GP&B
Ike 'n' Ike
Asked about sword attachment in the proper subforum. We might already have a solution, but it doesn't hurt to find out from someone who has done it before.
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Just a few things I'm curious about... why have the neutral special be a Demon Fang, then double, then Demonic Circle? If you were going for 6 demon fangs in total, wouldn't Demonic Chaos be more appropriate? I'm guessing it's just a mistake, Demonic Circle fits as the Down Smash much more than Demonic Chaos. One thing I'm thinking, is making some of these moves something like Marth's Side B move. Where you make changes in direction making different move. What I'm suggesting is, that you make it like the combination moves, like "Demonic Tiger Blade" or "Demonic Thrust" as 2 variations. Last thing, here's what I'm thinking, another possible FS could be an "Over Limit". Lloyd would just get an aura around him that lasts for a while and a bunch of his moves are either powered up, or altered. (Like Tiger Blade to Lightning Tiger Blade.)Downward Smash - Demonic Chaos
Upward Aerial - Scissor Smash
Neutral Special - Demon Fang > Double Demon Fang > Demonic Circle
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I completely disagree with this sentiment, mostly because it makes the moves inflexible and really doesn't reflect the arte chain mechanic at all. Being able to cancel into new artes at any point in the animation is much more fitting for the brawl engine (as well as slightly easier to program).
However, I think that the inputs should be inputted very early rather than when you actually want to execute the second move.
How is this even an argument? It will simply cut the voice when you move onto the next part of the chain and say the newest move, just like the Tales of Games.
First off, for the voices to be done right, the game has to know which audio file to use.
This too doesn't make much sense to me. Unless we're making the original artes broken or something, then canceling into each other really won't be broken.
Second, I think for something as powerful as arte chaining, the window should be pretty narrow.
A low startup move being easy to land? Well yeah, that's fairly obvious. It'd be no easier to land than simply doing beast after a shffl'd fair. The only difference is now the opponent is afraid of trying to punish your other artes because they could potentially eat a beast.
I still think Beast should not be chainable since it would make it substantially easier to land, which would also make it OP.
There are major balance problems with this though. None of the arte chains should be guaranteed. If the chain is guaranteed, then there's no reason not to do the whole chain (see Marth's dancing blade <_<). So the bases of the chain (and the chains themselves) would have to be fairly weak to remain balanced. This makes the option fairly mundane, since it's repetitive and only slightly effective.
I also think the chains should be pretty guaranteed but the techs chained onto the end would be weakened.
Sword rain definitely makes more sense as a rapid jab than a d-tilt (considering every d-tilt in the game hits....down). You do realize that characters can have multiple jab options right? (they can have a jab combo AND a rapid jab. Which still leaves room for another move to be put on d-tilt)
Lastly, Sword Rain should be the Dtilt. It's a little like Squirtle's dtilt, except with the cool chaining stuff to Alpha, Beta, and Sonic Thrust. It hits low... It works better as a dtilt than anything else he'd do.