Thunderhorse+
Smash Ace
AH CAYUN'T STAWP IIIIT!!!!!!!!!I can't escape the Marths. They are legion. The SHDF change has been discussed to death.
/Star Fox 64 train level reference
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AH CAYUN'T STAWP IIIIT!!!!!!!!!I can't escape the Marths. They are legion. The SHDF change has been discussed to death.
I hope this is rhetorical.Did you nerf D3's Bair?.
The SHDF change was implemented to limit fair camping. The change was NOT added in because we felt that SHDF was too strong of a tactic offensively. SHDF only combo'd characters at low percents, and was often punishable on hit in last iterations (RC1 and beyond). Even with SHDF present, fast falled fairs were often the better option, as it has frame advantage on block.Well, I know I'm not touching Plus because you changed the base way Marth operates. No Marth player in the world is going to pick up plus now. The moment I realized I couldn't safely zone with Fair, or even execute a double Fair at all is when I stopped playing.
I give it a chance once every couple months, but every time it disappoints.
Our goal was to limit this zoning. You complain about not being able to zone as well so we accomplished what we wanted.Pierce7d said:No, you simply don't understand the character well enough to break his very precise and fragile zoning in vBrawl. I'll gladly destroy vBrawl or Brawl+ Marth (after practicing with another character for a bit).
Fair may have been a little good, but putting Uairs lag on it wasn't the way to go. Did you nerf D3's Bair?
If I play again, I suppose I will just zone with SHFFled Nairs, and play very Melee-esque with Dash Dancing and such. I had forgotten that was an important element in this game, as opposed to Brawl SHing.
Marth's fair is one of the safest moves, on block, in this game. Learn to SHFF it, it has a positive frame advantage. There is nothing fragile about that. Its fantastic on hit as well. If you try and play like vBrawl Marth you will lose; this is a different game.No, you simply don't understand the character well enough to break his very precise and fragile zoning in vBrawl.
To be frank I'm not sure if the amount of invul for Zelda's Usmash is really necessary. The neutralB problem has already been isolated and is being looked into.Zelda's neutral b is supposed to reflect. It sometimes will fail to do so as a side-effect of modifications to the move. That is sloppy and unacceptable. I'm going to make sure the move behaves as intended. Zelda isn't anywhere near broke, and I HAVE played VaNz, Ryoko, and Bandit (in 4.0, 5.0, and 6.0 respectively). Ryoko did a lot of good work fixing up the princesses, but saying he broke anyone is a huge stretch and kinda unfair. Besides, no new changes are gonna happen with Zelda (unless something huge comes up) other than the neutral-b fix.
Yeah, although I understand their reasoning the Marth changes discouraged me from really picking up the latest Brawl+ build.Well, I know I'm not touching Plus because you changed the base way Marth operates. No Marth player in the world is going to pick up plus now. The moment I realized I couldn't safely zone with Fair, or even execute a double Fair at all is when I stopped playing.
I give it a chance once every couple months, but every time it disappoints.
The only reason the invul was added was because every dair in the game could beat her Usmash, disjointed or not, after the hitbox was moved. As you already know, Usmash's true use is anti-air approaches, but it couldn't do that anymore and became nearly useless. I got to play with the Zelda before the invul... *shudder* In time, her game probably could've changed to make-up for this, but it was quite a hinderance.To be frank I'm not sure if the amount of invul for Zelda's Usmash is really necessary. The neutralB problem has already been isolated and is being looked into.
Didn't he get a buff to his Dair so that it could link better?No free-fall up-B is the only buff Lucario has ever gotten ... everything else he's gotten has been a nerf.
F-Air: ([b]Sub Action ID: 63[/b])
Untipped Hit: [7 Dmg; 80 KBG; 35 BKB; 40°]
Tipped Hit: [9 Dmg; 87 KBG; 35 BKB; 70°]
F-Air: ([b]Sub Action ID: 63[/b])
Untipped Hit: [10 Dmg; 70 KBG; 40 BKB; (40)°]
Tipped Hit: [13 Dmg 80 KBG; 40 BKB; (40)°]
B-air: ([b]Sub Action ID: 64[/b])
[10 Dmg; 105 KBG; 30 BKB; 60°]
B-air: ([b]Sub Action ID: 64[/b])
[10 Dmg; 117 KBG; 18 BKB; 60°]
Given my opinion in the whole DDD's bair debate, it should be obvious that I don't really have a problem with Ike's fair. Moreso in the case of Ike, because it's pretty easy to get under fair for some characters.What do we think of Ike's F-air? I agree with everything you mentioned in this thread and I hate to come in and ask for a change but I'm just so unsure on this move. On one hand I think it's almost a mainable move in certain matchups. It's huge wall of range, priority, ok ko potential, and overall ****.
But on the other hand it's Ike. He is a great character but far from overpowered. It's also his bread and butter. D3 had other moves that were getting outshined by b-air but they were still great moves. I'm not sure Ike has that luxury and I'm sure we don't want to major change another character.
Thoughts?
I thought Dazwa placed.ZZS who placed in Pound 4 Brawl+ Singles: 0!
I'm not a tyrant. If everyone wants this change, and I mean, it looks like everyone does, it can happen. This is clearly something Marth mains are willing to leave over. While no one group can dictate the changes to their character, this argument (beyond just driving me insane) is a major point of contention within the community.However, speaking to Veril on this matter he has already said that he would not let the SH duration change (its 40 frames right now).
Dazwa did place but he didn't use ZSS more than a few matches.I thought Dazwa placed.
Also, no one plays ZSS seriously except, like... me and Yeroc. The only other person I can think of that has contributed to discussions about her in the past three months or so is Phillyrider, and he mains Peach+.
She's good. But no one plays her.
Marth's F-air was tweaked to tack on 5 frames of lag to its aerial duration. It set out to do what it was designed to do: once and for all weaken F-air camping to a discernible amount. It had succeeded, with only minor reluctance (and opinions and inputs were all weighed differently).
Marth's Fair comes out on Frame 3. Frame 3 is pretty ****ing quick. Could a compromise tack on a frame (or maybe even two?) to the start up and remove that from the added-on slowdown at the end? The issue here is the SHDF, right?If the SH changes by at least 4 frames, SHDF will be back. The fair change is here to stay, but I am willing to compromise on Marth's physics if its absolutely necessary.
1. F-Air comes out on frame 4. Actions come one frame after their respective timer.Marth's Fair comes out on Frame 3. Frame 3 is pretty ****ing quick. Could a compromise tack on a frame (or maybe even two?) to the start up and remove that from the added-on slowdown at the end? The issue here is the SHDF, right?
(I'm assuming that the extra five frames on the move were added to the end, which may not be the case.)
If I'm being stupid here, forgive me.
I recognize that there are several good ZSS+ players. I'm just saying that very few of them are actively contributing to her development. I personally think that lack of participation of ZSS mains more than anything gave her a poor showing at Pound 4+.Dazwa did place but he didn't use ZSS more than a few matches.
Ryoko and Waffle also have good ZSSes, and Waffle enters MD/VA B+ tourneys pretty regularly. You can find quite a few vids of him on my youtube.
Gonzo also used to have a good ZSS but he hasn't played in months.
She has a much betterI brought Brawl+ to Sassy's smashfest and he loved ZSS because, if I recall, she has a better ground game than her vBrawl counterpart, and overall she's awesome to play as according to himself.
Keep in mind Sassy is MD/VA's best ZSS that places well in a lot of vBrawl tournies around here.
And Darc :3Dapuffster + VaNz + Glick + Veril = lots of Puff at Pound 4
Yeah, that was a really dumb decision on my part.Dazwa did place but he didn't use ZSS more than a few matches.
He made Lucario+ seem like a solid viable character in singles, but he was a straight out monster in teams, by merely adopting his Aggrocario strategy from vBrawl...it's even better now since there's 4 stocks. Everyone hide your kids in doubles, LeeMartin is here2. Lee Martin is scary good with Lucario+
I hope he comes to more B+ tourneys. He could really push the Lucario+ metagame forward. This is good for all of us. Nothing about Lucario would justify nerfing him at this point.
Yeah which makes lucario kinda absurd now idk also lucario has the easiest combos i dont even or should have to explainNo free-fall up-B is the only buff Lucario has ever gotten ... everything else he's gotten has been a nerf.
I also remember the reason Marth's physics ended up the way they are now was in part due to Marth+ mains wanting Marth to fall faster in the first place (then we made him fall like a rock and they hated it, then we made physics somwhere between stone Marth and vBrawl Marth and here we are).I'm not a tyrant. If everyone wants this change, and I mean, it looks like everyone does, it can happen. This is clearly something Marth mains are willing to leave over. While no one group can dictate the changes to their character, this argument (beyond just driving me insane) is a major point of contention within the community.
It all went like this:
Me: Guys, let's play Brawl +
Them: What's Brawl +
Me: Somewhat of a mixture of Brawl and Melee with plenty of character balance.
Them: WTF man, regular Brawl is fine.
Me: K, I'll show you how unbalanced vBrawl is.
I then proceed to own everyone with respective (ie broken) counters and abused the top tiers.
I then showed them B+ and it's changes.
Well then, I'll try to explain my dislike and give some reasons:
firstly, as everybody has already noticed, this doesn't feel like Marth anymore. Marth always has had his double fair and it's been an important feature (two aerials in a SH) of his gameplay. Yeah he probably was the best character in Melee, but he is far from the best in Brawl+. SHDF has been nice for comboing, but it wasn't overpowered. And it was escapeable.
I don't really know why they even removed it - they say it's too good, but I just think they hated to play against it.
So they gave him the SHFF fair and complete new comboes, like SHFFF to Hyphen Up-Smash or SHFFF to SHFFF to SHFFF and stuff...
why the heck do they change the style of Marth? As a Marth main, you always have tried to space with the tip, right? Now it's actually the blade, so you can do those new things. And they just tell you, go and cry or learn those new techniques.
Marth lacks the same feel to his aerial play. It seems they have all been slowed down in this build. Rather than having the original tip frame advantage, he has it on the blade. While this change may make the game more balanced. Changing a character's style of pla really leaves marth players at a disadvantage.
I feel that Marth needs a change to the way he plays. The way he feels like now is very much like Roy from melee. Dependent upon shff attacks, falls fast, and good combos from not tippered attacks (I'm saying tippers, mostly fair and fsmash need to be rewarded more, or if not tippered, do less). I understand that history is of no concern to the new marth, however; marth should not play like roy, and I feel that most player would agree with me on this point.
I propose that marth should not fall as fast, and that he should be given some of his weaving ability ability back, in light of not being able to shdf. Under no circumstances should an untippered move from marth be better than a tippered one. If I recall correctly, GHNeko said that marth's fair untipped > marth's fair when tipped. So yeah, tipped > untipped always, this is just how marth works.
+ Darc + Izumi + more i dont rememberDapuffster + VaNz + Glick + Veril = lots of Puff at Pound 4