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Super Smash Bros. Infinite Project (Finally Finished!???)

Which title should we use?


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Adrianette Bromide

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Come on where are all da stageees? There's still the Wigglytuff Guild, Treasure Town, the Future of Darkness, many different dungeons.

Tbf Venus did say not everybody might be familiar with the series so if that is the case I understand.
 

Venus of the Desert Bloom

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Please keep in mind that Pokemon Mystery Dungeon stage submissions will close within a few hours. If you have yet to submit one, please do. Voting for the Grovyle & Celebi will also be closing so please get any last minute votes in.
 

PeridotGX

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1.Peridot
2.Krookodilian

Here's my stage:
Pokémon Mystery Dungeon: Explorers
Wigglytuff's Guild

View attachment 163886
Pokémon Mystery Dungeon: Explorers of Time/Darkness/Sky were DS games, and sequel to Red/Blue Rescue team. In it, Wigglytuff's Guild was basically home-base for most of the game, where you selected your mission, got some items, and where you ate and slept at night. The Smash version takes place on the exterior, with it almost being a clone of Unova Pokémon League, with two floating platforms and walls.

The stage's special gimmick is the Outlaw Notice Board! About 10-15 seconds into the match, Wigglytuff (Or Chatot if Jigglypuff is in play) writes a message on the board, being the crime and the bounty. Shortly afterwards, the thing accociated with it appears. They are...

Missing Item: A Substitute doll or similar appears on stage. If someone picks it up and holds it for 10 seconds, a random Pokémon appears, you give them the item, and they give you the reward, simple enough.

Missing Pokémon!: A Pokémon appears in a cage either on stage or flying above it. If you deal 30% damage to the cage, the Pokémon breaks free, walks to the door of the guild, and gives you the reward. Most of the Pokémon are taken from the Pokeball list, but there's also Azurill.

Defeat the Pokémon: A Pokémon appears that you need to defeat, it has 60 HP. Once defeated, a Pokémon appears from the guild and gives you the reward. Once again lots of the Pokémon are pulled from the Pokeballs, but Drowsee, Skunktank, Kabutops, and Dusknoir also appear.

You may have noticed that I haven't mentioned the rewards. They are...

Health Boost: You get thrown an Oran Berry from the Pokémon you helped. It heals you, but how much is dependent on what it is (Item: 20%, Missing is 35%, and Defeat is 50%).

Item: You get a random item from the Mystery Dungeon series. Some are the Blast Seed, which is a powerful explosive, the Warp Orb, which teleports you back on stage, and the Iron Thorn, which is a trap that deals a lot of damage

Partner Pokémon: Sometimes the Pokémon's reward... is itself! It helps you fight your enemies for about 30 seconds before despawning. This reward doesn't happen with item recovery missions.

Once cleared, Wigglytuff waits about 30 seconds to post a new thing. It's unlocked by either completeing classic mode with Pikachu (I wish Grovyle) or eating an apple as Jigglypuff.
 

Venus of the Desert Bloom

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Here are our moveset submissions for Grovyle & Shiny Celebi! We had many great submissions and the quality of each moveset have been drastically improving. We appreciate everyone who has submitted a moveset.

Paraster Paraster Submission
Adrianette Bromide Adrianette Bromide Submission
PeridotGX PeridotGX Submission
Krookodilian Krookodilian Submission

Please vote for your top two choices. Please read each one carrot and try to visualize how it would look in Infinite. Ranked Voting is active and you May vote for your own for Choice 1 or 2.

Job #97: Submit a Stage based on Pokemon Mystery Dungeon

While normally we jump straight into Misc content, we will actually be starting with adding a Stage based on any game in the Pokémon Mystery Dungeon spin-off series. The reason being is that (Shiny) Celebi’s involvement in the pair has yet to be decided to its rather difficult to predict how she could be incorporated into content like taunts and victory poses. So, instead, we will do the stage first instead of the misc content. Following voting for the moveset and results, we will then open it up to
Misc Content.

Please submit a stage based on any game from the PMD series. Please explain the following in your submission:
  1. Stage layout​
  2. Stage appearance​
  3. Any stage hazards​
  4. Any cameos​
  5. It’s appearance in Omega/Battlefield​
  6. And a reason why it should be included​
Pokémon Mystery Dungeon may largely be unfamiliar by some of us, including myself. You can read more about it here: https://en.m.wikipedia.org/wiki/Pokémon_Mystery_Dungeon

The following games are acceptable submissions:
  1. Blue/Red Rescue Team
  2. Explorers of Time/Explorers of Darkness
  3. Explorers of Sky
  4. Adventure Team (Released only in Japan)
  5. Gates to Infinity
  6. Super Mystery Dungeon
  7. Rescue Team DX

Other media including manga and anime cannot be incorporated as a stage a submission so please keep this in mind.
We will be continuing voting and submissions for a little while longer. Please get them in if you can.
 

Venus of the Desert Bloom

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Pokémon Mystery Dungeon Stage: Buried Relic


I know nothing of the series but when deciding on the stage, I wanted something that sounded both mysterious, ancient, and dungeon’y. That’s why I went with the location, Buried Relic. This place has 98-some levels so it has to be important! You also find the three Regis here as well. This location is found in Red/Blue Rescue, and Rescue Team DX.

Unlike many of the Pokemon stages, this one is located under the ground. It has cavernous feeling with three tiers composed of broad stone arches that span the stage. These arches can be destroyed thus preventing opponents to jump on it. There is a main stage platform surrounding by a bottomless pit. On either side are single towering structures that serve as smaller secondary stage platforms but these two can be destroyed. A well-placed strong attack can decimate the tower and cause it to collapse if it hits around the base thus causing anyone on it to fall down with it.

The Omega and Battlefield forms keeps the same texture for these structures but places the stage in front of the columns and arches which move back into the background.

Cameo Pokémon that appear include the Regis plus Regigigas, Shrifty, Sandshrew, Mawhile, Golbat, Gastly, Rhyhorn, Golem, Ninjala, and Machamp. Very rarely, Mew can be seen as well.
 

Venus of the Desert Bloom

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It seems we failed to announce the winners of the Adventure Mode gameplay! By quite the astounding number, the Subspace Emissary option took first place!


I’m going through our Adventure Mode plans though and see perhaps we could make our mode play like Subspace but also feel unique. There is a chance I may incorporate various aspects pulled from these submissions.

Secondly, here are the results from the Grovyle & Celebi moveset! It was extremely close! But looks like .....


... we will be doing a tiebreaker.

We will be adding a new poll for you to vote for: Adrianette or Krookodilian. Here is a refresher on which one is which.

Adrianette Bromide
Job 96:

Grovyle & Celebi Gear Up!
from the Pokemon series





First Appearance: Pokemon Mystery Dungeon: Explorers of Time & Darkness



Alts:
  • Shiny Grovyle / Regular Celebi
  • Mudkip / Pikachu
  • Wigglytuff / Chatot
  • Time Gears
  • Dusknoir / Sableye
  • Primal Groudon / Suicune
  • Primal/Dark Dialga / Palkia

Entrance Animation

Grovyle and Celebi appear from a portal akin to the ones from his home game.


Properties

Grovyle has a weight value of 81, a falling speed value of 1.8 and has a running speed of 2.32.

Grovyle can crawl, wall-cling and wall-jump.


Special Mechanics: Time Gears

Grovyle has access to five Time Gears he can use per stock to manipulate time. They are part of Grovyle’s neutral special. Once Grovyle uses up his Time Gear, he will not be able to regain them until he is KO’d just like Banjo & Kazooie’s Wonderwing attack.


Regular Attacks

Jab: Grovyle performs two slashes with his leaf blades.

Forward Tilt: Shoots out a leaf blade that bursts at closer range.

Up Tilt: A quick flip kick with a green leaf effect.

Down Tilt: A sliding kick attack that keeps Grovyle low profile.

Dash Attack: A sliding attack followed by an uppercut.


Aerials

Neutral Air: A twirl that finishes with Grovyle’s arms outstretched.

Forward Air: A scythe-like attack with Grovyle’s arm blades that spikes.

Back Air: An elbow bash-esque attack with Grovyle’s arm blades.

Up Air: A corkscrew twirl attack similar to Joker’s up air attack.

Down Air: Shots three small leaf blades beneath him.


Smash Attacks

Forward Smash: Holds a leaf blade in his hand and throws out a large reaching slash in front him leaving behind a green trail after it.

Up Smash: Grovyle ducks and then stabs upwards with a long glowing leaf blade and swings it behind him.

Down Smash: Two low-profile slashes around him. The first slash comes out where Grovyle was facing.


Grab/Throws

Grab: Grovyle swipes at the opponent. The grab has long range and Celebi aids him with the throws.

Pummel: Grovyle headbutts the foe repeatedly.

Forward Throw: Celebi shoots psychic projectiles at the opponent firing them away.

Back Throw: Grovyle runs the opponent against the ground and hurls them behind him.

Up Throw: Grovyle grabs the opponent with both arms and hurls them upwards.

Down Throw: Grovyle tackles the foe on the ground and Celebi fires a psychic projectile at them.


Special Attacks

Neutral Special (Time Gear):
For his neutral special, Grovyle wields the power of time. On his personage are five Time Gears, some of the most powerful artifacts in the entire world of Pokemon Mystery Dungeon. These gears were used to keep the flow of time in place. With five gears in hand, Grovyle and Celebi will use them to manipulate the flow of time during their battles in Super Smash Bros. With each usage of this special attack however uses up one Time Gear making it essential that you use them sparingly.

The attack has multiple properties and its simplest one is time reversal. Upon holding the special button, Grovyle will hold up the Time Gear and several afterimages will appear where Grovyle had been previously from the last 3 seconds. Grovyle will slowly go back through those afterimages until reaching the last point in time or letting go of the special. Grovyle will be completely invulnerable.

This can be used to not just recover off stage but completely mitigate an opponent’s attempt at edgeguarding. Grovyle can also attack and shield right out of travelling through time.

If the special button is lightly tapped, Grovyle will instead equip himself with the Time Gear as if it was an item. He can throw it like an item and the surrounding area it’s thrown at will be surrounded by a subspace bubble where time flows slower. Anyone that enters the bubble will be slowed down, including Grovyle.

If the item directly hits another player however, they will be affected with slowness exactly like Bayonetta’s Witch Time but it will not last as long as the bubble variant. This will give Grovyle the opportunity to rack up damage or perform a powerful smash attack for a KO. If a Time Gear is eaten, the foe will be slowed down for an even shorter amount of time.

When all Time Gears are depleted, the attack will fail if used and Grovyle will appear disappointed.



Side Special (Leaf Blade): Grovyle stands steady with the leaf blades on his arms glowing a brighter green colour. He then rushes forwards towards the opponent from several directions similarly to how Mythra’s Photon Edge works around six times. Several afterimages of Grovyle will also be left behind him. The attack’s strongest hit is its final one but the damage output is overall quite minimal and its lag leaves a whiffed Leaf Blade very punishable.

The attack however goes further than Mythra’s and the hitboxes are not spread out as far making it harder for Grovyle to be punished by a projectile during the state. This move is an excellent horizontal recovery tool as well as a solid punishment tool to catch mistakes.



Up Special (Telekinesis): Celebi coats Grovyle in a psychic barrier and uses Telekinesis to lift him up from the ground. The direction of Grovyle cannot be angled and he will simply go straight up but not too far as his weight will eventually tire Celebi out and force him into freefall if he does not grab onto a ledge. However, if an opponent attacks Grovyle during this phase with a physical attack, Celebi will counterattack and burst the barrier sending back x1.4 of the damage dealt to Grovyle to the attacker.

If Celebi counters an opponent, Grovyle will not be sent into freefall and will gain one extra jump instead.



Down Special (Dig): Grovyle performs a flip similar to Sheik’s Bouncing Fish but instead of kicking, he will instead dive straight into the ground and jump out a set distance away in front where he dug into. At low percentages, a player hit by the dive will be launched along Grovyle’s path and will surely be hit by his rising attack. The rising attack can KO at higher percentages but it functions more of a punish move overall and can lead into further combos.




Final Smash: Future of Darkness

Grovyle creates a time-space portal which anyone nearby is forcibly dragged into. Proceeding this is a cinematic final smash cutscene where they land on a mountaintop of an empty world devoid of colour and life. Grovyle and Celebi both leap through and hurl Time Gears at the opponent launching them further towards Temporal Tower. Grovyle & Celebi then watch atop alongside Dusknoir as time begins to move again and the sun rises on a grateful universe.

The opponents are then hurled out of the portal in the actual match and take 50% damage. They are automatically KO’d at 110%.




Taunts

Side Taunt: Grovyle brushes his blades and Celebi floats in a circle around him.

Up Taunt: Grovyle says “Show me your strength,” and points forward.

Down Taunt: Grovyle jumps into a cautious stance reminiscent of the portrait for Special Episode 5.


Victory Animations

Victory Theme: The first 8 seconds of Job Clear from Explorers of Time & Sky sped up.

Victory 1: Grovyle crosses his arms while his eyes are closed. He opens his right eye and says with a determined tone, “Only you can change your fate.”

Victory 2: Celebi floats around the screen saying “With our power,” cheerfully followed up by a leaping Grovyle that finishes her sentence, “we can surely change the future.”

Victory 3: Grovyle faces away from the camera. He turns to the camera with a Time Gear in hand and tosses a Warp Orb at the ground, vanishing in a cloud of smoke. Celebi flies into view attempting to find him.
Krookodilian
Job #96: Grovyle & Celebi Moveset!
View attachment 313015View attachment 313020

First off I just want to say that I'm already extremely impressed with the other movesets, and wouldn't mind if those won over mine. I already thought Grovyle had potential, but after seeing these different movesets my desire to see him join the fray has increased. That being said, I thought I'd throw my hat into the ring and come up with a moveset as well. (Pokémon has rotted my brain too much to allow me not to)

Grovyle & Celebi will be fast fighters, with a high jump, average fall speed and will stand at around the same height as Mario. They will be able to wall jump as well as crawl (they do come from a dungeon crawler after all).

Celebi will be permanently present and will float next to Grovyle, with no hurtbox. I tried to get both of them to both attack in as many moves as possible to fully utilize the potential of a duo fighter such as these two. I'm not sure we'll be voting in another one, and their abilities compliment each other so well so it would be a shame not to. I also feel it captures the synergy of having a partner pokemon in PMD.

Normals:
Jab: Fury Cutter + Expanding Force
For Grovyle's basic Jab, he does two quick punches followed by a psychic blast from Celebi. If it is held down Grovyle will perform a flurry of green-yellow slashes like Captain Falcon or Bowser Jr's Jab, and end with Celebi's finisher when the button is released. Pretty standard for a jab. However, like in the mainline pokémon games, If Jab is used consecutively it will increase in percent dealt for every time use up to a 2x multiplier. It's essentially an inverse stale mechanic, however it resets if you use a move other than jab. I don't think this would be too overpowered as it's just a jab, but it's a neat little reference like Link Forward Smash Sword beams, or Piranha Plant's footstool damage.

Dash Attack: Quick Attack
Being one of Grovyle's few known moves in Explorers of Sky, I figure it should be in his moveset somehow. This move will function similarly to Pikachu and Pichu's recovery, which are both also quick attack, however it will have a lot less range and a hitbox. Grovyle will dash forward in an animation similar to Fox and Falco's Side Special, with an active hitbox the whole time. It has quite decent range, about the same as Meta Knight's dash, as well as decent kill power. Celebi will teleport and reappear where Grovyle dashes to during this move.

Forward Tilt: Standard Attack
The basic move from PMD, used to conserve PP, will be Grovyle's Forward tilt. The animation in the mystery Dungeon games for this move is choppy to say the least, but essentially Grovyle and Celebi will both lunge forward and back into place. It will deal 5% like in the Mystery Dungeon games, and have quite a low knockback at a low angle. It wouldn't be used for killing, but rather to set up combos or tech situations.

Up Tilt: Headbutt
Grovyle does a headbang motion, sending his head leaf in a whip like motion. It's a good anti air with quite a large hitbox, similar to Ridley's up tilt. His head also has a hit box like Wii Fit Trainer's Side Special. Celebi mimics the motion in front of Grovyle, but has much less range since she has no head leaf. it does much less damage as well, but serves to keep the hitbox not just above Grovyle.

Down Tilt: Grass Knot
Grovyle and Celebi both summon a Grass Knot in front of them. Similar hitbox style to Villager's Up Tilt. Like Falco's Down Tilt it sends virtually straight up and sets up for combos.

Smash Attacks:
Forward Smash: Leaf Blade
The tilts were more or less Grovyle with Celebi helping out, however I want to expand her involvement in the rest of the moveset. So for Leaf Blade, instead of simply being a slash from Grovyle, it will be a three hit move like the animation for the move in the mainline games. Grovyle will slash back and forth for two hits, and Celebi will fly between Grovyle and the opponent for the third hit. It will obviously be a relatively long move, similar to Mii Gunner's, but will deal heavy damage and knockback in return. Essentially a faster Cloud Side Special.

Leaf Blade Animation Reference: https://www.youtube.com/watch?v=JVra2axdjaE

Up Smash: Leaf Tornado + X-Scissor
Celebi summons a tornado of leaves around herself and Grovyle, which goes quite far up (less than Palutena's Up Smash though) and has hitboxes on the side as well. This is a multi hit, with a weak finishing hit, definitely not a kill move. However, there's a second part of this move. Grovyle will perform an upward X-Scissor during Celebi's Leaf Tornado. If the opponent is caught low enough in the tornado, then they will also be hit by Grovyle's X-Scissor which will be a kill move. It will have a sweet spot similar to Greninja's Up Smash, but will have quite a bit of start up and end lag.

Down Smash: Leaf Storm
Grovyle and Celebi will summon a storm of leaves, surrounding them on both sides, from head to toe. This acts similarly to Pyra's Neutral Special, being a multi hit, and racking up quite a large amount of damage before having moderate knockback.

Aerials:
Forward Aerial: High Stance Strong Attack + Zen Headbutt
Grovyle will perform a flip before following with two kick attacks similar to Sceptile's High Stance Strong Attack, finishing with Celebi Zen Headbutting them, with a heavy spike effect.

Sceptile High Stance Strong Attack: https://youtu.be/txS5X7PQPbc?t=63

Up Aerial: Slash
Grovyle does a quick upper slash, which has a similar hitbox and damage to a somersault kick, but with his arm blade. It has low knockback and end lag, making it an easy move to juggle and ladder with. Celebi sits this one out unfortunately, I couldn't think of any way to incorporate her.

Back Aerial: Dazzling Gleam
Celebi does a multi hit sparkling attack behind her, which finishes with a strong hit. Grovyle looks behind him, but doesn't attack himself.

Down Aerial: Ancient Power
Celebi will summon ancient rocks with her psychic powers below Grovyle, and Grovyle will kick them down. It will function similar to Mega Man's Down air, with it sending a projectile down that has a spike hitbox on the initial kick.

Neutral Aerial: Blast Seed
Grovyle eats a blast seed, causing a small explosion around him similar to Sephiroth's neutral air. Celebi disappears with a teleport similar to Mewtwo's air dodge, and Grovyle looks shocked, as in the game eating a Blast Seed inflicts self damage. A small amount of percent is dealt to the user as well.

Throws:
Grab: Telekinesis
Celebi uses Telekinesis to grab the opponent and hold them in the air. Since it's a psychic ability the grab range is quite large, however it's not all that fast.

Pummel: Headbutt (again)
Grovyle Headbutts the opponent while Celebi holds them in place. It was the most natural attack I could think off for a fighter who's not physically holding the opponent

Forward Throw: Magical Leaf + Razor Leaf
Celebi launches the opponent forward with her psychic abilities, and follows up with a stream of magical leafs at a close to 45 degree angle, similar to Mewtwo's forward throw. Grovyle also sends two razor leaves off from his arm blades, which are the final hit of the leaf stream. (He can't learn razor leaf but Sceptile has a similar projectile in Pokken)

Back Throw: Psychic
Celebi simply hurls the opponent backwards, again quite similarly to Mewtwo's back throw except its not a kill throw.

Up Throw: Teleport + Grassy Glide
The opponent is moved above grovyle, and Celebi hits the opponent to where she will teleport to, hitting them twice before Grovyle jumps up using Grassy Glide sending the opponent upward, with decent kill power. I'm not sure if that description makes sense, but I'm imagining it like a Dragon Ball fight where the opponent is launched, only for Celebi to appear where their trajectory is sending them before hitting them in the other direction. She does this twice, and Grovyle uses Grassy Glide straight up for the finisher.

Down Throw: Absorb
Grovyle uses Absorb, another one of the few moves he canonically uses in PMD and the opponent is send forward at an angle close to the ground, since the forward throw sends them at a steeper angle. Grovyle does heal a small amount but it's nothing substantial.

Specials:
Side Special: Bullet Seed / Leech Seed
Grovyle and Celebi's Side Special is Bullet Seed and Leech Seed. When held down, more seed will come out starting at 2, and ending at 5. These will function like Sceptile's Bullet Seed in Pokken. Grovyle will shoot down at an angle, and the Seeds will become lodged in the floor similar to Isabelle's Down Special. If the opponent walks over them, they will explode dealing relatively minor damage. having 5 of Isabelle's projectile out at one time would be somewhat OP, so they are clumped together, with 5 seeds having a larger hitbox than the 2 seeds. They will all be detonated at once, so the more seeds out will result in more damage being done to the opponent. Now that's Bullet Seed Explained, but what about Leech Seed? Well, when charging this move, if you input a left or right press, the charger of this move will switch from Grovyle to Celebi and instead of bullet Seed coming out, Leech Seed will. This Is identical in function, except it deals significantly less damage and Heals Grovyle & Celebi a fraction of that damage.

Bullet Seed and Leech Seed are iconic moves of Grovyle and Celebi, so when I saw how it function in Pokken I thought it would be cool to replicate in smash. It also represents the nature of avoiding the trap tiles in Mystery Dungeon which is neat.

Down Special: Treasure Bag
So far, other than most attacks being combo attacks with Grovyle and Celebi, this moveset has been pretty standard. However, this is where the gimmick comes in. Like Hero's Down Special, Grovyle & Celebi's Down Special will open the treasure bag menu from PMD over their stock profile. Unlike Hero's Menu, only one item will appear at a time, with it still being random each time. Additionally, instead of having to cancel out to get a new selection, you can input down to scroll to a new item in the bag. However, you can't scroll back up, so each scroll is a risk, as you may pass on a decent item only to get a worse item, or you can get just the item you need. You can scroll unlimited times, albeit with some frames between each scroll, however being hit will knock you out of the inventory. Grovyle will pull the treasure bag out from behind him during this animation and look through it. (It would be permanently out like in the anime, but no renders or official art include the treasure bag so this will have to work)


Like Hero's menu, this will also require a meter to use. This time it's the Belly Meter from PMD. It starts at 100, and every scroll of the inventory will decrease the amount of belly you have. I'm not sure what a balanced amount would be, but I'm thinking around 5 per scroll. Unlike Hero's MP bar, this will slowly decrease over time, not increase, to better mirror how it functions in the source game. The bar can be refilled by pulling Food from the inventory, which will be relatively common. If your Belly meter does reach zero, which will take quite a bit longer than Hero's bar does, you can use your neutral air to eat a blast seed to fill your belly meter by enough to pull one item. If its an apple or another food item that is pulled then you can eat it to refill your belly. If it's another item, eat another blast seed to try again. However, as mentioned earlier eating a blast seed will deal self damage so there's a price to letting you belly reach zero.

a sprite of the items you have available will appear above your belly meter, the same sprites from PMD, with up to 8 items being holdable at a time. If a new item is pulled when at your limit, the first item in your inventory will be replaced.

Here is a list of all the items available to be pulled.
ItemDescriptionPull Rate (C>UC>R>L)
Instant Consumption Items
Grimy FoodRestores Belly by 15 points, deals 5% poison damageCommon
AppleRestores Belly by 33 pointsCommon
Big AppleRestores Belly by 50 pointsUncommon
Golden AppleRestores Belly by 100 pointsLegendary
Oran BerryRestores 5%Rare
Sitrus BerryRestores 10%Legendary
Chestrandomly gives one itemRare
Quick SeedBoosts Speed temporarilyRare
Violent SeedRaises attack temporarilyRare
Wonder GummiMakes better items more common temporarilyLegendary
Storable Items
StickFast Projectile, low damageCommon
Silver SpikeFast Projectile, moderate damageUncommon
Gold FangFaster projectile, High damageRare
Warp OrbExplained in Up SpecialUncommon

I ultimately think this does a good job of representing the gameplay of PMD. The Scrolling is what you have to do when trying to find the right item, items are randomly generated per floor, and you have an inventory limit which is represented by both the 8 item limit and the fact that when you pass up on an item, you can't scroll back to it. I want it to feel like you're hunting through a mini dungeon (your menu) to get the right items for battle, just like in PMD. It also adds an element of stress with the ever ticking belly meter, which anyone who has played PMD can tell you it wouldn't be properly represented without some element of stress.

Neutral Special: Tossed Item
One of the Storable projectiles pulled from the treasure bag is thrown by Grovyle. If you have no items available then Grovyle will throw a Gravelrock, which travels slowly and does weak damage.

Up Special: Aerial Ace / Warp Orb
This is a pretty standard recovery, with grovyle dashing in the air using the move Aerial Ace. This range is pretty poor, somewhere between Falco and Wolf's recoveries. It can also be angled in any direction. Celebi warps and reappears where Grovyle ends up at the end of his recovery during this animation. This move has a single hit hit box on it as well, which is weak but still there.

However, If you have a Warp Orb from your Treasure bag, you will instead Teleport when using your Up Special, giving you intangibility and a recovery with a much larger range.

Final Smash:
Future of Darkness

Dusknoir appears in front of Grovyle and grabs any opponent and takes them through a time portal. They appear in the dark future, and are ravaged by Sableyes before Dialga performs a Roar of Time, dealing heavy damage and returning them to the present match. Its essentially the same as Peridot's final smash, but hey it's a fitting final smash. I was also considering Wigglytuff's Yoom Tah as a final smash, but that would be more fitting for you and your partner and less so for Grovyle. (Wiggly will hopefully get redemption as a pokeball mon)

Summary:
So that's my moveset! It was quite fun to come up with ways to reference as many moves as possible from both the mainline pokemon games, as well as the Mystery Dungeon games.

For the sake of allowing me to a make a list, I compiled all the named pokemon moves used by both Grovyle & Celebi:
Grovyle:
Fury Cutter
Quick Attack
Headbutt
Grass Knot
Leaf Blade
X-Scissor
Leaf Storm
Slash
Razor Leaf
Absorb
Grassy Glide
Bullet Seed
Aerial Ace

Celebi:
Expanding Force
Grass Knot
Leaf Tornado
Leaf Storm
Zen Headbutt
Dazzling Gleam
Ancient Power
Telekinesis
Magical Leaf
Psychic
Teleport
Leech Seed

My goal with this moveset was to approach it in the way that is most reminiscent of the Mystery Dungeon gameplay, similar to the way which Sakurai has implemented recent newcomers. The pokemon you play as still use their moves from the pokemon games, but frantic item management, managing belly, avoiding traps, and a healthy dose of RNG are all elements of Mystery Dungeon which I tried to represent in my moveset. His up air can also ladder kill which is somewhat of a reference to the idea that you climb the staircases in Mystery Dungeon, but I'll concede it's a bit of a stretch. I toyed around with a time travel mechanic and making Celebi more like Luma, but I felt like those were more plot elements and didn't represent the gameplay of PMD as well, which wasn't what I was going for.

On a somewhat still related note, Grovyle was my most wanted for this project, since I joined after my true most wanted Bandana Dee had already been voted on, so I just want to restate how pleased I am with his inclusion. It's been fun writing almost 6000 combined words between my initial submission for him and my moveset for him lol.

Thank you for reading!​
Finally, we will commence voting for our Pokemon Mystery Dungeon stage submissions! Please vote for your top two. Ranked voting is active. You may vote for your own for your second choice.

Temporal Tower cashregister9 cashregister9
Mystery Dungeon Adrianette Bromide Adrianette Bromide
Wigglytuff’s Guild PeridotGX PeridotGX
Buried Relic Venus of the Desert Bloom Venus of the Desert Bloom
 
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Venus of the Desert Bloom

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I want to inform the thread that our April Direct will start with the Grovyle & Celebi trailer followed by related content.
 

Venus of the Desert Bloom

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Thanks for Krookodilian Krookodilian for going over the tallies! We are still waiting for the poll to finish but I’m going to call the stage now so we can start on Pokémon Spirit submissions.



By an overwhelming majority, PeridotGX PeridotGX ’s Wigglytuff’s Guild will be our next new stage and will represent both Pokèmon and its spin-off games! Thank you every for voting! Imagine seeing Wifglyuff’s Guild as the stage for the final match at Evo!

We will be opening up Spirit submissions for Pokemon, Pokemon Mystery Dungeon, and Pokemon spin-off games.
 
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Krookodilian

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As Venus announced, Pokemon Mystery Dungeon spirits submissions are now open! We will also be allowing pokemon and other pokemon spin off spirits. However due to how many pokemon spirits there already are, and how many could possibly be added we will be limiting non PMD spirits to two per person. Pokemon Mystery Dungeon spirits have no limit per person. Due to the nature of Pokemon Mystery Dungeon being a spin off, the spirit team has decided on a few guidelines to help submissions go smoothly:
  • If the mystery dungeon pokemon is part of a team, the team will be added as one spirit instead of all individually. For example, instead of adding Arbok, Weavile, and Drapion, we will instead include team AWD. This will decrease the number of spirits included and help make clear that these are mystery dungeon spirits and not just normal pokemon spirits. Other examples of characters that will be grouped include, Team Charm, Team Meanies, Team ACT, Wigglytuff & Chatot, Igglybuff & Armaldo, Expedition Society, the students from PSMD (Goomy, Deerling, Espurr, Pancham, and Shelmet), as well as others that make sense to be combined which aren't listed here.
  • If a pokemon mystery dungeon character is already included as a regular pokemon, such as Cresselia or Darkrai, their spirit battle and details must be unique from their regular pokemon spirit to be included. This mainly applies to individual characters, and not so much to the group spirits.
I would also like to add that pokemon spin off characters will be met with equal scrutiny as if they were submitted under a general spirit theme. this means that just because they have art and are from a pokemon spin off, they are not guaranteed inclusion. Keep in mind that spin offs are generally more obscure and less prominent, so that will be taken to account in the spirit approval process. If you want to know if we will accept a spirit before you spend time designing it, feel free to ask in the thread or discord first.

Finally, we will also be allowing Celeste spirits submissions due to its recent addition as a stage and universe. Madeline and Badeleine have already been added, so any duplicates of these will be rejected. Additionally, there are enough pieces of official art to where we will not be accepting characters from Celeste who only haves sprites.
 

Janx_uwu

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(I’ll put this in the correct spirit format once I get home)

Theo (Celeste)
Class: Primary Ace Defense
Slots: 3
  • Puppet fighter:ultinklingboy: (Green alt)
  • Match: 7:00 1 stock
  • Stage: Celeste Mountain
  • Conditions: Hostile Assist Trophies will appear (Yuri Kozukata).
 

Krookodilian

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1619898742898.png
1619898753756.png
Wigglytuff & Chatot (Pokémon Mystery Dungeon: Explorers of Time & Darkness) (Artwork: Pokémon Mystery Dungeon: Explorers of Sky)
Class: Ace
Type: Primary Shield, 3 Slots
Effect: Hyper Smash Attack
  • Puppet Fighter: Giant Jigglypuff (Default) & Tiny Falco (Green)
  • Stage: Wigglytuff's Guild
  • Music Track:
  • Match: Stock (1)
  • Conditions: Certain items will appear in large numbers (POW Block, Apples), The enemy gets a major stat boost when badly damaged (Jigglypuff)
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1619899227353.png
Armaldo & Igglybuff (Pokémon Mystery Dungeon: Explorers of Sky)
Class: Advanced
Type: Primary Shield, 2 Slots
Effect: None
  • Puppet Fighter: Giant Squirtle (Navy) & Tiny Jigglypuff (Default)
  • Stage: Great Cave Offensive
  • Music Track:
  • Match: Stock (1)
  • Conditions: Defeat the main fighter to win (Squirtle), The opponent favors neutral special (Squirtle), Hazard: Fog
1619899662527.png
Nuzleaf & Beheeyem (Pokémon Super Mystery Dungeon)
Class: Advanced
Type: Support Grab
Effect: Trade-Off Attacks ↑, 1 Slot
  • Puppet Fighter: R.O.B. x 3 (Green), Grovyle (Brown), Kirby (Shadow)
  • Stage: Smashville
  • Music Track:
  • Match: Stock (1)
  • Conditions: Reinforcements will appear after the main fighters are defeated (Grovyle), Reinforcements will appear after the main fighters are defeated (Kirby)
Leaving the music track blank as we have yet to add music for PMD.
 

BowserKing

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1619907106603.png
Spirit: Boltund
Game Debut: Pokémon Sword/Shield
Spirit Type: Primary Advanced Neutral
Spirit Effect: Increased electrical attack
Spirit Battle: Giant:ultpikachu: and:ultisabelle:
Rules: The enemy has increased speed (Isabelle)
The enemy’s Special Attacks are more powerful (Pikachu)
Arena: Mushroom Kingdom U (Battlefield)
OST: Battle Gym Leader (Sword/Shield)
1619907437383.png
Spirit: Hatenna
Game Debut: Pokémon Sword/Shield
Spirit Type: Primary Novice Neutral
Spirit Effect: Increased PSI ability
Spirit Battle::ultjigglypuff: (Costume 4)
Rules: The enemy prefers up specials and down specials
The enemy can heal randomly
Arena: Town and City
OST: Battle: Gym Leader (Sword/Shield)
 

Mr. Robotto

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pmd kino (play it)

team_skull.png
Team Skull (Pokémon Mystery Dungeon: Explorers of Time & Explorers of Darkness)
Class: Advanced
Type: Primary Shield
Effect: Poison Attack ↑
  • Puppet Fighter: Jill (Purple), Sephiroth (Purple), Wario (Red)
  • Stage: Green Greens
  • Music Track: [Blank]
  • Match: Stock (1)
  • Conditions:
    • The enemies (Jill & Sephiroth) prefer to Side Special
    • The enemy (Wario) prefers to Neutral Special
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The Kecleon Brothers (Pokémon Mystery Dungeon: Blue Rescue Team & Red Rescue Team) (Artwork: Pokémon Mystery Dungeon: Explorers of Sky)
Class: Legend
Type: Support Neutral
Effect: Luck ↑↑
  • Puppet Fighter: Greninja (Green), Greninja (Pink)
  • Stage: The Great Cave Offensive
  • Music Track: Stop! Thief!
  • Match: Stock (2)
  • Conditions:
    • Defeat the main fighter to win
    • The enemy tends to avoid conflict (1st Stock)
    • The enemy has increased attack power/defense/move speed (2nd Stock)
    • The enemy can unleash powerful critical hits at random (2nd Stock)
    • The enemy has super armor and is hard to launch or make flinch (2nd Stock)
    • The enemy's shield has extra durability (2nd Stock)
    • The enemy's FS Meter charges quickly (2nd Stock)
    • The enemy can instantly escape from movement-disabling moves (2nd Stock)
 
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Adrianette Bromide

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pmd kino (play it)

Team Skull (Pokémon Mystery Dungeon: Explorers of Time & Explorers of Darkness)
Class: Advanced
Type: Primary Shield
Effect: Poison Attack ↑
  • Puppet Fighter: Jill (Purple), Sephiroth (Purple), Wario (Red)
  • Stage: Green Greens
  • Music Track: [Blank]
  • Match: Stock (1)
  • Conditions:
    • The enemies (Jill & Sephiroth) prefer to Side Special
    • The enemy (Wario) prefers to Neutral Special
View attachment 313448The Kecleon Brothers (Pokémon Mystery Dungeon: Blue Rescue Team & Red Rescue Team) (Artwork: Pokémon Mystery Dungeon: Explorers of Sky)
Class: Advanced
Type: Support Neutral
Effect: Luck ↑
  • Puppet Fighter: Greninja (Green), Greninja (Pink)
  • Stage: The Great Cave Offensive
  • Music Track: Stop! Thief!
  • Match: Stock (1)
  • Conditions:
    • Certain items will appear in large numbers (Food)
Ah yes Team Skull from Pokemon Mystery Dungeon: Explorers of Sun and Moon.

:) they were there first, move it Guzma
 

PeridotGX

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I have no idea if these are allowed, but I had fun making them.
The Night March.png
The Night March (Pokemon Trading Card Game)
Advanced, Neutral
Fighters: Dark Kirby x4, Pichu x4, Meta Knight x4
Stage: Northern Cave
Song: Luigi's Mansion (Brawl)
Battle Conditions: With every foe defeated, those who remain get stronger. Foes are very frail

Support, one slot, trade off attack
Arceus & Dialga & Palkia GX - Pokemon | TrollAndToad
Arceus & Dialga & Palkia GX (Pokemon Trading Card Game)
Legend, Attack
Fighters: Blue Fox (x1), Green Corrin x1
Stage: Gerudo Valley
Song: Champion Theme (Sun / Moon)
Conditions: Fox has a Killing Edge, attacks do more damage after awhile

Support, 3 slots required, your opponent has one fewer stock
 

Adrianette Bromide

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477Dusknoir_PMD_Explorers.png
Dusknoir (Pokemon Mystery Dungeon) (Pokémon Mystery Dungeon: Explorers of Time & Explorers of Darkness)
Class: Ace
Type: Primary Grab
Slots: ⬡
Effect: Strong Throw
  • Puppet Fighter: Black King. K. Rool, Blue Mr. Game & Watch x6
  • Stage: Spear Pillar (Only Dialga will appear.)
  • Music Track: (Will edit after music submissions)
  • Match: Stock (1)
  • Conditions:
    • The enemy (King K. Rool) starts the battle with a Black Hole.
    • The enemy (King K. Rool) favors grabs and throws.
Primaldialgaart.png
Primal Dialga (Pokémon Mystery Dungeon: Explorers of Time & Explorers of Darkness)
Class: Legendary
Type: Primary Grab
Slots: ⬡⬡⬡
Effect: Trade-Off Attacks↑
  • Evolves from Dialga at Lv. 99

Fun fact of the day: Primal Dialga is known as Dark Dialga in Japan, NOT making them the first Primal form. Also the only artwork of Primal Dialga is very low res so pretend we have access to Chunsoft's super secret vault of official assets.
 
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