be clear at this point that the tree becomes far too complex to manage. In other words, even if the methodology is agreed upon (other than the usual QQ I provide about fairness), how do we put it into practice?
 

Cactuar

El Fuego
BRoomer
Joined
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Difference of viewpoint. I think that yours would be true if this was year 1 of melee, but it is not. The "default position" is the 6 community recognized neutrals by vote of play tendency, which is adjusted to 5 + 1 for the purpose of striking. The status of all other stages at this point is false until proven viable. I'm also the dude defining which way it goes, which is unfortunate for you.

So we are at an impasse. You have three options really...

1) Stop here and prevent an enormous time suck for the both of us.

2) Continue arguing for your methodology and not make any progress.

3) Make your argument under my methodology.

I didn't want to progress without seeing where you stood because I don't want to waste your time either. :)


(If you choose to continue on your own path, which I'd actually like to see, you are going to have to accept that any change you suggest will have to be thoroughly play tested and the road will be a long one at a slow pace.)
 

Kal

Smash Champion
Joined
Dec 21, 2004
Messages
2,973
Well, there's a reason I stopped responding to your earlier posts, Cactuar. At this point I'm arguing for the novelty of arguing.
 

Kal

Smash Champion
Joined
Dec 21, 2004
Messages
2,973
I think time has been wasted in worse ways than on the internet. I have seen the Star Wars prequels, after all. I don't expect anything to change, and this ruleset benefits me as a Marth main, really. I'm just arguing for the lulz. I will miss going to Kongo Jungle and camping it up with Fox, though.
 

FerrishTheFish

Smash Ace
Joined
May 22, 2011
Messages
633
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Hyrule Honeymoon
I dismiss the arguments that are being had because they don't seem relevant to me at all. None of them are discussing changes to the rules.
Um ... Signature? (I guess at this point I should get used to being ignored and just gtfo :glare:).

(And please no redundant/trollish replies like, "If PS is the only CP, then regular stage-banning and DSRM is all we need." Because, duh. I know that.)
 

Smooth Criminal

Da Cheef
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Oct 18, 2006
Messages
13,576
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Hinckley, Minnesota
NNID
boundless_light
I think time has been wasted in worse ways than on the internet. I have seen the Star Wars prequels, after all. I don't expect anything to change, and this ruleset benefits me as a Marth main, really. I'm just arguing for the lulz. I will miss going to Kongo Jungle and camping it up with Fox, though.
>_>

Oh, Kal.

*wrist-flip.*

Smooth Criminal
 
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