What? We can edit the lag first off, and ingame Lloyd hardly has any lag on that move. You're meant to be caught on the rim of Lloyd's swords, not inside the spiral like Sonic's. The hitboxes we can also edit, and the fact it's multihit makes it sound better as a Utilt because so are all the other tilts Lloyd has. The last hit can be just as weak as the first. Or at least strong enough so Lloyd doesn't get much punishment if the enemy is caught.
So you want Lloyd to have a massively disjointed, long lasting, low startup, low endlag tilt?
Yeah, I'd rather not have Lloyd be a broken mess thank you.
It comes out as fast as we want it to be, and frankly that also helps for it to be a utilt.
But you want it to come out fast correct? That would make it more "canon" right? Then it sure as hell can't have low end lag too! (which is also not canon. Catch 22).
No way. It doesn't look powerful at all, first off. Sonic's makes you come towards the center, which doesn't really make sense when Lloyd has swords.
Oh it doesn't? Toon Link's up B, MK's Pit's nair uair, and upsmash, Link's fair and upsmash, TORNADO!, and Marth's nair disagree.
What part of a spinning move sucking opponents in doesn't make sense? It doesn't matter that he has swords (notice that the characters listed above all have swords <_<). You do want all of the hits to chain together right? Then without lag adjustments it will be broken as ****.
And with suitable lag on either side of the move it really doesn't feel like a tilt
Lloyd's would keep you on the rim, getting hit by many weak hits repeatedly.
Sonic upsmash-keep getting hit by many weak hits repeatedly, finish with one strong hit
Pit nair-keep getting hit by many weak hits repeatedly, finish with one medium hit
Young Link up B-keep getting hit by many weak hits repeatedly, finish with one strong hit
strangely enough all of these moves have drawbacks. Sonic's upsmash has horrendous startup lag, Young Link's up B has horrendous ending lag, and Pit's nair has terrible range. What's the weakness on Lloyd's lagless tempest again?
Lloyd, I think should have a complicated and good tilt game. Tilts are excellent for fast comboing. He should have canon moves for all of them. It also won't be too powerful at all, as you for some reason think.
Ironically complicated tilts are the least likely to combo correctly. Multihit attacks leave a lot of room for DI to affect combos. Sword rain d-tilt will just be DI'd out of and shielded like any rapid jab, tiger blade f-tilt will be DI'd away and down on the first hit so that the second hit either misses or hits them into the ground (which they can tech), and tempest uptilt will be a broken single move that is used to wall out opponents.
Being "canon" is not what will make Lloyd good. Being FLEXIBLE is what makes a character good. Right now he's being loaded with very long lasting techs that really don't flow well together for comboing (maybe if you wanted a tech chase character. He's looking like he'll be really good at that so far)
Setting it as Dtilt will make NO consequences as well if that's what we want.
Setting it as jab opens up another slot for an additional move. An additional move means more options. More options means more flexibility. More flexibility means a better character >_<
We're not denying any moves. We're not cutting anything out, just moving it to a better spot.
Describe how it's a better spot?
Setting this to a jab will make people spam this. I know.
And setting the exact same move as d-tilt won't?
I made Young Link's rapid jab from Melee, and although it had low hitstun I was spamming this all the time. It was cheap and bad.
Young Link's rapid jab is not good <_<
Lloyd shouldn't be doing that. Dtilt allows this to be more reasonable and fit better.
No one has described HOW it's better on d-tilt! All anyone has said is that he'd be able to go into swordrain alpha and beta (which are both still possible to put in even if sword rain were on jab instead). Why does this have to be his d-tilt to accomplish this? Is it because you can't think of another "canon" move to go there? (which is completely unnecessary btw)
That's making link and marth sound similar if you apply that.
Link can be really fast if you do it right.
Link is nowhere near as fast as Marth <_<. By comparison Link is slow. He dashes slow, he walks slow, he has slow air speed, he has slow attack speed....Link is not fast. Link is also fat
Lloyd on the other hand
dashes fast, attacks fast, falls fast, jumps fast, ect.
Name 2 characters in brawl more similar to Marth (brawl+ Marth, not vbrawl Marth) than Lloyd (in playstyle, not appearance)
Lloyd is going to be much heavier than Marth I should think.
I'm not afraid to rip off moves. Lloyd just gives us so many awesome options I'd rather use those.
And yet you're denying some of those options by putting sword rain on d-tilt, when you could just slap it on as an EXTRA jab and make ANOTHER move d-tilt <_<.
Why would Lloyd be heavier than Marth?
Weight=/=fall speed. Fox was one of the lightest characters in melee (only beat by Kirby, Jiggs, G&W, and Pichu). He falls like a rock <_<
Lloyd's aerials wouldn't spike if that's what you mean. If they do, it'll be a weak one. Weak spikes should be fine (I've spiked Plaid a billion times with weak spikes and he's easily made it back)
Marth's fair and bair don't spike <_<. It's extremely common for an aerial that's good for setting up ground base combos to also be good for gimping.
Any time you have an aerial that drags the opponent down with you (and drags is really an overstatement. It's pretty much anything that hits horizontal or lower), it can be used for gimping.
Lloyd would be rather heavy though.
Weight=/= fallspeed. Please don't forget this
His moves shouldn't have that much lag though, otherwise it doesn't make it combo-able.
Yes it would. I even gave a clear cut example.
Aerial lag=/=landing lag. There's a lot that goes into how a character functions, and this is the kind of stuff that should be discussed.
Besides perhaps having a weak spike, you can also make his aerials awkward to use offedge, or have Lloyd have bad aerial mobility.
Describe awkward to use?
Lucas has wonderful aerials but they are awkward to use, minus his dair which I have to use like 1000 times to kill someone once spike wise.
But Lloyd is not Lucas. Lucas's aerials don't work off stage because of the nature of his double jump, not because they're bad aerials for gimping in general. Lloyd will not be having that odd double jump, so we have to have some other way to deter their offstage usage.
I think I just wtfpwnt your wall of text. (size wise

) I should be the one apologizing!
I disagree entirely <_<