CRASHiC
Smash Hero
You have to cancel the first hit of heavy punch into change of direction. Hope that helps.
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Yes, what I said in those posts is that I originally did not like the game because I thought all the characters were terrible and the combos not fun, but now I've found a character that I think is fun and easy for a newbie to the game (like me) to play, so I actually have fun with the game now.You're judging the game right off...so...obviously you didn't read what i said? so once again....don't judge something before you actually take it in.
And if you were talking about a seperate game you shouldve stated rather than making 40 posts about your first hour experience in SSF4.
- This is the reason why i dont go on smashboards anymore.
His custom title is moderator. If he was as cool as me, he'd have two titles, and moderator would be in awesome bold.well, im in story mode going through all the players...get that done before i even think about going online.
i wanta know why DC gets the mod title--no red name, so i know youre not...
Yeah, but right now I know absolutely nothing about the game. Still workin on it. I'm starting to win like 1 out of every 50 matches lol. Usually when the guy I'm playing doesn't really know how to play.DC you taking the game seriously?
you'll find that, in general, your window for performing combos is much more strict than in BlazBlue. they will require noticeably more practice.Excuse me for asking a dumb question, but in BlazBlue I can do 5 move combos with Tager (I'm not impressed with it, I know I suck. I just have to use it as an example,) but in Street Fighter IV I tried going into the trial mode thing where it teaches you combos and I can't even do hp>change of direction with Abel. It really bothers me a lot. Is the buffer timing a lot different between the two games?
Sorry, again. I just feel the need to get this answered.
that is one sorry ultra. how's that kikosho treating you, though?<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/ThRwXfBfU1o&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ThRwXfBfU1o&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>
Awesome, if I didn't drop combos so much lolthat is one sorry ultra. how's that kikosho treating you, though?
lol, don't worry, you'll get it. Chun is INCREDIBLY sexy in SSF4. Not that she wasn't good in SF4, but her bad matchups(Viper, Rufus, Sagat) have all been improved to even, IMO, due to the damage and health nerfs for those characters(only damage for Viper, i believe). and, Flame Kick doesn't give frame advantage on block any more, which helps Chun out a lot. now that she can combo every character with Ultra, and received no notable damage nerfs of her own, she seems strong.Awesome, if I didn't drop combos so much lol
Sure i'm free ''ALL'' this week I got suspended for not serving my detentions lol.Yeah, but right now I know absolutely nothing about the game. Still workin on it. I'm starting to win like 1 out of every 50 matches lol. Usually when the guy I'm playing doesn't really know how to play.
Wanna practice with me?
Yeah. I'm really loving Chun now. I'm still getting used to stick, so hopefully those drops will become less frequent as I get more accustomed to it.lol, don't worry, you'll get it. Chun is INCREDIBLY sexy in SSF4. Not that she wasn't good in SF4, but her bad matchups(Viper, Rufus, Sagat) have all been improved to even, IMO, due to the damage and health nerfs for those characters(only damage for Viper, i believe). and, Flame Kick doesn't give frame advantage on block any more, which helps Chun out a lot. now that she can combo every character with Ultra, and received no notable damage nerfs of her own, she seems strong.
U1 still does more damage, but good luck hitting a opponent with the full attack.do you have any reason to use s1 over s2 with chun in ssf4 marty?
hitstun, if u see the videos the throw after the initial hit registers in the combo counter.Can people grab Guy during blockstun too or is it just hitstun?
If so, then he's going to be bottom tier.
yet semi senseless that everyone crouches when they defend often. therefore punishable harshly, but give it time before more exploits are foundYeah, I just tested the grab bug on Guy and apparently it only works if he is hit while crouching which isn't going to happen much, if at all.
@Jam Stunna: No, it isn't worth picking up Makoto at all. She's baaaaad.
well, Jam Stunna named a good reason, but also, Hosenka(U1) goes through projectiles, so it's still good against the likes of Ryu and Sagat.do you have any reason to use s1 over s2 with chun in ssf4 marty?
glad to hear it, man. she'll take you far in this game.Yeah. I'm really loving Chun now. I'm still getting used to stick, so hopefully those drops will become less frequent as I get more accustomed to it.
1. It really depends on your setups and what feels more comfortable to you. But I suggest resting your hand on the top 3 buttons or between the top and bottom.Hey Dreadz, if you're reading this come to ZP on Friday night. I'm gonna be practicing Street Fighter for the FIRST TIME EVER.
QUESTIONS:
1. Where the **** am I supposed to rest my hands on the stick? Should I rest it on the 4 buttons BB style?
2. Can I punish Akuma's invincible slide thing or his ultra #1?
3. Is Ryu's Tatsu punishable?
4. DOES EVERY CHARACTER HAVE AN OVERHEAD?
EDIT: Just won 3 matches in a row, super ****in hyped right now.
command normal overheads? or just any overhead?Ibuki's neckbreaker can be blocked.
Just out of curiosity, which characters don't have overheads?
Characters who have no overheads at all. I didn't know any existed.command normal overheads? or just any overhead?
Zangief doesnt have an overhead. But it makes sense. Even if he had an amazing overhead, people would still command grab instead.Characters who have no overheads at all. I didn't know any existed.