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Tenative Evo Ruleset (Discussion Welcome)

ぱみゅ

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Hey BPC (and pretty much anyone), please tone done the salt.
I'm as displeased as I can be, but ranting everywhere and pointing fingers will certainly not help our cause. Let's stay civil and find a way into Mr. Wizard's head.
 

Ulevo

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So, since this has turned in to the Evo discussion thread, there's a couple things I think we should see changed:

- Bring the timer up to 6 minutes. 5 Minutes is too short, and puts unnecessary pressure on certain character styles that emphasize more defensive play, like Duck Hunt or Pac Man. 7 minutes might be too long for a large scale tournament like Evo, but that is an option as well.
- Stage list should remain as is. I assume we're not going to change the stage list to be more expansive based on Nintendo's wishes, and I've already addressed my main reasons against using a 5 stage striking list versus the SV/BF/FD already in place now.
- Custom moves should be put in place. The sooner this becomes decided, the sooner players will have to prepare, and six months-ish is more than enough time. Amazing Ampharos already addressed any other concerns regarding tournament restraints, and the majority of players want these tournament legal. I see zero reason why they should be excluded.
- I feel all suicide moves should reward the player that initiated the move if both players are on their last stock. I am hesitant on this one in regards to Bowser as I know people were expressing concerns over this character, but would it really be that much of a problem? I don't see Bowser dominating over a rule like this.
 
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Tagxy

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SoCal has done 2 stock 5 minutes. Im in favor heres my thoughts on it.

Either match ups are going to go to time or theyre not. Some match-ups last less then a minute others lead to timeouts. Unlike Brawl where matches were consistently long and a shorter timer might pressure people to timeout that would otherwise end in a KO, characters like Rosalina or campy pac-man seem to have no issue with time-out strategies. 5 minute matches actually make time-outs bearable and interesting, and reduce the time of MU's that we would expect will go to time regardless. MU's that move fast are unaffected.

Also Im in favor of testing customs for tournaments in general, but not for EVO. A month and a half is not enough time to decide if customs are worth implementing.
 
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ぱみゅ

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Also Im in favor of testing customs for tournaments in general, but not for EVO. A month and a half is not enough time to decide if customs are worth implementing.
If we don't implement them there, hasty or not, they will most likely remain banned forever.
 

Tagxy

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I disagree, customs are on an upward trend right now and many tournaments are starting to use them more and more, testing them and seeing their viability. Just because EVO doesnt use them this year doesnt mean they cant still be used everywhere else. I was a huge supporter of using and testing customs when the game came out, but including them at EVO is a gamble if the metagame develops the wrong way in such a short span.
 
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Ulevo

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SoCal has done 2 stock 5 minutes. Im in favor heres my thoughts on it.

Either match ups are going to go to time or theyre not. Some match-ups last less then a minute others lead to timeouts. Unlike Brawl where matches were consistently long and a shorter timer might pressure people to timeout that would otherwise end in a KO, characters like Rosalina or campy pac-man seem to have no issue with time-out strategies. 5 minute matches actually make time-outs bearable and interesting, and reduce the time of MU's that we would expect will go to time regardless. MU's that move fast are unaffected.

Also Im in favor of testing customs for tournaments in general, but not for EVO. A month and a half is not enough time to decide if customs are worth implementing.
Interesting thoughts on the time.

In regards to custom moves, exactly what arguments do you have that would invoke reasonable doubt against using customs? Because from a majority perspective, players want them in tournaments. From an experience perspective, players are already using them on a small scale, on streams, and at local tournaments, and have discussed them on the boards. On top of this, Evo is in July, so as long as we decide quickly, prep time isn't an issue. We would have had less Wii U time from it's launch in Nov to the time Apex 2015 arrived comparitively. In terms of implementing them on the systems, Amazing Ampharos explained the process. It takes time, but I mean, the time it takes is menial in comparison to unlocking all the characters on the Wii U as long as you have a single 3DS. So if they're willing to do this for characters, why not customs? And the set ups for customs can be taken care of via AA's thread. So what exactly is there to decide on? I understand Mr. Wizard needs convincing, but I do not see a reason we should be waiting to implement them.
 
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In both Scenario 1 and Scenario 2, you pull out ahead (more so in Scenario 1) because of the restraints I have to strike simply because I have an additional stage to strike in Lylat Cruise.
Okay, first of all, he pulls out ahead, but still behind, because a far more reasonable list would involve a good 4-8 more stages. You still get Battlefield. Yeah, you have an additional stage to strike. So what? Your character has a relative disadvantage on a lot of stages and you're not getting a free counterpick round one. Deal with it.

Second of all, you have the order wrong. It's not 1-1-1-1, it's 1-2-1. So if you strike Lylat first, then I have to strike two; if you strike first and don't strike Lylat, I have to guess that you would strike it with your last strike and that you don't actually like it. This is part of why striking with 5, 9, or 13 is so much better than 3, 7, or 11, respectively.

Smashville in either of these cases was striked by you to further your potential stage advantage, even though out of the options available, Smashville was likely the fairest of the stages for either of us to play on.
And yet, when the starter list is expanded, suddenly, SV gets struck. In fact, it gets struck pretty darn fast. Clearly, it's not the most neutral stage for this matchup - if it were, your opponent wouldn't have struck it, and you would have ended up there. How is this not clear? If you're striking from a starter list and a stage gets struck by your opponent, it's because he thought you had an advantage there! It is not the most neutral stage, in other words. Now maybe it is the most neutral stage. Maybe if we keep adding stages, we add other things Diddy has to strike so that SV is back on the table and is more neutral. Maybe. But we can't just assume that. That's why FLSS is so great - we can actually check. FWIW, I really doubt that adding more stages makes Diddy strike SV much later.

As Overswarm pointed out in his video, that's the point of stage striking. To ensure a consensus can be met between players on what is the best stage to play on. In these circumstances, this failed to happen because there were more stages that favored you than myself.
Yeah. This is because Diddy is better at adapting to different stage types than Sheik is! And that is a legitimate advantage his character's design grants him, and not something we can just strip away at a whim.

When we look at Scenario 3 and 4, using the exact same reasoning for stage choice used in Scenario's 1 and 2, we wind up on Smashville, further emphasizing my point that if we were to make choices based on what stage we mutually agree is the fairest to play on first, it would be Smashville.
No! In fact, it completely destroys your own argument! Let's try a slightly more obvious example, where everyone understands the stages and matchups involved. Metaknight vs. Ice Climbers. Same lists.

Example 1: FD/BF/SV.
MK strikes FD; ICs strike BF, we end up at Smashville.

Example 2: FD/BF/SV/YI/LC
MK strikes FD; ICs strike YI and LC; MK strikes SV; we end up at Battlefield.

Same example... Except here, we know damn well that Smashville is not neutral for the MK/ICs matchup. In fact, it's the IC's go-to counterpick, since MK will be banning FD. Is this making the list unbalanced in favor of MK? No! The opposite is arbitrarily fixing the matchup in IC's favor by excluding legitimate stages from the striking procedure, thus ensuring that they get their best stages!

What you're doing here is assuming out of the gate that SV is the most balanced stage. You've crafted your conclusion completely backwards. In reality, the most balanced stage for the Sheik/Diddy matchup might be Battlefield. Or it might be Lylat. Or it might be ****ing Skyloft. We don't know; we find out by striking. The fact that, as soon as we give people more than one strike, SV goes out the window, is a very strong indication that SV is not the most balanced stage for the matchup. And if one character has a disadvantage on all but a tiny handful of stages, that means the matchup is bad. We don't give characters their best stages on round one just to make the matchup better. ICs should not be getting their second-best stage in round one in almost every matchup. I don't know if SV is one of Shiek's best stages. If it isn't, it won't get struck in large stagelists. If it is, then it doesn't belong in round one and should get struck in the matchup.

So let me ask you a question. Why Lylat Cruise or Duck Hunt? If it doesn't matter what we throw on to our stage list given that bans can't be wasted, since banning what we don't like isn't a waste, how about we put Norfair on there. Doesn't matter if everyone bans it, because it won't be a wasted ban, right?
Because we've already determined that Norfair is not a legitimate competitive stage. Now, if we're talking instead about, I dunno, Wuhu, then the same argument applies. We could just as easily go to Wuhu Island if neither player saw it as a priority to strike it. If someone did see it as a priority, then clearly, it's not the most balanced stage in the matchup. But by adding more stages, we more clearly come to the consensus. And hell, maybe they decide not to strike Wuhu, or Lylat. Maybe that's the most balanced stage in the matchup? I'm not gonna strike Lylat unless I'm fighting a Pikachu (that's strike and ban - that stage is pretty ****ing crazy for Pika). Why should I get less strikes because your character doesn't like a stage? Why shouldn't you have to strike stages that are bad for you, like everyone else?

I'll be honest. FLSS with the 13 that AA proposed is a pretty great thing for Zero Suit Samus, because she's pretty great on a lot of stages, and really has some advantages with non-standard layouts. I can strike FD, SV, Kongo Jungle, and Wuhu Island, and I'm pretty much happy with whatever else. Knock Skyloft off that list, and I've got a stage I enjoy playing on. But this is a legitimate advantage of my character. Out of the competitively viable stages, my character performs well on most of them. This is an advantage built in to the design of the character, and by artificially limiting the starter list, you're not "reintroducing balance", you're skewing it.
 
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Tagxy

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@ Ulevo Ulevo
Sort of mentioned this in my last post, but we have to decide on the rules by the end of March and its possible some character could end up broken or something turns out lame, etc. I just think we're gambling with the metagame.

Another thing is I went to evo last year, and time is definitely an issue. It was an issue even for melee and people complained about it. I dont doubt that we can find a way to implement customs quickly, but if it isnt optimized by EVO and it extends the length of the tournament itll look really bad. Again the issue here is that we have to decide by the end of March.

I feel like right now the largest driving force to implementing customs is to shift the metagame (something I disagree needs to occur, but thats a different discussion). If customs arent legal at EVO and the community still feels the metagame needs to be shifted, EVO becomes a sort of "oops, but hey now were doing this cool thing with customs so stay tuned" as we continue to experiment with customs. If customs are rushed and it ends up looking bad (even if its just inexperience), thats sort of an endgame since not only is it implied we made a change to shift from the old metagame but the new one doesnt look good.

I wonder what happens if Mewtwo ends up being broken, lol.
 
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Ulevo

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First of all, I don't foresee custom moves themselves becoming problematic. I haven't looked over all of them for every character, but they don't in and of themselves seem to spell a problem. If something problematic were to come from their use, it would either be a character becoming too strong or a bug that hasn't been discovered yet. As far as a character becoming too strong is concerned, we face that challenge all the time. That's just how fighting games are. And if a bug is discovered, we can simply put in place rules to deal with it, or ban that particular custom to deal with the problem. I don't think people want custom moves to shift the meta so much as they want the additional variety in character choice and tools
 

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If evo runs customs, it will be a disaster.
Good job explaining your view.

Gonna be honest, it might be a little bit too early to host customs unless people can visibly show how fast it takes to upload sets and how to accomodate players with their own sets. I'm currently writing up rules for this for a local I'm going to start hosting, so I'll see how that pans out.

It is good to see, however, discussion on using customs.
 

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Good job explaining your view.

Gonna be honest, it might be a little bit too early to host customs unless people can visibly show how fast it takes to upload sets and how to accomodate players with their own sets.
As for unlocking the customs, all it really takes is a 3DS with all the customs unlocked (either legitimately or via powersaves) to transfer them over to a Wii U. And with player's setting up their custom moves it can be done as easy as changing the controls or inputting their tag, presuming that they already know the loadout(s) they plan to use.

Ideally it should add no more than 5-10 seconds at the most. But then again it definitely wouldn't hurt to make sure TO's plan accordingly and have ways to keep the process running quickly and smoothly.
 

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As for unlocking the customs, all it really takes is a 3DS with all the customs unlocked (either legitimately or via powersaves) to transfer them over to a Wii U. And with player's setting up their custom moves it can be done as easy as changing the controls or inputting their tag, presuming that they already know the loadout(s) they plan to use.

Ideally it should add no more than 5-10 seconds at the most. But then again it definitely wouldn't hurt to make sure TO's plan accordingly and have ways to keep the process running quickly and smoothly.
Isn't there a very easy way to get customs for the character you are using? I got the customs for Bowser just by playing Smash Run for an hour but is there an easier way?
 

[Deuce]

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There will be tournaments run with customs by the deadline Mr. Wizard has set for the decision. Point those over to him to show how quickly it can be organized, AND any TOs of tourneys with decent volume and support customs should be asked to relay their experiences to Mr. Wizard.

The BIG PROBLEM I'm seeing on his twitter is a bunch of MELEE players going on his twitter and making suggestions to kill the Smash4 ruleset, and we're underrepresented there.
 

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There will be tournaments run with customs by the deadline Mr. Wizard has set for the decision. Point those over to him to show how quickly it can be organized, AND any TOs of tourneys with decent volume and support customs should be asked to relay their experiences to Mr. Wizard.

The BIG PROBLEM I'm seeing on his twitter is a bunch of MELEE players going on his twitter and making suggestions to kill the Smash4 ruleset, and we're underrepresented there.
The Smash 4 community is amazing and we can't let the Melee community control our game we love. Let them do their thing, and let us do our thing.
 
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Octagon

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3 stocks and 5 minutes?

No offense, but that would be really pushing it timewise, as much as I want 3 stocks to be the norm.
I think 2 stock 5 min works perfectly. 3 stock would result in there being a overtimed match almost every game
 

LiteralGrill

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GUYS


Joey Cuellar @EvilMrWizard · 10h 10 hours ago
@Elliska_ 2 stocks or 3 stocks is fine with me as long as the timer remains the same.


WE GOTTA PUSH THIS and FLSS
3 stocks 5 minutes would be FAR worse then 2 stock 5 minutes, just about every single match would go to time.

Hey SmashCapps, weren't you one of the people responsible for the APEX ruleset?

Nice going. This is you guys' fault.
No, I literally have NO affiliation with Apex in any way and fought against their rules on Twitter, Smashboards, and /r/smashbros. I mean look at me on Twitter for Evo rulesets. Don't sling mud at me... :(

Though now I'm VERY curious as to why people think I was involved with Apex. Not saying I wouldn't love to help TO brackets there but I don't do it now :p
 
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Thinkaman

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3 stocks 5 minutes is pretty bad. We did it at a STL tourney, and had a lot of timeouts.

We haven't had a single timeout in any other format.
 

Octagon

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People at Evo! We want 2 stock 5 min, and maybe customs if you're up for it! Listen to the smashboards community! We represent the Smash 4 players
 

[Deuce]

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Yeah I understand about the 5 minutes thing... but damn. Our options are so limited
 

Amazing Ampharos

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For the purpose of bumping the starter list up to 5, if we agree Lylat will almost always get struck but that Town & City will work very well, why not use Delfino Plaza? I would wager it's not actually more likely to get struck than a starter we already use (Final Destination), and I think that would address a lot of people's complaints with 3. I know in some MUs I'd really like to strike FD and SV and would be fine with literally any other one of the currently legal stages being the other starter and the third option my opponent could force me to if I did that. Little Mac players especially would seem to have that incentive as well (strike Battlefield and Smashville, accept "any other stage"), and I'm sure there are other cases. I don't think most of the people who want 5 actually care which particular stage the 5th stage is; it's just my guess that Delfino will be the overall least objectionable. Why not?

My real important point I'd like to make is tone. We have to be positive about this. The reality is that we play a very new game (92 days old!) and that we're at the point that very major tournaments are giving us a huge chance in the limelight. They have some logistical concerns and some legal concerns that put a few limits on us, but for the most part, they're showing themselves to be very willing to listen to us and work with us to make the rules ideal for our game especially on the critical point of custom moves. We should be grateful for that and make our voices heard in a positive, constructive manner; we have a real opportunity here to ensure the best possible direction for our game.

As per the alleged Melee saboteurs or whatever, we can't get too caught up. Stay positive and just do your part to make clear what the collective will of the smash 4 community is. I assure you there are not thousands of Melee players biting at the bit to sabotage our game; serious Melee players have way better things to do (like play Melee). A handful of internet trolls no doubt exist and make posts arguing for worse rules for games they don't even play, but if we don't take troll bait and just focus on positively asserting our message, they won't be a real issue since we outnumber them by a huge extent. There is also some real amount of dissent among the smash 4 community (that 15% or so that NAKAT's poll showed were actively opposed to custom moves), and while most of us disagree with them, they're entitled to their minority opinion. We just have to, again, stay positive and make clear what the majority opinion is. We have an opportunity to make a difference, and our attitudes along with our enthusiasm are going to be our greatest strengths.
 

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Isn't there a very easy way to get customs for the character you are using? I got the customs for Bowser just by playing Smash Run for an hour but is there an easier way?
It's easy enough to unlock customs through classic and Smash Run on 3DS and transfer them over to Wii U, but there are people who don't have both versions of the game. Not to mention that the unlocks are all RNG based so while it can take an hour or two to completely unlock customs for one character, you can spend hours or possibly even days for another character. And then factor in the fact that you need to unlock every custom for every character (excluding Paultena and Mii fighters) and it becomes a massive undertaking.

It's easy enough for players looking to practice with customs to do, since realistically you only need to unlock them for the characters you plan to play. But when it comes to setting them up for a tournament that could realistically see close to 400-500 participants, powersaves become a valuable shortcut for setup.
 
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My real important point I'd like to make is tone. We have to be positive about this. The reality is that we play a very new game (92 days old!) and that we're at the point that very major tournaments are giving us a huge chance in the limelight. They have some logistical concerns and some legal concerns that put a few limits on us, but for the most part, they're showing themselves to be very willing to listen to us and work with us to make the rules ideal for our game especially on the critical point of custom moves. We should be grateful for that and make our voices heard in a positive, constructive manner; we have a real opportunity here to ensure the best possible direction for our game.

As per the alleged Melee saboteurs or whatever, we can't get too caught up. Stay positive and just do your part to make clear what the collective will of the smash 4 community is. I assure you there are not thousands of Melee players biting at the bit to sabotage our game; serious Melee players have way better things to do (like play Melee). A handful of internet trolls no doubt exist and make posts arguing for worse rules for games they don't even play, but if we don't take troll bait and just focus on positively asserting our message, they won't be a real issue since we outnumber them by a huge extent. There is also some real amount of dissent among the smash 4 community (that 15% or so that NAKAT's poll showed were actively opposed to custom moves), and while most of us disagree with them, they're entitled to their minority opinion. We just have to, again, stay positive and make clear what the majority opinion is. We have an opportunity to make a difference, and our attitudes along with our enthusiasm are going to be our greatest strengths.
That was beautiful man...we just gotta stay positive and keep moving this 92 day old game forward :)
 

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There needs to be some sort of unified approach like a petition to get customs going at evo. SB, Reddit and all the other smash community hubs should channel their voices into a single medium.
 

Teh Sandwich

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Good job explaining your view.

Gonna be honest, it might be a little bit too early to host customs unless people can visibly show how fast it takes to upload sets and how to accomodate players with their own sets. I'm currently writing up rules for this for a local I'm going to start hosting, so I'll see how that pans out.

It is good to see, however, discussion on using customs.
Thanks for bashing my post, then agreeing with me.
I don't have to explain anything. That's just what I think.
 

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Thanks for bashing my post, then agreeing with me.
I don't have to explain anything. That's just what I think.
Actually, you kinda do. Most of the community wants this change to happen, and they've taken their turn explaining why it should happen. Yet we haven't seen a real argument against customs apart form logistics. So, you got one? Cause if not, a one liner post isn't contributing to anything.
 

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The BIG PROBLEM I'm seeing on his twitter is a bunch of MELEE players going on his twitter and making suggestions to kill the Smash4 ruleset, and we're underrepresented there.
Really, because I checked the Twitter account and I'm not seeing any of this. Maybe I'm blind?

@ BestTeaMaker BestTeaMaker AA already showed in his video how long it takes to upload and set up customs. You can watch it yourself.

@ Amazing Ampharos Amazing Ampharos While I think the 3 stage strike format might be better overall, I agree that Delfino Plaza is infinitely more suitable in more cases than Lylat or Duck Hunt. It might not seem like it to some people since it is a transforming stage, but the transformations help aid certain characters without necessarily giving them a leg up on their opponent. Also, in the event certain transformations give an opponent an advantage, they are temporary, and can be played around until a new transformation comes up. A primary example is the transformation with the pillars jutting out of the water with the low ceiling.
 
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Ulevo

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Can comments get deleted on Twitter? I'm sure I saw some idiotic requests there coming from people acting like Meleeists.
If it's happening, it's happening. But I don't want people spreading nonsense and creating unnecessary drama if there is in fact nothing going on. "Melee elitists hating on Smash 4" are no more undesirable than people who hate Melee players because they inherently "must be Melee elitists."
 

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If it's happening, it's happening. But I don't want people spreading nonsense and creating unnecessary drama if there is in fact nothing going on. "Melee elitists hating on Smash 4" are no more undesirable than people who hate Melee players because they inherently "must be Melee elitists."
I said they're acting like one. I meant that I saw comments in which people were acting like Elite Melee players and making the dumbest requests (1 stock so we have tine for unlimited coaching...)
 

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I said they're acting like one. I meant that I saw comments in which people were acting like Elite Melee players and making the dumbest requests (1 stock so we have tine for unlimited coaching...)
Well they honestly might be just general trolls. Like, if it's obvious, then whatever. But I don't think people should be making accusations and feeding this "divide" we have off of non-evidence. People made a ruckus at Apex when the Melee finals were postponed and rather than assume that the crowd was just upset to wait the way any fan would be and acting inappropriately, kinda like how you might see people do at the Superbowl, people just assumed it was more Melee elitists. And I think this needs to stop.

Anyway, I'll leave it at that.
 

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Well they honestly might be just general trolls. Like, if it's obvious, then whatever. But I don't think people should be making accusations and feeding this "divide" we have off of non-evidence. People made a ruckus at Apex when the Melee finals were postponed and rather than assume that the crowd was just upset to wait the way any fan would be and acting inappropriately, kinda like how you might see people do at the Superbowl, people just assumed it was more Melee elitists. And I think this needs to stop.

Anyway, I'll leave it at that.
Psst: I didn't say they were elitists, I said they were acting like them. They could be trying to give Melee a bad name, or Sm4sh a bad name , or letting off anger, or no reason. WHO CARES.


Yeah, let's leave it at that. What do you think will happen to the custom movement if EVO were to refuse customs, or worse, if the tournament flopped with them?
 

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Important question:

Has anybody asked this guy if items are off or off? EVO rules say that defaults are on for all games unless otherwise stated.

Default setting is items on.
 

RobinOnDrugs

Your Friendly Neighborhood Scavenger
Joined
Sep 15, 2014
Messages
1,319
Important question:

Has anybody asked this guy if items are off or off? EVO rules say that defaults are on for all games unless otherwise stated.

Default setting is items on.
If they repeat EVO 2008 with Smash 4, I will flip tables over.
 

CrusaderVX

Smash Rookie
Joined
Feb 4, 2015
Messages
4
I'm actually kinda worried about the 2 stock rule. I know people are worried about timeouts, but I feel 3 stock and 2 stock matches don't have a big enough difference to warrant time fears.
 
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