Terywj [태리]
Charismatic Maknae~
That just means you're a bad Pyro.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Spychecking functioning the way it does now is the sole reason spies aren't viable on small teams.People only get really annoyed when there are 27 Spies on their team and are at the bottom of the leaderboard.
You're asking to nerf the Pyro. No thanks. :3
I think he meant how much (money) and not how long
I use the command help, if they don't understand that you probably were never going to be put out.So I was thinking that Valve should add a voice command that says "Extinguish me!" so that a Pyro nearby can extinguish you with the airblast.
Yea or nay?
Thank you, Ignatius. ^^But most competent pyros will just extinguish you.
Then go on servers that are larger.Spychecking functioning the way it does now is the sole reason spies aren't viable on small teams.
Well, that and Scout being broken as hell.
Way too many. I did have a brief run-in where I Mad Milk'd the Heavy and fish slapped him like three times before I ran the hell outta there.Mr. Owl, how many fish hits does it take to kill a Heavy? c:
I don't think heavy counters scout, the scout just avoids him until he can flank and or attack with his team. Also, in 1v1 scout wins most of the time against anything except soldier.Class on left with the hard counter on the right:
Scout-heavy/engy
Soldier-none
Pyro-Heavy/Engy/Sniper
Demoman-none
Heavy-Sniper/spy
Engy-Demo/spy/soldier
Medic-Anything lol. He's not meant to fight
Sniper-Scout/Spy
Spy-Pyro
Demo and soldier are easily the 2 most well rounded classes.
There's a reason the standard competitive team composition is 2 scout/2soldier/demo/medic.
Demo and medic are limited to one.
Scout's counters aren't prevelant in competitive play because they are too immobile.
Its not like his other primaries are worth using, other than shortstop which isn't bad against heavy either. And you can attack a revved heavy by surprise and stand a decent chance, especially tomislav.The only way a scout can stand a chance against a heavy is if he's using the scattergun, and surprises the heavy while his minigun isn't revved. Or a sandman ball to the face then proceed to scattergun point blank.
If the heavy has a tomislav your pretty much ****ed regardless.
Natascha is the next worst for a scout, but it has a longer rev up.
LIES!!!!!Too bad the SMG has such pitiful damage output. >=\
You should add Scout(in open areas), Medic(with Blutsauger), and Demoman (at mid-range) to the Pyro counters.Class on left with the hard counter on the right:
Scout-heavy/engy
Soldier-none
Pyro-Heavy/Engy/Sniper
Demoman-none
Heavy-Sniper/spy
Engy-Demo/spy/soldier
Medic-Anything lol. He's not meant to fight
Sniper-Scout/Spy
Spy-Pyro
At that point, you might as well say "Anyone who is competent enough to spy check" as a Spy counter, then.You should add Scout(in open areas), Medic(with Blutsauger), and Demoman (at mid-range) to the Pyro counters.
No I am not joking.
No? Because he can still get the jump on his opponents using invisibility/disguises. In a direct fight, if he doesn't get the first hit in, he should typically lose.At that point, you might as well say "Anyone who is competent enough to spy check" as a Spy counter, then.
-.-
Yeah you're totally right. Loadouts or environments isn't a factor at all in matchups.>disguises
>spy checking
=.=
But even then, the idea is a hard counter, and that means lack of specificity on weapon loadout or environment.
I will probably be downloading this.
Note how M@v lists the counters as opposed to "Well Medic counters the Pyro if they're using Blutsauger". =.=Yeah you're totally right. Loadouts or environments isn't a factor at all in matchups.
I hope they fix it soon.TF2 got updated and I got excited thinking it's a fix for the crashing. But nope, I crashed within a couple of minutes.
Actually already played through all of it acouple of days ago. A good thing to pass time. But Scout is wayyy to over powered in this. Didn't die as him once
Source: http://www.teamfortress.com/?tab=newsNight of the Living Update
October 21, 2011 - TF2 Team
Someone passed a link to us that pointed us to this Night of the Living Update! We really wanted to explore more of the house but were denied by some sort of a haunted multi-day lock mechanism. Dreadful. Suppose we'll just have to wait to see what other treats are unveiled over the next few days.
Boo!
Almost had you.