airConditioner
Smash Ace
Movesets:
1. Krook
2. Paraster
the quality of submissions is getting really high and i am living for it
1. Krook
2. Paraster
the quality of submissions is getting really high and i am living for it
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I have two PMD stages, I'm debating which to go with.Come on where are all da stageees? There's still the Wigglytuff Guild, Treasure Town, the Future of Darkness, many different dungeons.
Tbf Venus did say not everybody might be familiar with the series so if that is the case I understand.
Can't wait to see what you come up withI have two PMD stages, I'm debating which to go with.
We will start spirit submissions for PMD once the stage has been decided on.Voting for Krookodilian and PeridotGX’s movesets
Also when can New spirit battles be submitted?
Pokémon Mystery Dungeon: Explorers of Time/Darkness/Sky were DS games, and sequel to Red/Blue Rescue team. In it, Wigglytuff's Guild was basically home-base for most of the game, where you selected your mission, got some items, and where you ate and slept at night. The Smash version takes place on the exterior, with it almost being a clone of Unova Pokémon League, with two floating platforms and walls.
The stage's special gimmick is the Outlaw Notice Board! About 10-15 seconds into the match, Wigglytuff (Or Chatot if Jigglypuff is in play) writes a message on the board, being the crime and the bounty. Shortly afterwards, the thing accociated with it appears. They are...
Missing Item: A Substitute doll or similar appears on stage. If someone picks it up and holds it for 10 seconds, a random Pokémon appears, you give them the item, and they give you the reward, simple enough.
Missing Pokémon!: A Pokémon appears in a cage either on stage or flying above it. If you deal 30% damage to the cage, the Pokémon breaks free, walks to the door of the guild, and gives you the reward. Most of the Pokémon are taken from the Pokeball list, but there's also Azurill.
Defeat the Pokémon: A Pokémon appears that you need to defeat, it has 60 HP. Once defeated, a Pokémon appears from the guild and gives you the reward. Once again lots of the Pokémon are pulled from the Pokeballs, but Drowsee, Skunktank, Kabutops, and Dusknoir also appear.
You may have noticed that I haven't mentioned the rewards. They are...
Health Boost: You get thrown an Oran Berry from the Pokémon you helped. It heals you, but how much is dependent on what it is (Item: 20%, Missing is 35%, and Defeat is 50%).
Item: You get a random item from the Mystery Dungeon series. Some are the Blast Seed, which is a powerful explosive, the Warp Orb, which teleports you back on stage, and the Iron Thorn, which is a trap that deals a lot of damage
Partner Pokémon: Sometimes the Pokémon's reward... is itself! It helps you fight your enemies for about 30 seconds before despawning. This reward doesn't happen with item recovery missions.
Once cleared, Wigglytuff waits about 30 seconds to post a new thing. It's unlocked by either completeing classic mode with Pikachu (I wish Grovyle) or eating an apple as Jigglypuff.
We will be continuing voting and submissions for a little while longer. Please get them in if you can.Here are our moveset submissions for Grovyle & Shiny Celebi! We had many great submissions and the quality of each moveset have been drastically improving. We appreciate everyone who has submitted a moveset.
Paraster Submission
Adrianette Bromide Submission
PeridotGX Submission
Krookodilian Submission
Please vote for your top two choices. Please read each one carrot and try to visualize how it would look in Infinite. Ranked Voting is active and you May vote for your own for Choice 1 or 2.
Job #97: Submit a Stage based on Pokemon Mystery Dungeon
While normally we jump straight into Misc content, we will actually be starting with adding a Stage based on any game in the Pokémon Mystery Dungeon spin-off series. The reason being is that (Shiny) Celebi’s involvement in the pair has yet to be decided to its rather difficult to predict how she could be incorporated into content like taunts and victory poses. So, instead, we will do the stage first instead of the misc content. Following voting for the moveset and results, we will then open it up to
Misc Content.
Please submit a stage based on any game from the PMD series. Please explain the following in your submission:
Pokémon Mystery Dungeon may largely be unfamiliar by some of us, including myself. You can read more about it here: https://en.m.wikipedia.org/wiki/Pokémon_Mystery_Dungeon
Stage layout Stage appearance Any stage hazards Any cameos It’s appearance in Omega/Battlefield And a reason why it should be included
The following games are acceptable submissions:
- Blue/Red Rescue Team
- Explorers of Time/Explorers of Darkness
- Explorers of Sky
- Adventure Team (Released only in Japan)
- Gates to Infinity
- Super Mystery Dungeon
- Rescue Team DX
Other media including manga and anime cannot be incorporated as a stage a submission so please keep this in mind.
KrookodilianJob 96:
Grovyle & Celebi Gear Up!
from the Pokemon series
First Appearance: Pokemon Mystery Dungeon: Explorers of Time & Darkness
Alts:
- Shiny Grovyle / Regular Celebi
- Mudkip / Pikachu
- Wigglytuff / Chatot
- Time Gears
- Dusknoir / Sableye
- Primal Groudon / Suicune
- Primal/Dark Dialga / Palkia
Entrance Animation
Grovyle and Celebi appear from a portal akin to the ones from his home game.
Properties
Grovyle has a weight value of 81, a falling speed value of 1.8 and has a running speed of 2.32.
Grovyle can crawl, wall-cling and wall-jump.
Special Mechanics: Time Gears
Grovyle has access to five Time Gears he can use per stock to manipulate time. They are part of Grovyle’s neutral special. Once Grovyle uses up his Time Gear, he will not be able to regain them until he is KO’d just like Banjo & Kazooie’s Wonderwing attack.
Regular Attacks
Jab: Grovyle performs two slashes with his leaf blades.
Forward Tilt: Shoots out a leaf blade that bursts at closer range.
Up Tilt: A quick flip kick with a green leaf effect.
Down Tilt: A sliding kick attack that keeps Grovyle low profile.
Dash Attack: A sliding attack followed by an uppercut.
Aerials
Neutral Air: A twirl that finishes with Grovyle’s arms outstretched.
Forward Air: A scythe-like attack with Grovyle’s arm blades that spikes.
Back Air: An elbow bash-esque attack with Grovyle’s arm blades.
Up Air: A corkscrew twirl attack similar to Joker’s up air attack.
Down Air: Shots three small leaf blades beneath him.
Smash Attacks
Forward Smash: Holds a leaf blade in his hand and throws out a large reaching slash in front him leaving behind a green trail after it.
Up Smash: Grovyle ducks and then stabs upwards with a long glowing leaf blade and swings it behind him.
Down Smash: Two low-profile slashes around him. The first slash comes out where Grovyle was facing.
Grab/Throws
Grab: Grovyle swipes at the opponent. The grab has long range and Celebi aids him with the throws.
Pummel: Grovyle headbutts the foe repeatedly.
Forward Throw: Celebi shoots psychic projectiles at the opponent firing them away.
Back Throw: Grovyle runs the opponent against the ground and hurls them behind him.
Up Throw: Grovyle grabs the opponent with both arms and hurls them upwards.
Down Throw: Grovyle tackles the foe on the ground and Celebi fires a psychic projectile at them.
Special Attacks
Neutral Special (Time Gear): For his neutral special, Grovyle wields the power of time. On his personage are five Time Gears, some of the most powerful artifacts in the entire world of Pokemon Mystery Dungeon. These gears were used to keep the flow of time in place. With five gears in hand, Grovyle and Celebi will use them to manipulate the flow of time during their battles in Super Smash Bros. With each usage of this special attack however uses up one Time Gear making it essential that you use them sparingly.
The attack has multiple properties and its simplest one is time reversal. Upon holding the special button, Grovyle will hold up the Time Gear and several afterimages will appear where Grovyle had been previously from the last 3 seconds. Grovyle will slowly go back through those afterimages until reaching the last point in time or letting go of the special. Grovyle will be completely invulnerable.
This can be used to not just recover off stage but completely mitigate an opponent’s attempt at edgeguarding. Grovyle can also attack and shield right out of travelling through time.
If the special button is lightly tapped, Grovyle will instead equip himself with the Time Gear as if it was an item. He can throw it like an item and the surrounding area it’s thrown at will be surrounded by a subspace bubble where time flows slower. Anyone that enters the bubble will be slowed down, including Grovyle.
If the item directly hits another player however, they will be affected with slowness exactly like Bayonetta’s Witch Time but it will not last as long as the bubble variant. This will give Grovyle the opportunity to rack up damage or perform a powerful smash attack for a KO. If a Time Gear is eaten, the foe will be slowed down for an even shorter amount of time.
When all Time Gears are depleted, the attack will fail if used and Grovyle will appear disappointed.
Side Special (Leaf Blade): Grovyle stands steady with the leaf blades on his arms glowing a brighter green colour. He then rushes forwards towards the opponent from several directions similarly to how Mythra’s Photon Edge works around six times. Several afterimages of Grovyle will also be left behind him. The attack’s strongest hit is its final one but the damage output is overall quite minimal and its lag leaves a whiffed Leaf Blade very punishable.
The attack however goes further than Mythra’s and the hitboxes are not spread out as far making it harder for Grovyle to be punished by a projectile during the state. This move is an excellent horizontal recovery tool as well as a solid punishment tool to catch mistakes.
Up Special (Telekinesis): Celebi coats Grovyle in a psychic barrier and uses Telekinesis to lift him up from the ground. The direction of Grovyle cannot be angled and he will simply go straight up but not too far as his weight will eventually tire Celebi out and force him into freefall if he does not grab onto a ledge. However, if an opponent attacks Grovyle during this phase with a physical attack, Celebi will counterattack and burst the barrier sending back x1.4 of the damage dealt to Grovyle to the attacker.
If Celebi counters an opponent, Grovyle will not be sent into freefall and will gain one extra jump instead.
Down Special (Dig): Grovyle performs a flip similar to Sheik’s Bouncing Fish but instead of kicking, he will instead dive straight into the ground and jump out a set distance away in front where he dug into. At low percentages, a player hit by the dive will be launched along Grovyle’s path and will surely be hit by his rising attack. The rising attack can KO at higher percentages but it functions more of a punish move overall and can lead into further combos.
Final Smash: Future of Darkness
Grovyle creates a time-space portal which anyone nearby is forcibly dragged into. Proceeding this is a cinematic final smash cutscene where they land on a mountaintop of an empty world devoid of colour and life. Grovyle and Celebi both leap through and hurl Time Gears at the opponent launching them further towards Temporal Tower. Grovyle & Celebi then watch atop alongside Dusknoir as time begins to move again and the sun rises on a grateful universe.
The opponents are then hurled out of the portal in the actual match and take 50% damage. They are automatically KO’d at 110%.
Taunts
Side Taunt: Grovyle brushes his blades and Celebi floats in a circle around him.
Up Taunt: Grovyle says “Show me your strength,” and points forward.
Down Taunt: Grovyle jumps into a cautious stance reminiscent of the portrait for Special Episode 5.
Victory Animations
Victory Theme: The first 8 seconds of Job Clear from Explorers of Time & Sky sped up.
Victory 1: Grovyle crosses his arms while his eyes are closed. He opens his right eye and says with a determined tone, “Only you can change your fate.”
Victory 2: Celebi floats around the screen saying “With our power,” cheerfully followed up by a leaping Grovyle that finishes her sentence, “we can surely change the future.”
Victory 3: Grovyle faces away from the camera. He turns to the camera with a Time Gear in hand and tosses a Warp Orb at the ground, vanishing in a cloud of smoke. Celebi flies into view attempting to find him.
Finally, we will commence voting for our Pokemon Mystery Dungeon stage submissions! Please vote for your top two. Ranked voting is active. You may vote for your own for your second choice.Job #96: Grovyle & Celebi Moveset!
View attachment 313015View attachment 313020
First off I just want to say that I'm already extremely impressed with the other movesets, and wouldn't mind if those won over mine. I already thought Grovyle had potential, but after seeing these different movesets my desire to see him join the fray has increased. That being said, I thought I'd throw my hat into the ring and come up with a moveset as well. (Pokémon has rotted my brain too much to allow me not to)
Grovyle & Celebi will be fast fighters, with a high jump, average fall speed and will stand at around the same height as Mario. They will be able to wall jump as well as crawl (they do come from a dungeon crawler after all).
Celebi will be permanently present and will float next to Grovyle, with no hurtbox. I tried to get both of them to both attack in as many moves as possible to fully utilize the potential of a duo fighter such as these two. I'm not sure we'll be voting in another one, and their abilities compliment each other so well so it would be a shame not to. I also feel it captures the synergy of having a partner pokemon in PMD.
Normals:
Jab: Fury Cutter + Expanding Force
For Grovyle's basic Jab, he does two quick punches followed by a psychic blast from Celebi. If it is held down Grovyle will perform a flurry of green-yellow slashes like Captain Falcon or Bowser Jr's Jab, and end with Celebi's finisher when the button is released. Pretty standard for a jab. However, like in the mainline pokémon games, If Jab is used consecutively it will increase in percent dealt for every time use up to a 2x multiplier. It's essentially an inverse stale mechanic, however it resets if you use a move other than jab. I don't think this would be too overpowered as it's just a jab, but it's a neat little reference like Link Forward Smash Sword beams, or Piranha Plant's footstool damage.
Dash Attack: Quick Attack
Being one of Grovyle's few known moves in Explorers of Sky, I figure it should be in his moveset somehow. This move will function similarly to Pikachu and Pichu's recovery, which are both also quick attack, however it will have a lot less range and a hitbox. Grovyle will dash forward in an animation similar to Fox and Falco's Side Special, with an active hitbox the whole time. It has quite decent range, about the same as Meta Knight's dash, as well as decent kill power. Celebi will teleport and reappear where Grovyle dashes to during this move.
Forward Tilt: Standard Attack
The basic move from PMD, used to conserve PP, will be Grovyle's Forward tilt. The animation in the mystery Dungeon games for this move is choppy to say the least, but essentially Grovyle and Celebi will both lunge forward and back into place. It will deal 5% like in the Mystery Dungeon games, and have quite a low knockback at a low angle. It wouldn't be used for killing, but rather to set up combos or tech situations.
Up Tilt: Headbutt
Grovyle does a headbang motion, sending his head leaf in a whip like motion. It's a good anti air with quite a large hitbox, similar to Ridley's up tilt. His head also has a hit box like Wii Fit Trainer's Side Special. Celebi mimics the motion in front of Grovyle, but has much less range since she has no head leaf. it does much less damage as well, but serves to keep the hitbox not just above Grovyle.
Down Tilt: Grass Knot
Grovyle and Celebi both summon a Grass Knot in front of them. Similar hitbox style to Villager's Up Tilt. Like Falco's Down Tilt it sends virtually straight up and sets up for combos.
Smash Attacks:
Forward Smash: Leaf Blade
The tilts were more or less Grovyle with Celebi helping out, however I want to expand her involvement in the rest of the moveset. So for Leaf Blade, instead of simply being a slash from Grovyle, it will be a three hit move like the animation for the move in the mainline games. Grovyle will slash back and forth for two hits, and Celebi will fly between Grovyle and the opponent for the third hit. It will obviously be a relatively long move, similar to Mii Gunner's, but will deal heavy damage and knockback in return. Essentially a faster Cloud Side Special.
Leaf Blade Animation Reference: https://www.youtube.com/watch?v=JVra2axdjaE
Up Smash: Leaf Tornado + X-Scissor
Celebi summons a tornado of leaves around herself and Grovyle, which goes quite far up (less than Palutena's Up Smash though) and has hitboxes on the side as well. This is a multi hit, with a weak finishing hit, definitely not a kill move. However, there's a second part of this move. Grovyle will perform an upward X-Scissor during Celebi's Leaf Tornado. If the opponent is caught low enough in the tornado, then they will also be hit by Grovyle's X-Scissor which will be a kill move. It will have a sweet spot similar to Greninja's Up Smash, but will have quite a bit of start up and end lag.
Down Smash: Leaf Storm
Grovyle and Celebi will summon a storm of leaves, surrounding them on both sides, from head to toe. This acts similarly to Pyra's Neutral Special, being a multi hit, and racking up quite a large amount of damage before having moderate knockback.
Aerials:
Forward Aerial: High Stance Strong Attack + Zen Headbutt
Grovyle will perform a flip before following with two kick attacks similar to Sceptile's High Stance Strong Attack, finishing with Celebi Zen Headbutting them, with a heavy spike effect.
Sceptile High Stance Strong Attack: https://youtu.be/txS5X7PQPbc?t=63
Up Aerial: Slash
Grovyle does a quick upper slash, which has a similar hitbox and damage to a somersault kick, but with his arm blade. It has low knockback and end lag, making it an easy move to juggle and ladder with. Celebi sits this one out unfortunately, I couldn't think of any way to incorporate her.
Back Aerial: Dazzling Gleam
Celebi does a multi hit sparkling attack behind her, which finishes with a strong hit. Grovyle looks behind him, but doesn't attack himself.
Down Aerial: Ancient Power
Celebi will summon ancient rocks with her psychic powers below Grovyle, and Grovyle will kick them down. It will function similar to Mega Man's Down air, with it sending a projectile down that has a spike hitbox on the initial kick.
Neutral Aerial: Blast Seed
Grovyle eats a blast seed, causing a small explosion around him similar to Sephiroth's neutral air. Celebi disappears with a teleport similar to Mewtwo's air dodge, and Grovyle looks shocked, as in the game eating a Blast Seed inflicts self damage. A small amount of percent is dealt to the user as well.
Throws:
Grab: Telekinesis
Celebi uses Telekinesis to grab the opponent and hold them in the air. Since it's a psychic ability the grab range is quite large, however it's not all that fast.
Pummel: Headbutt (again)
Grovyle Headbutts the opponent while Celebi holds them in place. It was the most natural attack I could think off for a fighter who's not physically holding the opponent
Forward Throw: Magical Leaf + Razor Leaf
Celebi launches the opponent forward with her psychic abilities, and follows up with a stream of magical leafs at a close to 45 degree angle, similar to Mewtwo's forward throw. Grovyle also sends two razor leaves off from his arm blades, which are the final hit of the leaf stream. (He can't learn razor leaf but Sceptile has a similar projectile in Pokken)
Back Throw: Psychic
Celebi simply hurls the opponent backwards, again quite similarly to Mewtwo's back throw except its not a kill throw.
Up Throw: Teleport + Grassy Glide
The opponent is moved above grovyle, and Celebi hits the opponent to where she will teleport to, hitting them twice before Grovyle jumps up using Grassy Glide sending the opponent upward, with decent kill power. I'm not sure if that description makes sense, but I'm imagining it like a Dragon Ball fight where the opponent is launched, only for Celebi to appear where their trajectory is sending them before hitting them in the other direction. She does this twice, and Grovyle uses Grassy Glide straight up for the finisher.
Down Throw: Absorb
Grovyle uses Absorb, another one of the few moves he canonically uses in PMD and the opponent is send forward at an angle close to the ground, since the forward throw sends them at a steeper angle. Grovyle does heal a small amount but it's nothing substantial.
Specials:
Side Special: Bullet Seed / Leech Seed
Grovyle and Celebi's Side Special is Bullet Seed and Leech Seed. When held down, more seed will come out starting at 2, and ending at 5. These will function like Sceptile's Bullet Seed in Pokken. Grovyle will shoot down at an angle, and the Seeds will become lodged in the floor similar to Isabelle's Down Special. If the opponent walks over them, they will explode dealing relatively minor damage. having 5 of Isabelle's projectile out at one time would be somewhat OP, so they are clumped together, with 5 seeds having a larger hitbox than the 2 seeds. They will all be detonated at once, so the more seeds out will result in more damage being done to the opponent. Now that's Bullet Seed Explained, but what about Leech Seed? Well, when charging this move, if you input a left or right press, the charger of this move will switch from Grovyle to Celebi and instead of bullet Seed coming out, Leech Seed will. This Is identical in function, except it deals significantly less damage and Heals Grovyle & Celebi a fraction of that damage.
Bullet Seed and Leech Seed are iconic moves of Grovyle and Celebi, so when I saw how it function in Pokken I thought it would be cool to replicate in smash. It also represents the nature of avoiding the trap tiles in Mystery Dungeon which is neat.
Down Special: Treasure Bag
So far, other than most attacks being combo attacks with Grovyle and Celebi, this moveset has been pretty standard. However, this is where the gimmick comes in. Like Hero's Down Special, Grovyle & Celebi's Down Special will open the treasure bag menu from PMD over their stock profile. Unlike Hero's Menu, only one item will appear at a time, with it still being random each time. Additionally, instead of having to cancel out to get a new selection, you can input down to scroll to a new item in the bag. However, you can't scroll back up, so each scroll is a risk, as you may pass on a decent item only to get a worse item, or you can get just the item you need. You can scroll unlimited times, albeit with some frames between each scroll, however being hit will knock you out of the inventory. Grovyle will pull the treasure bag out from behind him during this animation and look through it. (It would be permanently out like in the anime, but no renders or official art include the treasure bag so this will have to work)
Like Hero's menu, this will also require a meter to use. This time it's the Belly Meter from PMD. It starts at 100, and every scroll of the inventory will decrease the amount of belly you have. I'm not sure what a balanced amount would be, but I'm thinking around 5 per scroll. Unlike Hero's MP bar, this will slowly decrease over time, not increase, to better mirror how it functions in the source game. The bar can be refilled by pulling Food from the inventory, which will be relatively common. If your Belly meter does reach zero, which will take quite a bit longer than Hero's bar does, you can use your neutral air to eat a blast seed to fill your belly meter by enough to pull one item. If its an apple or another food item that is pulled then you can eat it to refill your belly. If it's another item, eat another blast seed to try again. However, as mentioned earlier eating a blast seed will deal self damage so there's a price to letting you belly reach zero.
a sprite of the items you have available will appear above your belly meter, the same sprites from PMD, with up to 8 items being holdable at a time. If a new item is pulled when at your limit, the first item in your inventory will be replaced.
Here is a list of all the items available to be pulled.
Item Description Pull Rate (C>UC>R>L) Instant Consumption ItemsGrimy Food Restores Belly by 15 points, deals 5% poison damage Common Apple Restores Belly by 33 points Common Big Apple Restores Belly by 50 points Uncommon Golden Apple Restores Belly by 100 points Legendary Oran Berry Restores 5% Rare Sitrus Berry Restores 10% Legendary Chest randomly gives one item Rare Quick Seed Boosts Speed temporarily Rare Violent Seed Raises attack temporarily Rare Wonder Gummi Makes better items more common temporarily Legendary Storable ItemsStick Fast Projectile, low damage Common Silver Spike Fast Projectile, moderate damage Uncommon Gold Fang Faster projectile, High damage Rare Warp Orb Explained in Up Special Uncommon
I ultimately think this does a good job of representing the gameplay of PMD. The Scrolling is what you have to do when trying to find the right item, items are randomly generated per floor, and you have an inventory limit which is represented by both the 8 item limit and the fact that when you pass up on an item, you can't scroll back to it. I want it to feel like you're hunting through a mini dungeon (your menu) to get the right items for battle, just like in PMD. It also adds an element of stress with the ever ticking belly meter, which anyone who has played PMD can tell you it wouldn't be properly represented without some element of stress.
Neutral Special: Tossed Item
One of the Storable projectiles pulled from the treasure bag is thrown by Grovyle. If you have no items available then Grovyle will throw a Gravelrock, which travels slowly and does weak damage.
Up Special: Aerial Ace / Warp Orb
This is a pretty standard recovery, with grovyle dashing in the air using the move Aerial Ace. This range is pretty poor, somewhere between Falco and Wolf's recoveries. It can also be angled in any direction. Celebi warps and reappears where Grovyle ends up at the end of his recovery during this animation. This move has a single hit hit box on it as well, which is weak but still there.
However, If you have a Warp Orb from your Treasure bag, you will instead Teleport when using your Up Special, giving you intangibility and a recovery with a much larger range.
Final Smash:
Future of Darkness
Dusknoir appears in front of Grovyle and grabs any opponent and takes them through a time portal. They appear in the dark future, and are ravaged by Sableyes before Dialga performs a Roar of Time, dealing heavy damage and returning them to the present match. Its essentially the same as Peridot's final smash, but hey it's a fitting final smash. I was also considering Wigglytuff's Yoom Tah as a final smash, but that would be more fitting for you and your partner and less so for Grovyle. (Wiggly will hopefully get redemption as a pokeball mon)
Summary:
So that's my moveset! It was quite fun to come up with ways to reference as many moves as possible from both the mainline pokemon games, as well as the Mystery Dungeon games.
For the sake of allowing me to a make a list, I compiled all the named pokemon moves used by both Grovyle & Celebi:
Grovyle:
Fury Cutter
Quick Attack
Headbutt
Grass Knot
Leaf Blade
X-Scissor
Leaf Storm
Slash
Razor Leaf
Absorb
Grassy Glide
Bullet Seed
Aerial Ace
Celebi:
Expanding Force
Grass Knot
Leaf Tornado
Leaf Storm
Zen Headbutt
Dazzling Gleam
Ancient Power
Telekinesis
Magical Leaf
Psychic
Teleport
Leech Seed
My goal with this moveset was to approach it in the way that is most reminiscent of the Mystery Dungeon gameplay, similar to the way which Sakurai has implemented recent newcomers. The pokemon you play as still use their moves from the pokemon games, but frantic item management, managing belly, avoiding traps, and a healthy dose of RNG are all elements of Mystery Dungeon which I tried to represent in my moveset. His up air can also ladder kill which is somewhat of a reference to the idea that you climb the staircases in Mystery Dungeon, but I'll concede it's a bit of a stretch. I toyed around with a time travel mechanic and making Celebi more like Luma, but I felt like those were more plot elements and didn't represent the gameplay of PMD as well, which wasn't what I was going for.
On a somewhat still related note, Grovyle was my most wanted for this project, since I joined after my true most wanted Bandana Dee had already been voted on, so I just want to restate how pleased I am with his inclusion. It's been fun writing almost 6000 combined words between my initial submission for him and my moveset for him lol.
Thank you for reading!
Wigglytuff & Chatot (Pokémon Mystery Dungeon: Explorers of Time & Darkness) (Artwork: Pokémon Mystery Dungeon: Explorers of Sky) Class: Ace Type: Primary Shield, 3 Slots Effect: Hyper Smash Attack
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Armaldo & Igglybuff (Pokémon Mystery Dungeon: Explorers of Sky) Class: Advanced Type: Primary Shield, 2 Slots Effect: None
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Nuzleaf & Beheeyem (Pokémon Super Mystery Dungeon) Class: Advanced Type: Support Grab Effect: Trade-Off Attacks ↑, 1 Slot
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Spirit: Boltund Game Debut: Pokémon Sword/Shield Spirit Type: Primary Advanced Neutral Spirit Effect: Increased electrical attack Spirit Battle: Giant and Rules: The enemy has increased speed (Isabelle) The enemy’s Special Attacks are more powerful (Pikachu) Arena: Mushroom Kingdom U (Battlefield) OST: Battle Gym Leader (Sword/Shield) | |
Spirit: Hatenna Game Debut: Pokémon Sword/Shield Spirit Type: Primary Novice Neutral Spirit Effect: Increased PSI ability Spirit Battle: (Costume 4) Rules: The enemy prefers up specials and down specials The enemy can heal randomly Arena: Town and City OST: Battle: Gym Leader (Sword/Shield) |
Team Skull (Pokémon Mystery Dungeon: Explorers of Time & Explorers of Darkness) Class: Advanced Type: Primary Shield Effect: Poison Attack ↑
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The Kecleon Brothers (Pokémon Mystery Dungeon: Blue Rescue Team & Red Rescue Team) (Artwork: Pokémon Mystery Dungeon: Explorers of Sky) Class: Legend Type: Support Neutral Effect: Luck ↑↑
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Ah yes Team Skull from Pokemon Mystery Dungeon: Explorers of Sun and Moon.pmd kino (play it)
Team Skull (Pokémon Mystery Dungeon: Explorers of Time & Explorers of Darkness)
Class: Advanced
Type: Primary Shield
Effect: Poison Attack ↑
- Puppet Fighter: Jill (Purple), Sephiroth (Purple), Wario (Red)
- Stage: Green Greens
- Music Track: [Blank]
- Match: Stock (1)
- Conditions:
- The enemies (Jill & Sephiroth) prefer to Side Special
- The enemy (Wario) prefers to Neutral Special
View attachment 313448 The Kecleon Brothers (Pokémon Mystery Dungeon: Blue Rescue Team & Red Rescue Team) (Artwork: Pokémon Mystery Dungeon: Explorers of Sky)
Class: Advanced
Type: Support Neutral
Effect: Luck ↑
- Puppet Fighter: Greninja (Green), Greninja (Pink)
- Stage: The Great Cave Offensive
- Music Track: Stop! Thief!
- Match: Stock (1)
- Conditions:
- Certain items will appear in large numbers (Food)
The Night March (Pokemon Trading Card Game) Advanced, Neutral Fighters: Dark Kirby x4, Pichu x4, Meta Knight x4 Stage: Northern Cave Song: Luigi's Mansion (Brawl) Battle Conditions: With every foe defeated, those who remain get stronger. Foes are very frail Support, one slot, trade off attack | |
| Arceus & Dialga & Palkia GX (Pokemon Trading Card Game) Legend, Attack Fighters: Blue Fox (x1), Green Corrin x1 Stage: Gerudo Valley Song: Champion Theme (Sun / Moon) Conditions: Fox has a Killing Edge, attacks do more damage after awhile Support, 3 slots required, your opponent has one fewer stock |
Dusknoir (Pokemon Mystery Dungeon) (Pokémon Mystery Dungeon: Explorers of Time & Explorers of Darkness) Class: Ace Type: Primary Grab Slots: ⬡ Effect: Strong Throw
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Primal Dialga (Pokémon Mystery Dungeon: Explorers of Time & Explorers of Darkness) Class: Legendary Type: Primary Grab Slots: ⬡⬡⬡ Effect: Trade-Off Attacks↑
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