Tales of Brawl
I welcome the Workshop to the Tales of Smash thread. The primary purpose of this thread right now is bringing in one of the main protagonists of Tales of Symphonia, Lloyd Irving!
The moveset can be found in this post.
The list of sounds to be used in the sound replacement pack can found in this post.
Note that not all sounds will be released until more of the PSA is completed.
ANIMATORS LOOK HERE!
Overview of categorized animations
CURRENT TEAM MEMBERS
Gamedominator06 - Lead Developer and Overseer
Zephron - Texture Designer; KC:MM Correspondent; Sound Implementation
nerfispwnage243 - Material Blade Vertex Editor
thanyou - Official and User-made Animations
ds22 - Official and User-made Animations, Model Repair
AngelGlory - User-made Animations and minor Texture Design
SqLeon - Primary PSA Coding (and he got the swords attached to Lloyd)
Plaid02 - PSA Understudy to SqLeon
edgybluz - User-made Animations
Malzahar - User-made Animations
Innerscope - Succeeding Developer
Tempesttime - Model editing and PSA coding
Additional credit goes to Stickman for his help on sound effects.
-Comes with FitWolf.pac, FitWolf00.pac/pcs, and FitWolfMotionEtc.pac containing the Wait1 animation made by ds22. To properly view Lloyd with textures, turn off the visibility of Toon_v1.
Lloyd 0.01 UPADTE
-Adds run and walk animations
-Fixes grab glitch and fixed a mistake in the indices that originally caused a leg glitch
Lloyd 0.02 by SqLeon
-Lloyd is now holding his swords!
Lloyd First Beta packaged by Zephron
Lloyd PSA 1.5 Download
Lloyd Irving 2.0 Download continued thanks to Innerscope
-Updates are shown on the linked page.
-Individual file for first Beta
Lloyd Sound Effects for first Beta by Zephron and stickman
-1 Death Sound
-1 Taunt Sound
-1 Victory Sound
-1 Star KO Sound
Lloyd Recolors by Zephron
Red Recolor : Blue Recolor : Green Recolor :
Noble Costume by Zephron
Black Noble Costume by Zephron
Character Select Portraits by Zephron
Character Select Text by ds22
Lloyd's weapons (trademark and Gagnrad)
-1st link contains the individual sword brres' in each pair (left and right sword)
-2nd link contains Gagnrad completely hexed as a single item with the texture map
-Turn off toon_v1 to view the texture as usual
ToS1 Lloyd SFX by GuyGardiosX
Lloyd Progress! (Display Video 2) by Zephron
-Shows successful implementation of imported animations! Thanks to thanyou for both extracting the files and fixing/removing the keyframes.
Lloyd Preview (Display Video 1) by ds22
-Demonstrates Lloyd working over Wolf in-game. Shows the Wait1 animation (which is also currently placed over Wait2 and Wait3) and shows the results of being grabbed. There's a couple of visual glitches from being hit as well as doing Wolf's Up Special. Movement works successfully.
ToS1 Animation References
ToS2 Animation References
ToS1 Lloyd 92 Hit combo
-Arte display videos don't actually do Lloyd's fighting style much justice at all so check this out!
What needs to be done:
Removal of all glitches PSA or non-PSA related
-All variations of the throw glitch have been removed!
-Polygon splattering has been fixed!
Completion of all animations
-We aren’t guaranteed to get all animations just from the ISO alone so we will need some animators likely for a few miscellaneous ones. Check the note to animators at the top.
Placeholder moveset and the Finalized moveset
-We're using Plaid02's moveset with no modifications as a placeholder to work off of first; once things look good, we'll settle disputes and reach some middle ground between everyone on this.
Credit (for fixes at the start or for those not on the team
-ds22 for the original rip of the model. He also fixed up the TransN glitch and a good amount of the grab glitch (being thrown still causes issues).
-Ultraxwing for remaking a fix originally done by ds22 that allows Rising Falcon to work in the air.
-RTB for the complete fixing of Lloyd's model just so he could show up in BrawlBox.
-Eternal Yoshi for the item hold position fix.