That's disturbing... ...but maybe we can use it.What would I give to see two pikmin hold down Popo and another holding his head up. To be forced to see Nana get ripped in half by two Purple pikmin pulling in two opposite directions @_@.
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That's disturbing... ...but maybe we can use it.What would I give to see two pikmin hold down Popo and another holding his head up. To be forced to see Nana get ripped in half by two Purple pikmin pulling in two opposite directions @_@.
what was this for again?Figured out rope length
A standard climbing rope length is 50 meters
due to the mountains that are climbed by the climbers, I could accurately say they may use a rope at about 60 meters
Also due to the mountains the climbers climb, and they would more likely have a dynamic strength rope with high static elongation and low maximum impact force...
Yea....adumbrodeus go to youtube and look up gameplay on pikmin 2 and tell me they aren't broken
the matter of weight distribution is odd because apparently it takes 100 purple pikmin all less than an inch tall to pick up a 1 pound dumbell. the strength distribution in that game is confusing especially when giving them a buff since they don't apply to actual physics in the game yet you put them into actual physics it would be tough to measure out their strengh because as marthage said their little hearts would give out(poor pikmin )
oh and I didn't say pick up I said hold down... those are two totally different situations for pinning an Ice climber
Ah, ok.Figured out rope length
A standard climbing rope length is 50 meters
due to the mountains that are climbed by the climbers, I could accurately say they may use a rope at about 60 meters
Also due to the mountains the climbers climb, and they would more likely have a dynamic strength rope with high static elongation and low maximum impact force...
Sick... also impossible.That's disturbing... ...but maybe we can use it.
Possible, if they trip :D. It would be a great execution move.Sick... also impossible.
They could lessen and increase the slack of the rope to adjust for the situation...lessening the length for obstactles and widening the rope to clear distance...they could stretch the rope to make it more taut and that could produce for striking force...Ah, ok.
It's a good harrassment move, but I don't really see it winning the confrontation because they couldn't get enough strenth in it.
Plus, any obstructions would ruin the manuever.
How about a hilly place with no vegetation and no ice?.. like a desert!Okay, its time for this question - what kind of battlefield should we use? It should be something that isn't advantageous for either combatant.
Hm the thing is who is attacking first, Oli or Ics.I think IC's might have a slight advantage unless all of Olimar's pikmin jump the IC's at once.
then they'd have to worry about getting them all off
Nah, it's unrealistic for them to be strong enough.Possible, if they trip :D. It would be a great execution move.
Nah, slowly approaching onion of poison definately gives Olimar the edge here, Oli simply has too much control in the melee area and ICs don't have an effective ranged weapon to deal with it.I think IC's might have a slight advantage unless all of Olimar's pikmin jump the IC's at once.
then they'd have to worry about getting them all off
yep...standard ropes are 50msand would decrease mobility giving IC's the advantage
they could spam the rope and not have to move while Olimanr and his pikmin would have to move
60m srsly?
What about any tall obsticals? Like trees?They could lessen and increase the slack of the rope to adjust for the situation...lessening the length for obstactles and widening the rope to clear distance...they could stretch the rope to make it more taut and that could produce for striking force...
then again, it won't win the confrontation out right...but it can topple the pikmin and olimar and leave them open for the finisher.
Actually, that advantages ICs, few obsticals will make it easier to keep out of the onion of poison.How about a hilly place with no vegetation and no ice?.. like a desert!
Nah, I agree with it, it's a good idea, but I was actually thinking of something else with it.sand would decrease mobility giving IC's the advantage
they could spam the rope and not have to move while Olimanr and his pikmin would have to move
60m srsly?
@adumbrodeus- you just agreed with the rope idea they could sit there out of the way from the toxins and hit them with the rope
that and I don't think the white pikmin could make a large enought onion shield even if there are 2 of them making it it would take a while and some of the poison would eventually go away the white pikmin would be continuously expanding energy to keep the toxins active they'd eventually get tired out
There was a small discussion about the stage in the Ridley vs. Rayquaza matchup...were stages even discussed on previous weeks?
2 pikmin passively breathing isn't going to get a large range if you see yourself breathing on a cold day your breath doesnt go too far nor does it last too longActually, they're probably expelling them passively all the time.
Not really, the particles are still there, they just spread out and diffuse in the air.2 pikmin passively breathing isn't going to get a large range if you see yourself breathing on a cold day your breath doesnt go too far nor does it last too long
same thing applies to the white pikmin
Yea, but notice point I gave earlier, instant death on eating is very telling because it shows that it's EXTREMELY toxic.white pikmin can take out anything when they let themselves be eaten it's crazy.
the diffusion of the toxins would be affected by wind, so that's something to take into account
But air moves constantly...spacing far enough the poison will soon just be miniscule, and since air constantly moves, with enough waiting the poison will be drifted in another direction...Yea, but notice point I gave earlier, instant death on eating is very telling because it shows that it's EXTREMELY toxic.
Yes, that's true, wind may advantage or disadvantage olimar depending on the the direction and windspeed. Lack thereof is probably neutral.
Just for reference, Botulin is a toxin that requires only a microgram to kill humans (a microgram is one of the smallest units of mass measurement known to man, it's 1/1000 of a milligram).
Yes, amazingly tiny doses can be fatal.
AnswerI know what botulin is and what I remember from the game is that they don't deal damage from breathing yes they exhaled a purple mist of toxins but it never had an effect on nearby pikmin/oli/enemies
only death by digestion
and it's not like the IC's are going to eat them unless forced
VIOLENTLY STUFF WHITE PIKMIN DOWN THEIR THROATS!
I kind of said that 2 pages ago so yeah I know alreadypurple pikmin could hold the other one down while Olimar would force a white pikmin down the IC's mouth
If the mist is toxic, then they have the ability to effect enemies, which presumably suggests that...I know what botulin is and what I remember from the game is that they don't deal damage from breathing yes they exhaled a purple mist of toxins but it never had an effect on nearby pikmin/oli/enemies
only death by digestion
and it's not like the IC's are going to eat them unless forced
Again, that's why I spent so much work trying to figure out how toxic it actually is, and that's what my whole "onion of poison" post was about.But air moves constantly...spacing far enough the poison will soon just be miniscule, and since air constantly moves, with enough waiting the poison will be drifted in another direction...
Possible, but it makes no evolutionary sense, why product a seperate compound as a warning when you can simply expell one you can kill with?@uncle sam- do you think the mist expelled by breathing is only a sign of poison...
you know, like how certain animals give signs how they're poisonous...
how do we know the purple mist expelled from breathing isn't a sign...
I'll watch the video again now that I think on it...
maybe when air(or whatever atmospheric gas is on that planet) gets diffused out of the pikmins lungs it is expelled similar to what looks like the toxin because of the fact that there is a toxin somewhere in the bodyIf the mist is toxic, then they have the ability to effect enemies, which presumably suggests that...
A. It's the game designers not being realistic because they didn't want the white pikmin overpowered (and we know THAT would never happen, right? Whoever heard of games not being realistic?).
B. The enemies in the game evolved some sort of defense preventing the toxin from reaching their bloodstream through breathing, basically a live for your lungs. Basically, the pikmin haven't caught up evolutionarily yet.
Again, that's why I spent so much work trying to figure out how toxic it actually is, and that's what my whole "onion of poison" post was about.
Yes, diffussion WILL effect it, but the effect varies by distance, takes a little while to maintain it, but since it's able to be passively expelled, maintainance is basically effortless.
Possible, but it makes no evolutionary sense, why product a seperate compound as a warning when you can simply expell one you can kill with?
Especially since markings are easiers (which they already seem to have).
It makes more sense that they got outpaced evolutionarily by the local fauna who evolved a lung defense.
I'm glad my movie is still in use. Not that it really proves anything, but PIkmin aren't really of docile nature. They're fiesty little people.@adumbrodeus- some animals docile in nature usually attmept to avoid confrontation by putting on a show...
The Texas Horned Toad spits blood at foes to scare them off...but it doesn't really do much else, this could apply to the pikmin...
...maybe when air(or whatever atmospheric gas is on that planet) gets diffused out of the pikmins lungs it is expelled similar to what looks like the toxin because of the fact that there is a toxin somewhere in the body
Again, the major issue there is that they have something to use it with, furthermore, it's far too much evolutionary dedication to just be a show unless it helps with mating.@adumbrodeus- some animals docile in nature usually attmept to avoid confrontation by putting on a show...
The Texas Horned Toad spits blood at foes to scare them off...but it doesn't really do much else, this could apply to the pikmin...
You realize my argument is not that it does that in the game, but that it's unrealistic for it to not act in the manner which I'm talking about?you guys make me want to play pikmin 2 again when does this discussion end I can beat it in under 5 hours I'll beat it tomorrow if this discussion goes on for another few days
I could beat it and test to see if the breath actually does something, just something to test out
because it seems that the only way to finish this discussion is through the poison discussion everything else has pretty much played out
Not true they only attack when commanded to by olimar. They are only aggressive when confronted by a flint beetle which they will try to swarm at all costsI'm glad my movie is still in use. Not that it really proves anything, but PIkmin aren't really of docile nature. They're fiesty little people.
so that means your onion cloud is weaker than previously mentioned?just to a lower extent.
I must disagree. Wild pikmin are keen to attack; another example is the wogpoles or whatever they're called in the wild Blue pikmin's pond in Pikmin2. Pikmin can be aggressive even without Olimar.Not true they only attack when commanded to by olimar. They are only aggressive when confronted by a flint beetle which they will try to swarm at all costs
No, that was part of my argument that what you're suggesting about the pikmin is unrealistic. There's no way for it to be not at least a little poisonious, so there's no evolutionary reason for it to develop a secondary chemical compound which's only reason is to say, "hey look, I'm poisonious".so that means your onion cloud is weaker than previously mentioned?
they only did it to protect their onionI must disagree. Wild pikmin are keen to attack; another example is the wogpoles or whatever they're called in the wild Blue pikmin's pond in Pikmin2. Pikmin can be aggressive even without Olimar.