warriorman222
Smash Ace
Best part is all the heavies have amplified corrected shortcomings...Except Ganon, whose recovery is still garbage in distance and defense, and whose only punish move does 10%, where a lightweight can get 50% on you if you whiff, and whose moveset is still the game's slowest yet not the strongest nor longest ranged... Who the hell goes out of their way to make sure their main is garbage?That's one thing I love about Smash 4. There are so many characters and Nintendo tried to make it balanced (for the most part! don't kill me anyone reading this who doesn't agree) so at this point most of the characters are insanely fun to watch cause people are still inventing new ways to play with these characters
Bowser's lack of movement is replaced with awesome dash speed and faster attacks. DDD's lack of approach is compensated with an very strong projectile. Ike's lack of attack speed and recovery is compensated by having his attack speed and power increased and his recovery not gimpable on hit.
So why does Ganon, Sakurai's own main, remain almost unchanged? He gets more power, but he's still the slowest and not the strongest or most ranged. His recovery was still garbage and never needed nerfs even in Melee (Yes, I know it was a glitch, but without that glitch his recovery was worse than Roy's, a character invalidated completely by that one shortcoming, and he was still destroyed by semi-spikes).
Just give him back Wizkick jump. Or make Dark Vault distance normal distance, something that should have happened already. I don't see why he has to correct his fatal shortcoming with customs, while almost every other heavy in the goddamm game gets it done for them (Except ROB and Wario, who are still great as ever anyways). Guess this is the result of being the best with Ganon in a small group of devs... You get stacked opinions on what is and isn't good.