I think I forgot to mention that I put Sword Rain as his dtilt rather than a rapid jab. I think he doesn't need a rapid jab, and he should just have his basic 3/4-hit combo with the spinning that he did in ToS as his jab. I really like the idea of making Sword Rain link to other techs, but only the ones that were actual "combined techs" that you got later (and Alpha and Bets) if you timed certain button inputs correctly in a manner similar to dancing blade. Dark Sonic, I like the idea of doing Tempest Thrust (maybe, these seem like they'll take a lot of time to do) and Demonic Tiger Blade, maybe Demonic Thrust, but keep in mind no other characters have more than one move like this and Beast is much too powerful to string onto other techs. It's already going to be very strong....
d-tilts are supposed to hit down (as in, it's weird for d-tilts to not hit ledges). And even more, it would be a d-tilt that JUMPS?
Sword rain could be rapid jab, and the ToS 3 hit combo could just be his normal jab (there are other characters with multiple jab sets. Link, Toon Link, and Pit come to mind)
And the point about other characters not having moves like this....that's exactly the point. Lloyd wouldn't be the first character to have a mechanic entirely to himself. Though to call it a mechanic is kind of inaccurate. It's just IASA.
Marth has tipped attacks that are universally stronger than untipped attacks.
Captain Falcon, Ganon, Bowser, Diddy Kong, DDD, Kirby, and Yoshi all have command grabs (though the last 3 are hardly grabs <_<).
Peach has a float.
Lucario has aura.
Sonic can shield cancel his specials.
Sheik, Pokemon Trainer, and Samus transform into other characters.
ect.
Lloyd's special thing would be "arte chain," which really is only an elaborate form of IASA into certain moves.
Also, I need to remind you that "cancel" and "combo" are two different things. Tempest being able to interrupt into beast is not the same as tempest COMBOING into beast. Frankly, I doubt tempest will combo into anything at all with the way smash's hit system works.
Weak hits have low hitstun. That's just how hitstun works in smash. So if tempest has low knockback, it won't have enough stun to legitimately combo into beast in the first. If tempest has high knockback (enough to make it safe on it's own), then they get launched too far. And even if we did find a way to give tempest good stun with low knockback, there's still the issue of DI and even SDI, which would allow the opponent to simply be out of Beast's range at the end of tempest, regardless of what tempest itself functions as.
I'm not advocating Lloyd comboing the **** out of everyone with artes comboing into artes. Because artes comboing into artes is far too situational in the first place. What I'm advocating is artes canceling into each other to be used as feints, promoting an aggressive style of gameplay. Comboing is only what you do after you land the initial hit in the first place. What determines whether a character is campy or aggressive is HOW they land that initial hit. If we want Lloyd to be an in your face character, he should have a good shield pressure game.
Oh yeah....and tempest beast was a combined tech <_<. And they don't really need their own animations or anything, you just make all of them IASA into each other. Tempest would IASA into "beast," "sonic thrust" during it's landing lag, demon fang would IASA into "tiger blade" (whatever move ends up being tiger blade) or "Sonic Thrust" (same). Sword rain would IASA into sword rain alpha (custom animation), and that slash would IASA into the downward slash (making sword rain beta). It would also IASA into "beast" and "tiger blad" (though I guess raining tiger blade and sword rain beta are too similar).
Selective IASA isn't new to smash. Marth's d-tilt can't IASA into shield, specials, or grab (though it can IASA into "walking" which can cancel into said actions). Sonic's side B IASA's into shield, but only before full charge.The mechanic is hardly as unique as other things that exist in brawl.