Cactuar, I just noticed your edit with the response. Let me start by saying that your analogy is off. God does not belong in Science because the methodologies involved in scientific testing do not apply to God. Science, by default, assumes things false until evidence for their truth is provided. On the other hand, the default position, with regards to creating a ruleset, is to leave things unbanned until given reason to ban them, because this promotes fairness and minimizes the influence of bias on a ruleset.
If the MBR ruleset were just a statement of what the community usually accepts, I would have no problem. You don't need an authority for this. You need a poll. I don't see the MBR ruleset as this by any means. Instead, I see anyone who wants to use a different ruleset viewed as a heretic (this time with the negative connotation attached).
Moreover, it just doesn't make sense to call this ruleset a skeleton of any sort to be built upon, as I see it, because it's plain and simply not regarded as "these are the 6 stages
everyone is ok with." It's regarded as "these are the 6 stages that should not be banned. Everything else should be banned. The authority says so."
In other words, if the MBR ruleset is just "these are the things which the vast majority of the community feels should not be banned," then I see no problem with it, any more than the government saying "the vast majority has a problem with gays getting married." My issue is on the distinction here: when the government sides with the majority, or when the MBR decides that the majority opinion should be the ruleset, I have a problem. And I just don't see the MBR ruleset as this statistical claim on the majority preference you're making it out to be.
You were saying Sheik was unbeatable at the top level. I disproved it by citing an example. If Sheik was truly unbeatable vs. non-top tier characters, surely Axe wouldn't have been able to beat M2K, right? Therefore, your assumption that we should ban Sheik if we ban KJ is false.
Bones, do you understand the difference between a single anecdote and an actual statement on whether Sheik is unbeatable at the top-level? A single example proves no more that Sheik is not worth banning than an example of Ganon beating Fox on KJ proves that KJ is not broken.
It's not about how many matchups are bad, it's about the stage having an inherent flaw of being too large, which makes stalling really easy. The reason it should be banned is because it does not test the player, but rather gives a guaranteed loss to anyone who refuses to use a fast character.
In other words, it's broken. A guaranteed win is broken, and that's fine. However, brokenness is a measure across the entire game. You can't simply claim that a guaranteed win being provided in a certain subset of the matchups means that the stage is broken.
I can't believe I'm even having to argue this point. I'd thought it be obvious that a stage that makes ANY character auto-lose would be banned, let alone 3/4ths of the cast.
This is where we fundamentally disagree. I don't think a stage that made a certain character auto-lose would be worth banning for that reason alone. If, for example, the entire cast could auto-beat Fox on Brinstar, but everyone else played there the same, I would not claim that the stage should be banned, because it does nothing towards "centralizing" the metagame. All it does is force Foxes to either change characters or lose. Which is perfectly fine, the way I see it, because similar situations (though perhaps less severe) exist with certain character matchups on the starter stages.
Sometimes it really just seems like people don't actually care how the game is played because they would rather just jerk off to their ruleset being less "scrubby" because they've kept in all the little bells and whistles the game developer threw in.
No, it's simply a realization that, if I were to try and make the game play the way I saw fit, we'd see an influx of local tournaments with Falco banned. We all have preferences, and we all see some things as inherently unfair. But I've come to realize that these things I see are subjective, and that I want to be painfully careful before I jump to the conclusion that something should be banned.
I think the process is perfect. It's the same one used in Halo these days because there is so much customization available for maps, weapons, player traits, etc. The problem is most people are hooked on Sirlin and how we should go the other way. I got trolled out of the No Johns Ruleset thread because I stated that we should be adding stuff in if it's beneficial, not removing it if it's ban-worthy by Sirlin's criteria (which isn't very profound considering no other fighting games have ever had to worry about banning anything OTHER than broken characters).
One thing to keep in mind is that these decisions being made in Halo are different than explicitly banning things. They would me more akin to choosing between Time and Stock. And there is nothing inherently wrong with wanting to play Stock over Time, because the difference is just a different way to play exactly the same game. It would be no different than playing 3/5 instead of 2/3 in a traditional fighter, or wanting to play Lightning Melee over standard.
However, even if we provide the benefit of the doubt and agree that we should start with a bare bones ruleset, then add things which are beneficial, problems arise:
1) What is bare bones? What do we start with exactly?
2) How do we test for what's beneficial? There are lots and lots of possible things to add, and the tree of possible games becomes incredibly large. This ties into my third point:
3) How do we choose between different rulesets? Suppose that, for whatever bare bones ruleset you've discovered, adding Brinstar is discovered to be beneficial. Then, we discover that adding items is bad. On the other hand, we discover that bare bones + items is good. Do we go with the former or the latter?
It should be clear at this point that the tree becomes far too complex to manage. In other words, even if the methodology is agreed upon (other than the usual QQ I provide about fairness), how do we put it into practice?