I'm still trying to understand why this game is being played just like Melee is and then you guys whine that it isn't the same.
Like, duhhhh. :| It's Brawl, not Melee. Get used to the new system, try out new things with it and find the combos and advanced techniques like you did for Melee. Did you guys complain this much during the 64>Melee transfer? I wouldn't know, I wasn't even around these parts. I'm just curious because I know that Melee's system is pretty different from 64's and yet everyone seemed to adjust just fine.
I'm perfectly fine with Brawl being a new game with new options. What I've seen so far, however, is disconcerting because the new options are very
limited. You can only take a very limited game that far.
These very limits makes it very hard to come up with new combos. In fact, the limits pretty much makes it impossible unless someone finds a new truly game-breaking glitch that obviously wasn't programmed in (why would they program a game where it's really hard to combo unless you do this one game-breaking thing which is neither obvious or easy to discover?).
ATTN: People who don't like this game.
Don't play it.
Stop trolling and go play Melee for the rest of your life. Nobody cares about your fear of what's in, or remorse of what's out. Nobody cares about your opinion on what was or was not a glitch in Melee. Nobody wants you to cry on their shoulder about your analysis of a days-old game, for match-ups, combos, strategy, or otherwise.
Although, I can't say you don't have your niche here in smashboards, as one of the headless chickens running around crying "the sky is falling" - because you at least generate some conversation for those of us waiting for the game, to pass our time.
I wanted Brawl. I wanted to be better than Melee. I wanted it to trumph every other fighter on the market in terms of what appeals to me. And if some groundbreaking things are discovered that will make this possible, I'll be all for it.
What "we need" is some honest opinions and analysis of the game. What good does it do to the boards, the masses at large and even you if all of the opinions and analyses are all shallow and along the lines of "I love this game! It's so much fun! Fire bad, tree pretty!"? I mean, what do you possibly learn from that and what possible discussion that possibly stem from 29 threads about just that?
Yet, every time someone says something remotely negative, they're labeled Negative Nancies, told to stop trolling, to go away, to let people enjoy the game. How does SynikaL and me disliking X and Y things about the game in any way hamper your enjoyment of it? We're not standing over your shoulder whispering or shouting it. We're presenting out views and perceptions for others to read and take part of.
I'll play the game. It'll probably be fun. I'm not impressed so far, though. I don't tell you to what to and what not to do or say and even if you're a moderator, as long as what I do or say doesn't break any rules, you have no right to tell what to and what not to do or say either. In fact, as a moderator, you should know better than to say something like that. That's like giving the masses permission to troll and flame anyone who's negative citing "Well a mod said this".
It's not like he's talking about techniques, he's talking about using a characters moveset in which testing should barely take ~10 minutes in training mode or something. He's talking about the power of certain attacks which isn't advanced in any way shape or form. It doesn't take a genius to point out "this move is weak" or "this move is strong", lol. There may be hidden little sweetspots or whatever but if there are that doesn't change the fact that characters in brawl last much longer.
See, this is a person who obviously reads a post before replying to it. I wish more people would do that before flaming.