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Tenative Evo Ruleset (Discussion Welcome)

byebye

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I have to disagree with ZeRo's thoughts on custom moves. We are already trying out custom tournaments in the coming weeks with upcoming events like Xanadu, Smash Attack, and Shockwave making them legal. If we don't make them legal now, when will we?
Yeah, Zero let out a big one in twitter.

Anyway.

Smash4, after showing a bit ok and a bit not ok in Apex, should take this risk in Evo.
If customs don't work as well - revert back to old format in future tourneys.
 

webbedspace

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The town portion of the stage, given the height of the platforms, acts as a pseudo Final Destination in many match ups for many characters. Add in the 10 second transition from city to town, and the 10 second transition after back to city , and that's 50 seconds. That's a lot of time.
You're forgetting one of the most important aspects of platforms: recovery. Vertical and downward-diagonal recovery are both affected, with the platforms giving more options to the descender and forcing the fighter with stage control to work harder.
 

Ulevo

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Every character except Ganondorf and Little Mac can reach the side platforms in the town form with their double jump. The center platform also rises and falls on a 10 second cycle, its lowest point being low enough for all characters to reach easily. I disagree that it's similar to FD, full stop.
That doesn't really matter though. The reason why stages like Battlefield are either preferable or hinder characters is because the lower platforms interfere with full jump height interactions and make sharking tactics much more dangerous. If you commit to an aerial, you can't fall through the platform, and most short hop aerials can hit through the base of them. This is not the case with most of T&C's town transformation, so it doesn't run in to the same problems that most platform based stages do, and is much more similar to Final Destination for this reason. Sure, characters can reach the top platforms fine, but they don't have anywhere near the same impact in a match.

You're forgetting one of the most important aspects of platforms: recovery. Vertical and downward-diagonal recovery are both affected, with the platforms giving more options to the descender and forcing the fighter with stage control to work harder.
I'm not forgetting that. I'm outlining that they have similarities, and for many characters, T&C acts as a replacement Final Destination. I'm not implying they're the same thing.
 
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Ulevo

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You're forgetting one of the most important aspects of platforms: recovery. Vertical and downward-diagonal recovery are both affected, with the platforms giving more options to the descender and forcing the fighter with stage control to work harder.
I'm not forgetting that. I'm outlining that they have similarities, and for many characters, T&C acts as a replacement Final Destination. I'm not implying they're the same thing.
I already did. I largely agree with everything he said, though there are some considerations to be made given the list of stages we currently have to work with.

For instance, I agree that if you have a small starter list, you're much more likely to always go to the same stage. That's definitely true. And in the event a certain class of characters highly benefit from this type of meta, then it biases the character list based on stage options. However, given the current context of Smash Wii U, this isn't really a problem. Smashville is really that stage that everyone plays, and while it isn't perfect by definition, it's really damn fair for most characters.
 

Pazx

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When striking from 5 stages I always strike Smashville first. So do a lot of Little Mac players. I have no interest on playing on that stage and I have no interest in attending tournaments with only 3 starters. It is not the most neutral stage in many matchups and the significant issue of having to play on unfair stages is mitigated by having a larger number of stages to strike from.

We've already shown you that SV isn't fair for every matchup, we've already shown you that striking from 3 stages is unfair no matter what and we've already provided alternatives to striking from 3 stages (adding T&C and Lylat, striking from 13). You haven't provided reasoning for sticking with 3 starters.

Edit: "We don't have a 5th starter!" Yes, we do, we probably have 6, but I'll humour you. If you think Lylat and Duck Hunt aren't worthy of being included in a 5 stage starter list, tell us why. Tell us why these stages are so awful that simply being able to strike them is not enough. Why should we be forced to strike from 3 stages because you don't like a stage? If Lylat affects characters with bad recoveries, they can strike it.
 
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Ulevo

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When striking from 5 stages I always strike Smashville first. So do a lot of Little Mac players. I have no interest on playing on that stage and I have no interest in attending tournaments with only 3 starters. It is not the most neutral stage in many matchups and the significant issue of having to play on unfair stages is mitigated by having a larger number of stages to strike from.
I'm not moved by whether or not you want to attend tournaments. I care more about what is a fairer rule set.


We've already shown you that SV isn't fair for every matchup, we've already shown you that striking from 3 stages is unfair no matter what and we've already provided alternatives to striking from 3 stages (adding T&C and Lylat, striking from 13). You haven't provided reasoning for sticking with 3 starters.
First of all, I never said Smashville is fair in every match up. I said it was the fairest of all the stages in the game overall, and by a large margin. Secondly, you didn't "show" me anything. SmashCapps, the OP, made mention that having three starters gives an advantage to the second player, but that's merely a claim and he didn't make any attempt to back that up. Meanwhile I addressed this already here, and I already went over my concerns about using T&C and Lylat here. I never addressed the 13 stage argument because it never came up, and while I'm open to the idea, I'm hardly crediting you for that. So in short, I've addressed my points, and if needed I could go in to more detail about Lylat and T&C if necessary but it's honestly a waste of time. I'm confident that most established players would understand the inherent problems with those two stages.

Edit: "We don't have a 5th starter!" Yes, we do, we probably have 6, but I'll humour you. If you think Lylat and Duck Hunt aren't worthy of being included in a 5 stage starter list, tell us why. Tell us why these stages are so awful that simply being able to strike them is not enough. Why should we be forced to strike from 3 stages because you don't like a stage? If Lylat affects characters with bad recoveries, they can strike it.
I already went over this.
 
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Octagon

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With Custom moves being a huge discussion on the boards, i'm just so confused. Are custom moves going to be used at Evo?
(Sorry if this shouldn't be its own thread)
 

TheASDF

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It's possible - Mr. Wizard has expressed interest. Nothing for certain yet, but there's a wave of small-mid sized tournaments using customs coming up and if they end up successful then this may be the case.
 

Octagon

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It's possible - Mr. Wizard has expressed interest. Nothing for certain yet, but there's a wave of small-mid sized tournaments using customs coming up and if they end up successful then this may be the case.
This is gonna totally flip the Smash 4 metagame and change its future, its amazing
 

ParanoidDrone

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Basically Mr. Wizard tweeted WIP rulesets for EVO, Amazing Ampharos plugged his custom moveset project, Mr. Wizard had to be talked through the process (and thought it needed internet access idklol) but eventually said this about customs:

"If that's the case, and it requires no internet to do all of that, we can allow custom moves at Evo."

So nothing in stone yet (and nothing will be in stone at all until March 27) but so far it's looking promising. With Spooky, Xanadu, etc. all starting their own custom tournaments soon, I predict they'll gain a lot of traction.
 

Ulevo

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The thing is that, sooner or later, someone is going to have to bite the bullet and be that TO that uses custom moves in a large scale tournament for SWU, otherwise we're going to be in a perpetual state of what-ifs and pondering about how it would work and whether or not it should be done. I get that Mr. Wizard has concerns about making sure his tournament runs smoothly but I feel that if anyone's going to man up and run the experiment it should be at EVO. It will provide the most exposure to the change and people can get a large consensus on whether or not it's a step in the right direction.
 

Octagon

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The thing is that, sooner or later, someone is going to have to bite the bullet and be that TO that uses custom moves in a large scale tournament for SWU, otherwise we're going to be in a perpetual state of what-ifs and pondering about how it would work and whether or not it should be done. I get that Mr. Wizard has concerns about making sure his tournament runs smoothly but I feel that if anyone's going to man up and run the experiment it should be at EVO. It will provide the most exposure to the change and people can get a large consensus on whether or not it's a step in the right direction.
If it doesn't happen at Evo, i'm not sure it will happen. Only time will tell
 

HeroMystic

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Honestly, if it weren't for the large surge of tournaments trying out customs now, I would've wholeheartedly supported Customs being banned for EVO. I'm of the opinion that smaller, mid-sized tournaments should work with customs first rather than slamming it on a huge national tournament where a lot of money can be made for the winner.

My region is completely turned off of customs due to the belief that they would hurt the metagame. So I would rather that a large number of smaller tournaments try out customs first for sake of data.
 

Octagon

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Honestly, if it weren't for the large surge of tournaments trying out customs now, I would've wholeheartedly supported Customs being banned for EVO. I'm of the opinion that smaller, mid-sized tournaments should work with customs first rather than slamming it on a huge national tournament where a lot of money can be made for the winner.

My region is completely turned off of customs due to the belief that they would hurt the metagame. So I would rather that a large number of smaller tournaments try out customs first for sake of data.
But having the best of the best try it out will make more sense of whether or not it should be tournament viable
 

Ulevo

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Honestly, if it weren't for the large surge of tournaments trying out customs now, I would've wholeheartedly supported Customs being banned for EVO. I'm of the opinion that smaller, mid-sized tournaments should work with customs first rather than slamming it on a huge national tournament where a lot of money can be made for the winner.

My region is completely turned off of customs due to the belief that they would hurt the metagame. So I would rather that a large number of smaller tournaments try out customs first for sake of data.
The problem I see with this is exposure. If a couple small tournaments here and there decide to give custom moves a try, great. They're collecting data. But they're not going to have the open exposure to the rest of the community the way a large scale tournament will, and I feel that is very important, because it's the only way that people are going to get through these growing pains and actually give these custom moves a shot without writing them off atface value.
 
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HeroMystic

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But having the best of the best try it out will make more sense of whether or not it should be tournament viable
The best of the best hasn't been practicing with customs on. I'm pretty sure the majority of them will get caught off guard by a lot of stuff.

Maybe if it's ran as a side event (which is unlikely because EVO has too many games run, therefore having very little time as is), but again I feel the best method is to just have a lot of local/regional tournaments trying out customs for data.
 

Octagon

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The best of the best hasn't been practicing with customs on. I'm pretty sure the majority of them will get caught off guard by a lot of stuff.

Maybe if it's ran as a side event (which is unlikely because EVO has too many games run, therefore having very little time as is), but again I feel the best method is to just have a lot of local/regional tournaments trying out customs for data.
That's true, they won't have time to try it out. For that reason the people at Evo should decide quick whether or not they are allowing custom moves so the pros can prepare
 

ParanoidDrone

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The best of the best hasn't been practicing with customs on. I'm pretty sure the majority of them will get caught off guard by a lot of stuff.

Maybe if it's ran as a side event (which is unlikely because EVO has too many games run, therefore having very little time as is), but again I feel the best method is to just have a lot of local/regional tournaments trying out customs for data.
EVO's at the end of July. Surely 6 months (4 if you wait until the final ruleset on March 27) is enough to prepare?
 

Octagon

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EVO's at the end of July. Surely 6 months (4 if you wait until the final ruleset on March 27) is enough to prepare?
That is plenty of time for the pros to test out the customs of their respective mains
 

HeroMystic

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The problem I see with this is exposure. If a couple small tournaments here and there decide to give custom moves a try, great. They're collecting data. But they're not going to have the open exposure to the rest of the community the way a large scale tournament will, and I feel that is very important, because it's the only way that people are going to get through these growing pains and actually give these custom moves a shot without writing them off atface value.
This is only half-true. Evo is a huge and will have a lot of viewers, but a good amount of regularly viewed streams are using customs now too, like Xanadu and Team Spooky. We can't forget about the Xanadu effect.

EVO's at the end of July. Surely 6 months (4 if you wait until the final ruleset on March 27) is enough to prepare?
That's certainly plenty of time. I'm just hoping it's well-recieved and expanded upon in the meantime.
 
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Jucchan

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I'm personally worried that customs will deter players against custom moves from participating like ZeRo and pretty much the entire Japanese smash community (I've never seen customs even being considered for an event in Japan). Also, I personally dislike customs for a reason that I haven't seen brought up before: I think that customs are really confusing and alienating to the casual viewer. Not all people that enjoy watching are competitive players. Not all of them even own the game. I think that having Mario using an electric cape and Jigglypuff's singing doing damage is an alien concept to most people, and changes watching competitive Smash from being "people playing the game I know and love very well, and I want to become good like them" to "people playing a game I don't personally care or know about very well, and I don't want to have to deal with all the new moves I'll have to learn."
 

SuperDavio

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How are they gonna get that many setups with every custom move?
The plan is to transfer from a 3DS system 6 or so viable setups to every console. The issue being that it must have an agreed upon set, and everyone has to know what they want going in. Otherwise, it'd be horribly slow.
 

Nidtendofreak

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My region is completely turned off of customs due to the belief that they would hurt the metagame. So I would rather that a large number of smaller tournaments try out customs first for sake of data.
Do I need to head back to San Antonio and start dishing out backhands?

Anyhow, here's hoping for the Xanadu effect to put to rest fears about customs taking up too much time/being "OPd" somehow.
 

Octagon

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The plan is to transfer from a 3DS system 6 or so viable setups to every console. The issue being that it must have an agreed upon set, and everyone has to know what they want going in. Otherwise, it'd be horribly slow.
That plan seems to work pretty well in writing, but we'll know for sure when its used in a big tournament setting
 

webbedspace

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Secondly, you didn't "show" me anything. SmashCapps, the OP, made mention that having three starters gives an advantage to the second player, but that's merely a claim and he didn't make any attempt to back that up.
Isn't it obvious? Just look at the algorithm:
* Player 1 strikes 33% of the stage list (1 stage).
* Player 2 now gets to decide the final stage to play, out of 66% of the stage list.

Now compare to five stages:
* Player 1 strikes 20% of the stage list (1 stage).
* Player 2 strikes 40% of the stage list (2 stages).
* Player 1 now gets to decide the final stage to play, out of 40% of the stage list.
 

Sixfortyfive

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You should strive for as much experimentation as possible when a game is young. Big tournaments, small tournaments, it doesn't matter. If it's logistically possible, then I say let it rock.
 

Ulevo

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Isn't it obvious? Just look at the algorithm:
* Player 1 strikes 33% of the stage list (1 stage).
* Player 2 now gets to decide the final stage to play, out of 66% of the stage list.

Now compare to five stages:
* Player 1 strikes 20% of the stage list (1 stage).
* Player 2 strikes 40% of the stage list (2 stages).
* Player 1 now gets to decide the final stage to play, out of 40% of the stage list.
Sorry, let me rephrase. He didn't bother to emphasize why that would be a problem. I don't need the math explained to me; I understand the math. I already mentioned why it isn't an issue here.
 

[Deuce]

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So many people took issue with the Apex ruleset, and there were little to NO changes in the Evo ruleset. Pure garbage.

3 stock 6min
Customs ON
At least 9 stage FLSS if not 13
DSR
No Suicide Rule
 
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webbedspace

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Sorry, let me rephrase. He didn't bother to emphasize why that would be a problem. I don't need the math explained to me; I understand the math. I already mentioned why it isn't an issue here.
The math has another ramification: with 3 starter striking, player 1 can never play on their first preference unless it is also player 2's first preference. Player 2, on the other hand, can always play on their first preference unless it's also player 1's third preference.

The explanation you gave there, and pardon me if I'm mistaken, can be boiled down to:
1) Everyone's second preference is Smashville
2) Everyone is neutral on Smashville
3) Therefore, everyone's second preference is basically as good as their first preference.

To which my counterarguments are 1) no they aren't, 2) no they aren't, and 3) second is undeniably worse than first. Player 1 has to deal with worse stage choices than Player 2.

...And considering the gulf of difference between FD and SV, or BF and SV, (or even between the two static stages and the one moving platform stage) the difference between player 1's first and second preferences is probably the largest you could get within this striking system. (Consider, for instance, the smaller difference between FD and Duck Hunt, or Battlefield and Lylat, or Smashville and T&C. Were these available, not only would player 2 (who has the disadvantage from a 5-stage strike) get significantly less of a disadvantage in striking, but their second preference would be much closer in shape to their first preference.)
 
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Ulevo

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The math has another ramification: with 3 starter striking, player 1 can never play on their first preference unless it is also player 2's first preference. Player 2, on the other hand, can always play on their first preference unless it's also player 1's third preference.
This is wrong because it assumes a one sided bias, and that's that Player 1 will be unaware of the Player 2's 1st stage preference and thus unable to ban it, while Player 2 will be aware of Player 1's 1st stage preference. In either scenario, regardless of who gets 1st pick, as long as each player understands which stage the other wants to go to, and they intend to not go to those respective stages, each of those players will result in playing their 2nd option.

The explanation you gave there, and pardon me if I'm mistaken, can be boiled down to:
1) Everyone's second preference is Smashville
2) Everyone is neutral on Smashville
3) Therefore, everyone's second preference is basically as good as their first preference.

To which my counterarguments are 1) no they aren't, 2) no they aren't, and 3) second is undeniably worse than first. Player 1 has to deal with worse stage choices than Player 2.
1) No. It's likely that most of the time Smashville will be second preference because of how neutral of a stage it is, but this is a generalization, not an absolute. It will benefit some characters more than others. This is a flaw you cannot fix regardless of the number of stage options available to you.
2) No. I've already explained this. It's a really good stage, and the most neutral overall that we have, but it's not perfect.
3) No. Thanks for the strawman though?



...And considering the gulf of difference between FD and SV, or BF and SV, (or even between the two static stages and the one moving platform stage) the difference between player 1's first and second preferences is probably the largest you could get within this striking system. (Consider, for instance, the smaller difference between FD and Duck Hunt, or Battlefield and Lylat, or Smashville and T&C. Were these available, not only would player 2 (who has the disadvantage from a 5-stage strike) get significantly less of a disadvantage in striking, but their second preference would be much closer in shape to their first preference.)
Actually this is completely false. The player that's likely to have the biggest gap in stage preference is the player that prefers Battlefield as their #1 starter, regardless if they ban first or second, because Smashville is quite similar to Final Destination in many respects based on how the neutral game is played and how certain characters use the stage layout, while Battlefield and Smashville are played completely different.

This is way more about character preferences than it is about who gets the first ban and who doesn't.

I'm not saying that a 3 stage strike is perfect or ideal. What I am saying is that it is better than a 5 stage strike given the options we have available for a 5th stage; Lylat and Duck Hunt. The irony of this entire debate is that adding these stages in many cases would create more of an unfair imbalance based on who gets 1st ban and who doesn't simply because players are going to opt to ban Lylat/Duck Hunt on the basis that these are not optimally fair stages to play on in the same manner that the original 3 and T&C are, meaning that someone is wasting a ban. You fail to acknowledge this.

I'm not going to sit here and argue the merits of a 5 option stage strike. I already got it. But until you can prove to me that Lylat and Duck Hunt are worth considerations as starter stages by their own merit, and not as a filler to meet the requirements of a 5 stage strike system, I see no reason to humor this.

tl;dr, the benefits of Final Destination, Smashville, and Battlefield as our stage list outweigh the cons of having to waste a ban or be subjected to Duck Hunt/Lylat Cruise as start options in the stage strike.
 
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ぱみゅ

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This will now be the official EVO discussion thread here.

I'm disappointed at the ruleset as much as anyone, and furthermore because Nintendo has a lot to do with its "safety". But there is still a lot to talk about, and hopefully we'll get into TO's mind for a good change.
 

Pazx

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@ Ulevo Ulevo

Can you explain how it is "wasting" a strike? You strike a stage if you don't want to play on it. If you don't want to play on Lylat, strike it in the same way that I'll strike FD if I don't want to play on it. I see no difference.
 

lordvaati

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So many people took issue with the Apex ruleset, and there were little to NO changes in the Evo ruleset. Pure garbage.

3 stock 6min
Customs ON
At least 9 stage FLSS if not 13
DSR
No Suicide Rule
isn't no suicide kinda pointless since every suicide user exept Ganon and Mac die before the victim now?
 

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@ Ulevo Ulevo

Can you explain how it is "wasting" a strike? You strike a stage if you don't want to play on it. If you don't want to play on Lylat, strike it in the same way that I'll strike FD if I don't want to play on it. I see no difference.
I imagine it's under the guise of neither player wanting to play on Lylat, so player 1 inevitably wastes their ban, since Player 2 won't ban it.
 
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Hey SmashCapps, weren't you one of the people responsible for the APEX ruleset?

Nice going. This is you guys' fault.

Also, are we seriously still having this asinine discussion of "starters have to be flat+plat with static elements!!!"? Because it's really ****ing dumb. There is nothing that makes FD a better starter stage than Lylat, Delfino, Wuhu, or Castle Siege. And implying that Smashville is somehow "the most neutral stage in SWU" is ridiculous. We haven't even explored most matchups yet, and that proclamation is completely unfounded.
 

Pazx

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I imagine it's under the guise of neither player wanting to play on Lylat, so player 1 inevitably wastes their ban, since Player 2 won't ban it.
If neither player bans it, they play on it. If player one bans it, he has made the decision to ban it, and if it's a "waste" of a ban that implies there is a stage he should have banned instead.
 

Ulevo

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@ Ulevo Ulevo

Can you explain how it is "wasting" a strike? You strike a stage if you don't want to play on it. If you don't want to play on Lylat, strike it in the same way that I'll strike FD if I don't want to play on it. I see no difference.
Alright. Let's take your example and expand on it. Let's say you play Diddy Kong and I play Sheik, two relevant tournament contenders. Let's also assume that you don't want to play on Final Destination, like you suggested, while I also don't want to play on Lylat. Scenario 1, I ban first. Scenario 2, you ban first. Scenario 3, I ban first, but with 3 stages. Scenario 4, you ban first but with 3 stages.

Scenario 1:

Round 1: I ban Lylat Cruise because it interferes with my needles and it hurts my recovery options.

Smashville
Battlefield
Final Destination
Town & City
Lylat Cruise

Round 2: You ban Final Destination because it has larger room for Sheik's mobility, no interference from Needles, and favors Sheiks need to stay alive long enough to rack up % for kills.

Smashville
Battlefield
Final Destination
Town & City
Lylat Cruise

Round 3: I ban Town & City because the low ceiling favors your up air game and would otherwise net you early kills.

Smashville
Battlefield
Final Destination
Town & City
Lylat Cruise


Round 4: You ban Smashville knowing that the platforms will favor your up air game, netting you early kills.

Smashville
Battlefield
Final Destination
Town & City
Lylat Cruise


Scenario 2:

Round 1: You ban Final Destination because it has larger room for Sheik's mobility, no interference from Needles, and favors Sheiks need to stay alive long enough to rack up % for kills.

Smashville
Battlefield
Final Destination
Town & City
Lylat Cruise

Round 2: I ban Lylat Cruise because it interferes with my needles and it hurts my recovery options.

Smashville
Battlefield
Final Destination
Town & City
Lylat Cruise

Round 3: You ban Smashville knowing that both Town & City and Battlefield favor your follow up game with up air.

Smashville
Battlefield
Final Destination
Town & City
Lylat Cruise

Round 4: I pick the lesser of two evils.

Smashville
Battlefield
Final Destination
Town & City
Lylat Cruise

Scenario 3:

Round 1: I ban Battlefield, knowing that the platforms might aid you in netting early up air kills.

Smashville
Battlefield
Final Destination

Round 2: You ban Final Destination, acknowledging that the larger stage size will aid in my characters movement options, Needle game, and general need to survive long enough to rack up % for kills.

Smashville
Battlefield
Final Destination

Scenario 4

Round 1: You ban Final Destination, acknowledging that the larger stage size will aid in my characters movement options, Needle game, and general need to survive long enough to rack up % for kills.

Smashville
Battlefield
Final Destination

Round 2: I ban Battlefield, knowing that the platforms might aid you in netting early up air kills.

Smashville
Battlefield
Final Destination


In both Scenario 1 and Scenario 2, you pull out ahead (more so in Scenario 1) because of the restraints I have to strike simply because I have an additional stage to strike in Lylat Cruise. Smashville in either of these cases was striked by you to further your potential stage advantage, even though out of the options available, Smashville was likely the fairest of the stages for either of us to play on. As Overswarm pointed out in his video, that's the point of stage striking. To ensure a consensus can be met between players on what is the best stage to play on. In these circumstances, this failed to happen because there were more stages that favored you than myself. The reality is a lot of characters have problems on Lylat Cruise.

When we look at Scenario 3 and 4, using the exact same reasoning for stage choice used in Scenario's 1 and 2, we wind up on Smashville, further emphasizing my point that if we were to make choices based on what stage we mutually agree is the fairest to play on first, it would be Smashville.

So let me ask you a question. Why Lylat Cruise or Duck Hunt? If it doesn't matter what we throw on to our stage list given that bans can't be wasted, since banning what we don't like isn't a waste, how about we put Norfair on there. Doesn't matter if everyone bans it, because it won't be a wasted ban, right?
 
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