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You still have options against the blue shell. You can dodge it, take others with you, or you can just get enough of a lead to where 1 blue won't get you wrecked, which isn't that hard if you're clearly the best.What about things like blue shells and bullet bills? Bullet bill might not take you to first but it can get you a few places up the ladder.
This is actually kind of a hard question to answer in a way, since what is considered "good" is kind of up to the person.What are considered the good tracks?
The flower is the equivalent of throwing like 4 Green Shells a second and you can spam it backwards and forward and repeatedly hit the same person. The tail has the ability to swipe away items without being affected as well as hit multiple people around you again, without having an affect on the item's time limit. I personally view them as being too OP. There is nothing wrong with the blue shell.LOL what's the hell is wrong with the flower, the tail, and the blue shell that actually somewhat helps the person that throws it?
Especially the last one.
Don't get me wrong, I think they're part of this game, but not enough to where the best players won't show through.I disagree with this weird bandwagon of some of you making the items seem like they're extremely less a part of the game than they really are lol.
Just gonna mention that this was more a joke than anything lol. Imo, Tail/Fire Flower are badly designed, they heavily encourage spamming, and you get a lot for it working out, and nothing bad for missing or screwing up. Other items, like Bombs, shells, etc, if they work out for you can be huge, but on a mistake can blow you up/ricochet and hit you, to punish a mistake. You dont have ANY repercussions for screwing up with Flower/Tail, when they hit you can demolish other players stupidly easy, and they quite frankly are just too spam happy/impossible to counter imo. As for Lucky 7, I think its actually a great Power item. While it gives you so much, you have to actually be smart with it as another player running into the star or shooting the bomb with a shell can ruin it for you, making it have some risk to go along with all that reward. A good item imo, would definitely not be against seeing it brought back in the future. The Blue shell change I have mixed feelings on; I dont think its OP since it follows the middle of the track and people hug corners making it usually miss, but I dont think a non power item should be able to do as much as that specific blue does, so while I dont mind the changes, I do think in order to keep it how it is, it needs some tweaks in its hitbox size, how to trigger it, what places you can pull it, etc. So basically, Lucky 7 = Good item, New Blue = Needs some tweaks but I dont mind the concept, Tail/Flower = Badly designed items.Then nobody would play MKWii and the game would be a joke.
This. Bullet along with Lightning are both undeniably the most powerful items from a potential reward standpoint, but both have repercussions, weaknesses, or strategies to overcome them. Bullet is the highest priority item in the game, in beats out everything, gives you the highest speed of any item, makes you a giant moving hitbox, etc. From that, youd think its overpowered, but its weaknesses, or downsides, are that for one, you cant control it, meaning you cant do shortcuts with it without chaining, it lasts less long the faster you go up in place, meaning it can have unpredictable durability times and can drop you on items at the end, its power and fact that you dont want to waste it, means you have to hold it which means no other items until you use it or lose it, and in order to get one, you need to be in one of the VERY bottom spots. For lightning, while it shocks everybody and slows everything down but you allowing you to pass everyone if used right, a lot of things dodge/cancel/block it, meaning it can disable a lot of the reward, the target shock areas are the best way to get reward out of it, but at the same time that makes it more predicable to go for the highest reward, like the bullet you need to be in one of the very bottom spots to get it, and also, it gives you no personal buff, it just hits everyone else, youre still vulnerable to EVERYTHING when you use it and if youre hit as/after you use it, you lose your chance to get much of anything out of it.As for Bullet, it's pretty double edged. As Z'z said, you can't get rid of it by conventional means without using it, and it also stops you from getting anything else. MSG is right in that one item hit will send you right back down, and this is extremely likely because you can't pick up anything while the Bullet is active. More often than not, if you don't dodge lightning with your blue, you're getting hit by a red shell not too far in the future. There's also the ever present danger of it dropping you off the track or into a bad situation as well.
That being said, bullet can still give someone a lucky break, and it does happen, but that's why you do a lot of races and don't pick dumb courses. Luck won't save you 12 times in a row.
So can a good Lightning, so can a blue shell, so can a snipe with a Shell/Naner/Fib, so can a single shroom shortcut, etc. All items can get you into first, and the best ones at doing so require you to hit the very back of the pack in order to get them.The bill can actually take you to first. Just depends where and when you use it.
There arent so much 'Good Tracks' so much as Popular Tracks. Then to counter that, there are basically 'Luck Tracks', and 'Ultra Shortcut/Glitch Tracks'. The Luck tracks (Luigi Circuit, Shy Guy Beach, etc) are easy to abuse with items, whether it be through item box placement, massive shortcuts at the end, etc, meaning a single good item at a specific time can win you the game even if you didnt do too great. Then for the Glitch Tracks (Grumble Volcano, Coconut Mall, etc) are stages that arent so much bad, just that they have easy to abuse glitches that are impossible to beat without doing them yourself when theyre done correctly, that in tournaments and such have those cuts banned. While they are definitely not bad courses, you need to make sure not to go there against people who will abuse said glitches or you will lose and there is no way to avoid it (aside from the players doing the glitches messing them up.What are considered the good tracks?
Name one non-gimmicky tournament we've EVER had that items effected to the point where it screwed up results? The better players have always won, and the less good players have always lost. Shok/Travis always take a top spot, regardless of how bad the items where, and outside of some jumbling in the middle with close people in skill (like me, box, bsp, etc), the results have NEVER been crazy, even with the items. While items CAN effect some races, better players will do better on the other stages, and make up for it, in the end making the results end up how they should be. Besides, its not only items that skew results, its the courses to, theyre just as bad, if not worse in some instances.I disagree with this weird bandwagon of some of you making the items seem like they're extremely less a part of the game than they really are lol.
This.This is actually kind of a hard question to answer in a way, since what is considered "good" is kind of up to the person.
Probably the majority's vote as to what are considered the best tracks would be popular ones such as Delfino Square, all Bowser Castles, Toad's Factory, etc. Those are the tracks you will definitely see the most being picked.
Then you have tracks which are generally viewed as bad, or "luck tracks". These would include tracks such as Luigi Circuit, Peach Beach, Mario Raceway 64, Shy Guy Beach, Mario Circuit 3, etc. The reasoning as to why these are deemed lucky is due to them being wide and very open tracks which allow for easy targetting, as well as their item box placements. Length also can and will have a deeming factor as well since Luigi Circuit and Peach Beach are both very small tracks which would allow anyone with a Golden Mushroom or Bill to rocket up in placement quickly.
Then finally you have the "front running" tracks, which in my opinion are the tracks which will actually show your skill as a racer. These tracks would include Rainbow Road, Moonview Highway, Ghost Valley 2, Toad's Factory, etc. These are the tracks which will allow the person(s) in top placement(s) to get a breakaway from the rest of the pack. These tracks have several turns and/or obstacles which get in the way of shells and items, which really only leaves room for the Blue Shell, target shocks, or a mistake on the racer's end to mess up their lead.
Also this.Don't get me wrong, I think they're part of this game, but not enough to where the best players won't show through.
Or, as Dre mentioned, I don't think they're powerful enough to kill competitive drive.
I remember there were 1 or 2 things that I wanted to change in that vehicle list, but I cant remember what they were... Regardless, I still feel its a good idea of the list is and should be quite reliable.**** Tier:
Flame Runner, Mach Bike, Bullet Bike
Still Good Tier:
Spear, Sneakster, Magikruiser, Jet Bubble
Dolphin Dasher, Quacker, Flame Flyer, Wild Wing, Mini Beast
Good Luck Tier:
Shooting Star, Jetsetter, Honeycoupe, Piranha Prowler, Sprinter, Super Blooper, Blue Falcon
Phantom, Standard Bike L, Standard Kart L, Standard Bike M, Zip Zip, Standard Kart M, Standard Bike S, Tiny Titan, Standard Kart S
Holy **** WTF Are You Doing Tier:
Wario Bike, Offroader, Sugarscoot, Classic Dragster, Daytripper, Bit Bike, Cheep Charger
It's Funny Cuz Baby Mario Tier:
It's pretty much like you said. It can come down to predicting or it can come down to luck.I don't see how lightning is dodgeble though. I mean yeah you can dodge it, but you guys are making out it's so easy to dodge it's not really a problem. Only a few items block it, and you have to know when the opponent is going to use it, which is pretty hard to predict even if you know when the bottom positions pass through item blocks.
Well at a high level(meaning other players are mostly funky/daisy) weight is super important. You could have the best stats in the game but with no weight and everyone else having lots of weight in 10 or more person room your almost guaranteed to get bumped in a way that your going to lose a lot of time.I don't get why Baby Luigi and Baby Daisy are not listed nearly as high up as Daisy on that list of your Z'zgashi. By stats alone, they only lose to her by a point of speed and a sizeable chuck in weight when they are on the Bullet Bike. The rest of the stats they beat Daisy in other categories from 1 or more points except acceleration where they whoop her. Ignoring the minor differences of the small points, the choice of character seems to come down to size, acceleration, and weight. Although, I am not sure which should carry more weight.
Flame Runner and Mach Bike are better than the Bullet Bike, Speed > All, and Weight is incredibly important (a big reason why Bowser is good).I don't get why Baby Luigi and Baby Daisy are not listed nearly as high up as Daisy on that list of your Z'zgashi. By stats alone, they only lose to her by a point of speed and a sizeable chuck in weight when they are on the Bullet Bike. The rest of the stats they beat Daisy in other categories from 1 or more points except acceleration where they whoop her. Ignoring the minor differences of the small points, the choice of character seems to come down to size, acceleration, and weight. Although, I am not sure which should carry more weight.