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Super Smash Bros. Infinite Project (Finally Finished!???)

Which title should we use?


  • Total voters
    22
  • Poll closed .
Status
Not open for further replies.

Krookodilian

Smash Ace
Joined
Oct 18, 2020
Messages
566
Location
Texas
Spirit Event: Metroid
the long anticipated Metroid Dread comes out next Friday, so in the upcoming week Metroid spirits will be eligible to be submitted! While at first it may seem like it makes more sense to start the event when the game actually comes out, those who will submit Metroid spirits will likely be too busy playing Dread to submit any spirits, so we decided to start it now.

Metroid Other M Gallery Concept Art is allowed for the art source, as two spirits already use it. The only regulation so far is that Dread spirits can't be submitted yet, both for spoiler purposes, and the fact that there isn't any material to reference in the spirit battles yet lol. (Ignore the frame one E.M.M.I. Spirit). Rest assured, the job will stay open long enough so that Dread spirits can be submitted.

Another game coming out next week is NASB, and while we won't be submitting any Nick spirits, we will be allowing for certain video game series to be submitted from, ones which mirror shows included in NASB. Metroid is the only series open right now, but stay tuned for the NASB themed spirit announcements.

Per usual, here's one to start us off:
Proteus Ridley (Metroid: Samus Returns)
Class: Legend ★★★★
Type: Primary Grab, 2 Slots
Effect: Metal & Giant
  • Puppet Fighter: Giant Meta Ridley (Default)
  • Stage: SR388
  • Music Track: Meta Ridley Theme
  • Match: HP (300)
  • Conditions: You have an ally assist Trophy (Metroid), The enemy has increased Physical Attack, The enemy gets a stat boost at critical damage
 

Wario Wario Wario

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I've been planning my next Spirit event if I ever get chosen to host one to be "gross-out", but it seems the Nick event should cover that base, heh. My second choice was late 70s/early 80s arcade anyway.
 

Mr. Robotto

Smash Ace
Joined
Jan 20, 2019
Messages
631
Location
The Mayship
Indie Assist Trophy
The Knight (Hollow Knight)
glfhmvw4h5z41.png
Such as Shovel Knight, The Knight will be fully modelled in 3D and have all animations, like his walking and jumping animations for example, lifted from his home game, Hollow Knight!

Once The Knight gets summoned, he can perform multiple actions. He will be very flexible, as he can not only dash on the ground, but mid-air as well, albeit only once per jump. Here is his movelist as an Assist Trophy.

Attack/MechanicReference
Nail Slash:
Either when jumping, running or even standing still, The Knight can deliver fast and swift swordslashes to players. As aforementioned, they are fast, although a bit weak in knockback and damage, only dealing 4% per slash. When he damages an enemy, he gains 11 SOUL from them, which he not only uses to conjure his many spells, but this actually heals him over time as well. So the more hits he get, the more difficult he is to defeat!
SOUL:
Anytime the Knight stands still or uses one of his spells, a circular meter that fills up with white liquid, revealing two eye holes and giving the meter the appearance of a face, shows up above him. This signifies how much SOUL the Knight has. The Knight starts out with 33 SOUL, which only consists 1/3rd of the meter. This meter fills up by him attacking players with his Nail on the battlefield, and drains when he gets attacked or uses one of his abilites. While this bit is not representative of the actual game, for gameplay purposes in Infinite, this meter also signifies the Knight's health, as when it empties, he is defeated. His death animation from Hollow Knight will then follow shortly after.

While in his homegame these would normally have a cost of 33, in Infinite, all of the Knight's spells have a SOUL cost of 22.
Soul_Meter.png
Vengeful Spirit:
The Knight launches a projectile that goes through the entire screen and passes through the players, which deals 15% damage. The projectile passes through invulnerable parts of an enemy, such as shields.​
Vengeful_Spirit (1).png
Desolate Dive:
The Knights slams into the ground, creating a shockwave that spreads out and up. The dive deals 15% damage, while the shockwave deals 20%. In any case, the knockback is high.​
Desolate_Dive.png
Howling Wraiths:
The Knight releases a wave of energy in an arc around and above the Knight, dealing 3 hits. If all hits connect, this deals the most damage, 45% (with each hit dealing 15%), and inflicts the highest knockback.​
Howling_Wraiths.png
 
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D

Deleted member

Guest
Big fan of this thread! Have been following for a while but I want to try and join in.


Mariam (Bloodstianed):

Mariam has become a fairly popular character, with her game receiving multiple spin offs and her making guest appearances in other games and media. When summoned, she will dash around the stage, similar assist trophies like Grey Fox and Alucard, performing moves and spells from her game.
 

GolisoPower

Smash Master
Joined
Sep 17, 2017
Messages
4,345
1633111751770.png
Dachora
Origin: Super Metroid
:starman: :starman: Support, 1 Slot
Effect: Jump ++
Opponent: :ultpit:
Stage: SR388
Rules:
  • Timed match (30 Seconds)
  • The opponent likes to evade battles
  • The opponent has increased jumping capability
  • Defeat the main fighter to win
1633112229564.png
Draygon
Origin: Super Metroid
:starman: :starman: :starman: Attack Primary, 3 Slots
Effect: Gooey Bomb Equipped
Opponent: Giant :ultkrool:
Stage: Deepsea Metro
Rules:
  • Gooey Bombs spawn in the match.
  • Reinforcements occasionally spawn (Tiny :ultkrool:)
  • The opponent occasionally gains higher jumps.
  • Defeat the main fighter to win.
 

airConditioner

Smash Ace
Joined
Sep 27, 2014
Messages
746
Location
SMCU Express
pokeball
Olaf (Advance Wars) (Artwork: Game Boy Wars 1 + 2)
Category: Primary
Type: Shield
Class: Ace ★★★
Ability: Ice Attack ↑
  • Puppet Fighter: Ice Climbers
  • Stage: Summit
  • Music Track: Eagle's Theme
  • Match: Stock
  • Conditions:
    • Unchanged from Ultimate
Hachi (Advance Wars)
Category: Primary
Type: Attack
Class: Ace ★★★
Ability: Jump ↑
  • Puppet Fighter: Captain Falcon
  • Stage: Halberd
  • Music Track: Eagle's Theme
  • Match: Stock
  • Conditions:
    • Unchanged from Ultimate
Sensei (Advance Wars 2: Black Hole Rising)
Category: Support
Type: Shield
Class: Ace ★★★
Ability: Up Special ↑
  • Puppet Fighter: King K. Rool [Orange]
  • Stage: Hakurei Shrine
  • Music Track: Andy's Theme
  • Match: Stock
  • Conditions:
    • The enemy's Up Special has increased power after a while
    • The enemy has increased attack power
    • The enemy prefers to avoid combat
Hawke (Advance Wars 2: Black Hole Rising)
Category: Primary
Type: Grab
Class: Ace ★★★
Ability: Lifesteal
  • Puppet Fighter: Robin [Blue]
  • Stage: Crossfire
  • Music Track:
  • Match: Stock
  • Conditions:
    • The enemy's melee blows will heal them when they hit
    • The enemy will have increased attack power and defense after a while
Lash (Advance Wars 2: Black Hole Rising)
Category: Support
Type: Attack
Class: Advanced ★★
Ability: Sticky Floor Immunity
  • Puppet Fighter: Stylist
  • Stage: Crossfire
  • Music Track:
  • Match: Stock
  • Conditions:
    • Hazard: Sticky Floor
    • The enemy has increased attack power and move speed
    • The enemy's shield has extra durability
Flak (Advance Wars 2: Black Hole Rising)
Category: Support
Type: Grab
Class: Novice ★
Ability: Ramblin' Evil Mushroom Equipped
  • Puppet Fighter: Wario [Brown]
  • Stage: Shopping District, Taiping Street
  • Music Track:
  • Match: Stock
  • Conditions:
    • Certain items will appear in large quantities [Food (meat)]
    • The enemy has decreased attack power
    • The enemy can unleash powerful critical hits at random
am2r (am2r)
Category: Fighter
Class: OHHH YEAHHH ★★★★★★★★★★★★★★★★★★★★★★★★
  • the enemy will be sniped in the head by nintendo [metroid]
Zazabi (Metroid Fusion)
Category: Primary
Type: Neutral
Class: Advanced ★★
Ability: Jump ↑
  • Puppet Fighter: Isaac
  • Stage: SR388
  • Music Track: Sector 1
  • Match: Stock
  • Conditions:
    • The enemy has increased jump power
    • The enemy deals damage while falling
    • The enemy loves to jump
Rundas (Metroid Prime 3: Corruption)
Category: Primary
Type: Shield
Class: Ace ★★★
Ability: Ice Attack ↑
  • Puppet Fighter: Sora [Timeless River]
  • Stage: Frigate Orpheon
  • Music Track: Rundas Battle Theme
  • Match: Stock
  • Conditions:
    • Hostile Assist Trophies will appear [Kula Diamond]
    • The enemy prefers Neutral Specials
    • Gravity is reduced [Lucas]
Sylux (Metroid Prime Hunters)
Category: Primary
Type: Attack
Class: Ace ★★★
Ability: Lifesteal
  • Puppet Fighter: Mii Gunner 1232[Sylux fit]
  • Stage: Frigate Orpheon
  • Music Track: Celestial Archives
  • Match: Stock
  • Conditions:
    • Hazard: Zap Floor
    • The enemy's melee blows will heal them when they hit
    • The enemy prefers Down Specials
 
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Mushroomguy12

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Messages
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Location
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Job #177

Madeleine (Celeste)



Madeleine would boost into opponents on the stage to knock them off, using her powers from her home game. She can hit opponents with boosts in 8 different directions as well like in her home game, occasionally snacking on a Strawberry during her idle animations. Celeste is a critically acclaimed indie title released on most modern platforms that won numerous awards. An Assist Trophy would be a good complement to the stage we added.
 
Last edited:

Venus of the Desert Bloom

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So a couple of things….I messed up our voting lol. For our Legendaries, I left open 3 spaces. I only meant to keep one open as we had only 3 submissions. Mythical s were fine so I’m redoing them as I felt results were schewed. I’m going to be putting the voting at the top of the thread.

Second, here is the results of the Mythical Pokemon voting!

NameTotal Votes
Magearna0
Hoopa1
Diancie 1
Melmetal3

The gigantic and heavy Melmetal will be joining the roster of Pokémon and will be our final one to be shown off in this showcase.

Third, we will be jumping into voting for our Assist Trophy! Here are the submissions! Thank you everyone for submitting content!


Freddy Fazbear (five nights of snop dog)

The screen is covered by a loud jumpscare. That's it. No damage dealt, just an obnoxious distraction.
View attachment 332281
Ori & Sein:

The titular character from the Metroidvania series developed by Moon Studios, Ori is a character that has seen some surprising rise in Smash requests, even moreso after both games came to the Switch.

In Smash, Ori will mainly take from his Blind Forest incarnation, where he is joined by Sein, who can attack for him using Spirit Flame, a three-projectile combo attack. Ori himself can also use Bash to bounce off enemies and projectiles to move around, Stomp to hurtle to the ground and deal damage from above, or Light Burst to throw a grenade of light in front of himself that explodes after a set period of time.
Resubmitting Hat Kid.
Job 177

Zagreus



Zagreus is the main character of the game Hades. Hades quickly rose to popularity due to the devs prolific background with games like Bastion and Transistor and also because the game is just incredibly fun and you should totally play it if you like roguelikes.

In Infinite Zagreus will run around and attack using the various weapons seen in Hades.

The Stygian Blade: Zagreus will do a three hit sword combo
Eternal Spear: Zagreus throws the spear a long distance
Shield Of Chaos: Zagreus will charge up a shield bash and dash forward dealing big damage. While charging all projectiles will be reflected off the shield
Heart Seeking Bow: Zagreus shoots a cone of arrows in front of him
Twin Fists Of Malphon: Zagreus does a very powerful uppercut
Adamant Rail: Zagreus shoots a powerful grenade.

Right before Zagreus leaves he throws out a bottle of Ambrosia, which would just be a reskinned Fairy Bottle.

If Zagreus is KO'd his defeat animation is reminiscent of his Death animation in Hades
View attachment 332290
sans(Undertale)
He ain't bad to bone, just a very laid-back skeleton who likes to be your friend as long as your doing the right thing. If not then you might get on his bad side which isn't great.

When sans spawns he stands their and explains a speech relating to how you'll die(similar to the beginning of his fight) before displaying his one glowing blue eye indicating he's going to give you "one" bad time.

For Infinite: Sans will randomly throw someone forward away from the stage attempting to launch them away(anyone with a high percent of damage will be KO'd off the stage).

he will also summon a field of bones from the ground or a large bone poll which knocks fighters back.

He'll also summons The Gaster Blasters from two different sides which deal a good ton of damage. He is unable to get hit since he zooms around the stage to keep himself from getting hit, though this can exhausted him to the point where he can't dodge quickly(landing one hit will ultimately KO him similar to the end of his boss fight).

After about 15 seconds of chaos, Sans will get exhausted and then say one last friendly line saying he was just having some fun, raise his hands up and makes a wink with his left eye. before he leaves sans make one last bad pun.
Indie Assist submittion:
Alien Hominid (Alien Hominid)


When summoned, runs and jumps around the Stage and shoots with his ray gun at enemies. When its close to Player, it bites their head off and makes players stunned or Reverse their Controls. Also, for some reason it can abduct Players to death. Remember, you can escape from Tractor Beams when you're lower than blast zone, but when you're up to KO, you cant escape it.
He can be KOed.

Inclusion of Alien Hominid has the Reason, because he could represent everyone's favorite Flash Game Website called Newgrounds with its subsidiary Behemoth in this Game. Also he could act like Fun Assist that shoots at enemies or Bites their head off to make it more fun at gameplay if you're playing with Items. Also, if you like Alien Hominid, then I respect your opinion.
Indie Assist Trophy
The Knight (Hollow Knight)
View attachment 332329
Such as Shovel Knight, The Knight will be fully modelled in 3D and have all animations, like his walking and jumping animations for example, lifted from his home game, Hollow Knight!

Once The Knight gets summoned, he can perform multiple actions. He will be very flexible, as he can not only dash on the ground, but mid-air as well, albeit only once per jump. Here is his movelist as an Assist Trophy.

Attack/MechanicReference
Nail Slash:
Either when jumping, running or even standing still, The Knight can deliver fast and swift swordslashes to players. As aforementioned, they are fast, although a bit weak in knockback and damage, only dealing 4% per slash. When he damages an enemy, he gains 11 SOUL from them, which he not only uses to conjure his many spells, but this actually heals him over time as well. So the more hits he get, the more difficult he is to defeat!
SOUL:
Anytime the Knight stands still or uses one of his spells, a circular meter that fills up with white liquid, revealing two eye holes and giving the meter the appearance of a face, shows up above him. This signifies how much SOUL the Knight has. The Knight starts out with 33 SOUL, which only consists 1/3rd of the meter. This meter fills up by him attacking players with his Nail on the battlefield, and drains when he gets attacked or uses one of his abilites. While this bit is not representative of the actual game, for gameplay purposes in Infinite, this meter also signifies the Knight's health, as when it empties, he is defeated. His death animation from Hollow Knight will then follow shortly after.

While in his homegame these would normally have a cost of 33, in Infinite, all of the Knight's spells have a SOUL cost of 22.
Vengeful Spirit:
The Knight launches a projectile that goes through the entire screen and passes through the players, which deals 15% damage. The projectile passes through invulnerable parts of an enemy, such as shields.​
Desolate Dive:
The Knights slams into the ground, creating a shockwave that spreads out and up. The dive deals 15% damage, while the shockwave deals 20%. In any case, the knockback is high.​
Howling Wraiths:
The Knight releases a wave of energy in an arc around and above the Knight, dealing 3 hits. If all hits connect, this deals the most damage, 45% (with each hit dealing 15%), and inflicts the highest knockback.​
Big fan of this thread! Have been following for a while but I want to try and join in.


Mariam (Bloodstianed):

Mariam has become a fairly popular character, with her game receiving multiple spin offs and her making guest appearances in other games and media. When summoned, she will dash around the stage, similar assist trophies like Grey Fox and Alucard, performing moves and spells from her game.
Job #177

Madeleine (Celeste)



Madeleine would boost into opponents on the stage to knock them off, using her powers from her home game. She can hit opponents with boosts in 8 different directions as well like in her home game, occasionally snacking on a Strawberry during her idle animations. Celeste is a critically acclaimed indie title released on most modern platforms that won numerous awards. An Assist Trophy would be a good complement to the stage we added.
In list form…

  • Freddy Fazbear (FNaF)
  • Ori (Ori and the Will of the Wisps)
  • Hat Kid (Hat in Time)
  • Zangreus (Hades)
  • sans (Undertale)
  • Alien Hominid (Alien Hominid)
  • The Knight (Hollow Knight)
  • Mariam (Bloodstained)
You can go here for voting! And it’s correct this time!
 

Commander_Alph

Smash Lord
Joined
Mar 20, 2019
Messages
1,792
1633135078624.png
Mystery Creature (Metroid: Other M)
Category: Support
Type: Shield
Class: Ace ★★★
Ability: Stats ↑ ↑ after Eating

Evolved from Little Birdie
1633135165424.png
MB (Metroid: Other M)
Category: Support
Type: Grab
Class: Advanced ★★
Ability: PSI Attack ↑

Summon:
  1. Mother Brain's Core
  2. 2x Support spirit
1633137743572.png
Kihunter (Super Metroid)
Category: Support
Type: Attack
Class: Advanced ★★
Ability: Jump ↑
  • Puppet Fighter: Ridley 10x (Green)
  • Stage: Brinstar
  • Music Track:
  • Match: Stock
  • Conditions:
    • You have decreased defense
1633138104650.png
Metroid Prime (Metroid Prime)
Category: Primary
Type: Attack
Class: Ace ★★★
Ability: Electric Attack ↑
  • Puppet Fighter: Dark Samus 3x
  • Stage: Frigate Orpheon
  • Music Track:
  • Match: Stock (1)
  • Conditions:
    • The enemy is invisible after a little while
    • The enemy is hard to flinch
 
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Venus of the Desert Bloom

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Job #178: Submit an Assist Trophy of a Nintendo series not yet represented by Character or Stage
This assist trophy is not limited by minor content such as items, music, or spirits. We will be looking to add a Nintendo-based first party character as our next Assist Trophy. Here are further requirements:
  • It must be a character, not a minor character or enemy
  • It must be a first party Nintendo.
  • It must not be from a series already represented in Smash
  • It can’t be a series that has an assist rep already

Possible inclusions include characters such as Mach Rider, T-Rex (Fossil Fighters), Ring Fit Trainer, Lip, The Amazon, Mike Jones, Euden, Chibi-Robo, Ayumi Tachibana, Goku, Captain Rainbow, etc.

As always, please include what the character does in battle and why the character should be included.
 
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GolisoPower

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Messages
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1633140216205.png

Notte the Fairy (Dragalia Lost):
The mascot of Dragalia Lost, Notte is a plucky little fairy who for the most of the game's lifespan, was basically emotional support and a morale booster. Come Early 2021, and Notte essentially got an upgrade:
1633140303998.png

In Part 2 of Chapter 18, Notte gained access to change into a more human-sized form and even fights alongside the main cast at one point! So in Smash Bros, she is equipped with a dagger which she uses to chase down opponents and attack with weak, yet quick strikes. Occasionally, Notte will either curl into a spiky pink ball Sonic style and fly around the stage for a bit with Faerie Punishment, or summon a lingering tornado that deals damage over time to opponents inside with Faerie Illusion. If Notte gets to half her HP or lands enough hits, she will go even further beyond:
1633140509634.png

Through the power of Metamorphosis, Notte becomes even bigger, her size being equivalent to Rathalos, and her dagger becomes a huge sword. While in this state, she will fly slower, but will deal a more powerful three-hit sword combo. Occasionally, Metamorphosis Notte will stab the sword into the earth and summon a large tornado around her with Faerie Circlet, or perform a mighty circular slash around her with Faerie Glory.

When she's done with her role as an Assist Trophy, Notte will revert back to her much smaller fairy form and wave the audience goodbye before flying off.
 

Venus of the Desert Bloom

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OK. Second question: can I submit a second AT to go along with a series that already has an AT? Tamagon with Devil for example.
Just new franchises that doesn’t have an assist trophy rep. I’m going to alter the original post.

I’ve had a long day and I’m going to bed. I have to wake up in five hours so I’m heading in. Any further question please direct them to another member of the leadership team :)
 
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Wario Wario Wario

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Just new franchises that doesn’t have an assist trophy rep. I’m going to alter the original post.
sad jinbe hours

The Kid Johnson
CAB3BEC8-351C-4363-99F2-07E942981684.jpeg

To clear up the elephant in the room: as far as we know, Tin Star is a Nintendo IP. The Pickford Bros' website lists Nintendo as the "client" for the game, and the manual for Tin Star lists it as co-owned between Ninty and Software Creations - Software Creations was merged into Acclaim, who went bankrupt years later. While they did sell off many of their IPs, I can find no info of the Tin Star IP being one of them.

Now anyway, let's talk Kid. As a ruthless bandit of the Black Oil Gang, The Kid Johnson is quite possibly the most powerful and undeniably the most annoying AT in the game - he will rapidly shoot three-way bullets from his gun while running away from any foes who get too close. Those bullets go far and deal great damage and knockback - however, he can be KO'd pretty quickly if reached... at a cost: Tin Star's Code of Good Guy Rules don't take kindly to putting babies in harm's way, so if you KO him a book of the rules will slap you harshly on the head - this deals no knockback, but a whooping 42% damage AND Flower!

Why should The Kid Johnson be added? Because he's a robot baby with a gun. That's it really, but it's also kinda cool to have an AT with a slight morality system.
 
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chocolatejr9

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Messages
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Well, this one is probably gonna be the weirdest one, just saying that now.

New Assist Trophy from unrepped IP: John Raimi (Geist)
John_Raimi.png


John Raimi is the main protagonist of the video game Geist (and because this is a slight point of contention, yes Nintendo owns the IP). An anti-terrorist sent to infiltrate a corrupt organisation, John's spirit is seperated from his body, and must now possess various objects and enemies in order to bring this menace to an end. When summoned, John will do something I don't think many Assist Trophies do: he'll interact with any items around him and "possess" them, making them active without a user. The Cukko summons other Cukkos unprovoked, the Super Curry becomes a living batch of flames, etc..

As for why John... to be honest, I wanted a character from one of Nintendo's more weird and obscure games, to see if we can bring new life and awareness to something that has been forgotten. And I bet an Assist Trophy like this could stick out for a LOT of players...
 

cashregister9

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Esna (Ever Oasis)



Esna once spawned will gently fly around in the background and give the user a Water shield that causes the user to slowly regenerate health and makes the user immune to fire attacks. Esna will also summon water geysers that launch opponents upwards and waves that push opponents to the side.
 
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Misc. Assist Trophy submittion:
Mr. Skipper (Sky Skipper)


When Summoned via Assist Trophy, he flies above the Stage and drops Bombs on Players, when Bombs Exploded on Enemies, they got in Cages, stunned. They can breakout from Cage, but they still got hit by Bombs and caught in Cages.

He can't be Harmed or Koed.

The Inclusion of Assist Sounds fun, which imagine guy in Biplane flying over stage and starts to bomb the Battlefield. He could represent Nintendo's Arcade Golden Age and he was unrepresented in Smash until now as Assist. Mr. Skipper is main character of this Arcade game, which is eligible for Assist Job.
 
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Jomosensual

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Unrepped 1st part AT:

Snowboarder(1080 Snowboarding)


1633182952348.jpeg


The Snowboarder would function close to how the Excitebiker would. The Snowboarder would appear with various mountains and hills for it to ramp off of, hitting players and causing both knockback and damage to anyone who it comes into contact with.
 
D

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Pious Augustus

Pious Augustus is a major antagonist from the Gamecube horror game, Eternal Darkness. He was once a great Centurion solider beofre he was corrupted by the dark magic of the ancients. When summoned, he will walk around the stage, stalking and attacking fighters before disappearing. He can be KO'ed
 

Venus of the Desert Bloom

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Ayumi Tachibana
Famicon Detective Series
When she appears, she will investigate for evidence which consists of her walking around the stage, inspecting, pondering with a thought cloud, and occasionally finding evidence. Dealing damage to opponents during this time further “increases” the evidence and proof found. Finally, at the end of her Assist Trophy, she will present her findings by saying “I think I unraveled the mystery!” which causes a lightbulb thought bubble to explode upwards and deal any damage to opponents. The damage dealt is determined by just how many damage the summoner deals out to the other opponents during the investigation period.
 

Mushroomguy12

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Job #178

Mike Jones (Startropics Series)





Startropics is one of the most underrepresented 1st Parties in Smash, barely managing to get any representation throughout the games outside of a mention in Chronicle. Mike Jones will use his yo-yo to hit opponents on the stage when summoned, as well as occasionally use a baseball bat for his attacks.
 
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Venus of the Desert Bloom

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Here are the reaults of both the Legendary Voting and the Assist Trophy voting! Based on the above poll…

Urshifu wins with 8 votes!
Yveltal gained 7 votes and Thundurus had 3 votes! Urshifu will join Zacian and Zamenta as a Gen VIII Pokemon.

Here's the results of the Assist Trophy voting…


Name3 Points2 Points1 PointTotal
Freddy2 (6)2 (4)111
Ori1 (3)3 (6)211
Hat Kid1 (3)3 (6)110
Zangreus1 (3)003
sans2 (6)1 (2)210
Alien Hominid1 (3)014
The Knight3 (9)1 (2)314
Mariam1 (3)1 (2)38
Madeleine2 (6)2 (4)010

With that, the brave and silent The Knight from Hollow Knight will serve as our indie Assist Trophy!

I’ll get our next voting down in just a little bit so please check back for the form when posted!
 

Venus of the Desert Bloom

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View attachment 332469
Notte the Fairy (Dragalia Lost):
The mascot of Dragalia Lost, Notte is a plucky little fairy who for the most of the game's lifespan, was basically emotional support and a morale booster. Come Early 2021, and Notte essentially got an upgrade:
View attachment 332470
In Part 2 of Chapter 18, Notte gained access to change into a more human-sized form and even fights alongside the main cast at one point! So in Smash Bros, she is equipped with a dagger which she uses to chase down opponents and attack with weak, yet quick strikes. Occasionally, Notte will either curl into a spiky pink ball Sonic style and fly around the stage for a bit with Faerie Punishment, or summon a lingering tornado that deals damage over time to opponents inside with Faerie Illusion. If Notte gets to half her HP or lands enough hits, she will go even further beyond:
View attachment 332471
Through the power of Metamorphosis, Notte becomes even bigger, her size being equivalent to Rathalos, and her dagger becomes a huge sword. While in this state, she will fly slower, but will deal a more powerful three-hit sword combo. Occasionally, Metamorphosis Notte will stab the sword into the earth and summon a large tornado around her with Faerie Circlet, or perform a mighty circular slash around her with Faerie Glory.

When she's done with her role as an Assist Trophy, Notte will revert back to her much smaller fairy form and wave the audience goodbye before flying off.
sad jinbe hours

The Kid Johnson
View attachment 332539
To clear up the elephant in the room: as far as we know, Tin Star is a Nintendo IP. The Pickford Bros' website lists Nintendo as the "client" for the game, and the manual for Tin Star lists it as co-owned between Ninty and Software Creations - Software Creations was merged into Acclaim, who went bankrupt years later. While they did sell off many of their IPs, I can find no info of the Tin Star IP being one of them.

Now anyway, let's talk Kid. As a ruthless bandit of the Black Oil Gang, The Kid Johnson is quite possibly the most powerful and undeniably the most annoying AT in the game - he will rapidly shoot three-way bullets from his gun while running away from any foes who get too close. Those bullets go far and deal great damage and knockback - however, he can be KO'd pretty quickly if reached... at a cost: Tin Star's Code of Good Guy Rules don't take kindly to putting babies in harm's way, so if you KO him a book of the rules will slap you harshly on the head - this deals no knockback, but a whooping 42% damage AND Flower!

Why should The Kid Johnson be added? Because he's a robot baby with a gun. That's it really, but it's also kinda cool to have an AT with a slight morality system.
Well, this one is probably gonna be the weirdest one, just saying that now.

New Assist Trophy from unrepped IP: John Raimi (Geist)
View attachment 332477

John Raimi is the main protagonist of the video game Geist (and because this is a slight point of contention, yes Nintendo owns the IP). An anti-terrorist sent to infiltrate a corrupt organisation, John's spirit is seperated from his body, and must now possess various objects and enemies in order to bring this menace to an end. When summoned, John will do something I don't think many Assist Trophies do: he'll interact with any items around him and "possess" them, making them active without a user. The Cukko summons other Cukkos unprovoked, the Super Curry becomes a living batch of flames, etc..

As for why John... to be honest, I wanted a character from one of Nintendo's more weird and obscure games, to see if we can bring new life and awareness to something that has been forgotten. And I bet an Assist Trophy like this could stick out for a LOT of players...
Esna (Ever Oasis)



Esna once spawned will gently fly around in the background and give the user a Water shield that causes the user to slowly regenerate health and makes the user immune to fire attacks. Esna will also summon water geysers that launch opponents upwards and waves that push opponents to the side.
Misc. Assist Trophy submittion:
Mr. Skipper (Sky Skipper)


When Summoned via Assist Trophy, he flies above the Stage and drops Bombs on Players, when Bombs Exploded on Enemies, they got in Cages, stunned. They can breakout from Cage, but they still got hit by Bombs and caught in Cages.

He can't be Harmed or Koed.

The Inclusion of Assist Sounds fun, which imagine guy in Biplane flying over stage and starts to bomb the Battlefield. He could represent Nintendo's Arcade Golden Age and he was unrepresented in Smash until now as Assist. Mr. Skipper is main character of this Arcade game, which is eligible for Assist Job.
Unrepped 1st part AT:

Snowboarder(1080 Snowboarding)


View attachment 332506

The Snowboarder would function close to how the Excitebiker would. The Snowboarder would appear with various mountains and hills for it to ramp off of, hitting players and causing both knockback and damage to anyone who it comes into contact with.

Pious Augustus

Pious Augustus is a major antagonist from the Gamecube horror game, Eternal Darkness. He was once a great Centurion solider beofre he was corrupted by the dark magic of the ancients. When summoned, he will walk around the stage, stalking and attacking fighters before disappearing. He can be KO'ed

Ayumi Tachibana
Famicon Detective Series
When she appears, she will investigate for evidence which consists of her walking around the stage, inspecting, pondering with a thought cloud, and occasionally finding evidence. Dealing damage to opponents during this time further “increases” the evidence and proof found. Finally, at the end of her Assist Trophy, she will present her findings by saying “I think I unraveled the mystery!” which causes a lightbulb thought bubble to explode upwards and deal any damage to opponents. The damage dealt is determined by just how many damage the summoner deals out to the other opponents during the investigation period.
Job #178

Mike Jones (Startropics Series)





Startropics is one of the most underrepresented 1st Parties in Smash, barely managing to get any representation throughout the games outside of a mention in Chronicle. Mike Jones will use his yo-yo to hit opponents on the stage when summoned, as well as occasionally use a baseball bat for his attacks.
Here are the submissions in list form. Thank you to everyone who submitted content!

Notte the Fairy (Dragalia Lost)
Kid (Tinstar)
John Raimi (Geist)
Esna (Ever Oasis)
Mr Skipper (Sky Skipper)
Snowboarder (1080 Snowboarding)
Pious Augustus (Eternal Darkness)
Ayumi Tachibana (Famicon Detective)
Mike Jones (Star Tropics)

Please use this form for voting!

Job #179: Submit a First Party Villain Assist Trophy

This assist trophy job will be including one of the main or sub-villains of a first party franchise. You can find the full assist trophy to ensure your submission has been taken list on the front page. If you aren’t sure, please contact the leadership team. This character should be the villain of a given game or franchise. When submitting, please include the character and franchise they are from plus, if applicable, the game they are the villain in.

In order to be eligible, it must be from a franchise that’s repped by a character or stage.
 

Yiptap

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This may be a stretch, but I'll try anyway...

Job 179: Pyoro
Villanous Role: WarioWare Get It Together
Traits: Stretchy Tounge, Flight, A Love for Beans


As an Assist Trophy, Pyoro would walk around the stage, stretching his tongue at fighters and then spitting them out, launching them. Pyoro is able to be K.O.ed, though I doubt anyone would do that to Pyoro : )
 

GolisoPower

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Job 179:
1633273233839.png

Kraid (Metroid)

A recurring boss of the series, Kraid is a kaiju-sized Space Pirate that had disappeared from the franchise for a bit before making a reappearance in Dread. When summoned, the camera will zoom out like it does with the Flyswatter Assist Trophy, and Kraid will trudge on-screen from the side. Kraid has a few attacks: he will swipe his claw to throw a destructible projectile, or shoot one of his three belly spikes at the stage, which serve as platforms when not fired. Like in Metroid Zero Mission, Kraid has a weak spot in his mouth, which he exposes when he either gets hit in the head with a really powerful attack or manages to kill a player. When killed, he will sink into the bottom of the stage and continuously explode.
 
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First Party Assist Trophy submittion:
Tatanga (Super Mario)

Villainous role:
Super Mario Land as Final Boss and Super Mario Land 2 as Boss.
Traits: Spaceship Control and Mischevious planning.

When Summoned via Assist Trophy, he floats over stage and shoots the Bullets from sides to sides like in Original Super Mario Land. He even can dash at Opponents with high speed that knock players to Blast Zone or stun sometimes.
He can be Harmed or KOed by Ranged Attacks like Projectiles.
His Assist Incarnation is based on OG Super Mario Land game.

Inclusion of this Assist is actually about Revival of most Forgotten Character in Mario Series, Tatanga would be cool if he was in Smash again, but as Assist. He doesn't do so much, so I can include him as Assist. He could fun Assist for the Game like if you play with your Friends on 8-player Smash with Items and you can let anybody don't Evade his Bullets or his painful airdash. He could even represent SML in Assist form.
 
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Wario Wario Wario

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Yokuba and Salsa (Mother 3)

Better known to us Gaijins as "Fassad", Yokuba commands Salsa to do his bidding from the background. Salsa will try to attack fighters half-heartedly - whenever you hit back he'll be electrocuted, hurting anyone nearby - including the hitter, but not Yokuba's summoner. Every hit makes the electrocution range bigger - when Salsa is KO'd there'll be a giant explosion of electricity.
 

Venus of the Desert Bloom

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Job 179:
View attachment 332664
Dragaux (Ring Fit Adventure)


The main antagonist of Ring Fit Adventure, Dragaux won fans the world over since his reveal. In Smash, he will do one of three attacks:
  • Arm Exercise: Dragaux's skin will turn red as he does a random arm exercise before a giant red fist erupts from in front of him, rising upwards and dealing heavy damage.
  • Leg Exercise: Dragaux will turn blue as he does a thigh press or some other leg exercise before a giant blue foot falls from the sky, meteor smashing anyone in the air and burying anyone on the ground.
  • Core Exercise: Dragaux will turn yellow and crunch his abdominal muscles for a bit before a buff yellow torso erupts from his body and flies forwards, dealing damage and hitting anyone in its path.
Hi GolisoPower. The prompt indicated the villain assist trophy should be from a franchise represented by either a stage or character; which Ring fit is not. For this prompt, he is ineligible. Should we add the series before launch, then we can revisit this.
 

GolisoPower

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Hi GolisoPower. The prompt indicated the villain assist trophy should be from a franchise represented by either a stage or character; which Ring fit is not. For this prompt, he is ineligible. Should we add the series before launch, then we can revisit this.
There's a new Assist now. You should check it out!
 
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