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Super Smash Bros. Infinite Project (Finally Finished!???)

Which title should we use?


  • Total voters
    22
  • Poll closed .
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cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
9,512
I got 2 sports spirits here

Axo (Fortnite: Battle Royale) Sport: Basketball
Category: Support
Type: Defense
Class: Novice
Ability: Beastball equipped
  • Puppet Fighter: Isaac: Gray Alt
  • Stage: Boxing Ring
  • Music Track: Love Rap
  • Match: 1 stock
  • Conditions:
    • Item: Soccer ball
    • the enemy likes to taunt
Brawlers (Knockout City) Sport: Dodgeball
(The art itself would isolate the characters from the effects
Category: Primary 1 slot
Type: Attack
Class: Advanced
Ability: Throwing item damage up
  • Puppet Fighter: 3 Mii Brawlers
  • Stage: Boxing Ring
  • Music Track: Love Rap
  • Match: 1 stock
  • Conditions:
    • The enemy starts the battle with a beast ball
    • The enemies strength with throwing items is increased
    • the enemy likes to jump
 
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Jomosensual

Smash Champion
Joined
Aug 13, 2018
Messages
2,014
Not really sure which Impa design is the best to use so I'll ignore that for now. I like the idea of her being slightly slower but more powerful version of Sheik personally for her play style
 

Commander_Alph

Smash Lord
Joined
Mar 20, 2019
Messages
1,792
Tidus (Final Fantasy X)
Class: Advanced ★★
Type: Primary Attack, 2 Slot
Effect: Smash Attack ↑
Puppet Fighter: Cloud (Brown)
Stage: Wuhu Island (Beach)
Match: Stock (1)
Conditions:
  • The enemy has increased speed
  • You have decreased speed
Wakka (Final Fantasy X)
Class: Novice ★
Type: Support Attack, 1 Slot
Effect: Foot Attack ↑
Puppet: Crash Bandicoot
Stage: Tortimer Island
Match: Stock (1)
Conditions:
  • The enemy kick and knee strike have increased power
  • The enemy favors air attack
  • Item Appears (football)
They play Blitzball which is consider a sport in the FF universe
 
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GolisoPower

Smash Master
Joined
Sep 17, 2017
Messages
4,397
1627875246578.png
Candyman (Lethal League)
Class: :starman: :starman:
Type: Support, 1 Slot
Effect: Soccer Ball Spawn
Puppet Fighter: :ultwiifittrainerm:
Stage: Flat Zone X Omega
Match: Stock (1)
Conditions:
  • Soccer Balls spawn.
  • The enemy prefers to use Side Special.
  • Defeat the main fighter to win.
The game itself is practically dodgeball.
 
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Venus of the Desert Bloom

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Alright, based on what users have stated as well as where the Leadership Team is leaning, we will be going with Impa's Skyward Sword design as they largely lines up with her appearance with Sheik and Skyward Sword's more recent port. That being said, there is also a desire to keep Impa not solely confined to the Skyward Sword motif but transcends that by incorporating content from other iterations.

Based on what I have seen, it seems like Impa would benefit most with a combination between Dark Samus and Lucina, a character whose attacks are the same as Sheik's but has different appearance properties while also having different attributes.

With that in mind, we will be conducting a new job pertaining to identifying what these special visuals would be which would accompany particualr moves. How can we spice of Sheik's moves to feel more like Impa but still retain their original intention?

Impa Moveset Submission: Adapt Sheik's Moves to Fit More with Impa
These moves can be normal or specials. We aren't asking for entirely new moves; just to reimagine her attacks to fit more with Impa's design philosophy. This can include content not only from Skyward Sword but also from other games such as Hyrule Warriors series and Ocarina of Time.

When submitting aesthetic/property changes to attacks, please properly identify which attack will be adjusted.

When submitting character attributes changes contrary to Shiek, please explain what would be different and any logical reasoning to incorporate this change (i.e. make Impa has less traction due to her lithe and lighter frame, give her better dodges).

Finally, Impa will be keeping the Final Smash, Shiekah Dance.
 

GolisoPower

Smash Master
Joined
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Messages
4,397
Impa Side Special:

Flashbang:
This is a slower version of the Burst Grenade that Impa uses to her advantage. The difference in effect is also apparent, as she deals 9.5% damage as opposed to Sheik's 14.6%, but in turn, anyone facing the explosive will be immediately stunned, as though they were hit with Mewtwo's Disable. Being directly in the blast radius, meanwhile, will stun regardless of orientation. However, the stun doesn't affect airborne opponents, and being inside the blast will simply launch them. You would think she was using a Deku Nut on a trigger with this, and she just might be.

Impa Down Special:

Swooping Falcon:
Impa's own leaping kick functions the same as Sheik's Bouncing Fish, but as the name implies, there's a different thing going for her. At the apex of the move's jump arc, Impa gains a wicked burst of speed that can catch opponents off guard. This does, however, sacrifice Sheik's ability to trigger early, so Swooping Falcon is a committal special.

These two Specials would give her a uniqueness from Sheik that gives Impa a playstyle that requires tighter timing but yields a satisfying payoff. Although there is no rule that says an imitation cannot defeat the original, it could be argued that Impa is much more skilled than Sheik at Sheikah arts. I believe these two to play into that philosophy splendidly.
 

Krookodilian

Smash Ace
Joined
Oct 18, 2020
Messages
566
Location
Texas
Sports Spirits

Mega Mushroom (New Super Mario Bros.) Sport: Tennis (Main Gimmick in Mario Tennis: Ultra Smash
Class: Ace ★★★
Type: Support Neutral
Effect: Giant, 2 Slots
  • Puppet Fighter: Giant Mario (Brown)
  • Stage: Golden Plains
  • Music Track: Main Theme (New Super Mario Bros.)
  • Match: Stock (1)
  • Conditions: Certain Items will appear in large numbers (Super Mushroom), The enemy deals damage upon contact
1627863416086.png
Tiny Kong (Donkey Kong 64) (Artwork: Super Mario Sluggers) Sport: Baseball
Class: Ace ★★★
Type: Support Grab
Effect: Easier Dodging, 1 Slot
  • Evolve from the Tiny Kong (Young) Spirit

The Current Tiny Kong Spirit is now called Tiny Kong (Young), and is Advanced
Super Team (Super Mario Strikers) Sport: Soccer
Class: Novice ★
Type: Primary Attack, 0 Slots
Effect: Foot Attack ↑
  • Puppet Fighter: R.O.B x10 (Grey)
  • Stage: Pokémon Stadium
  • Music Track: Kingdom Stadium: Night
  • Match: Stock (1)
  • Conditions: Certain items will spawn in large numbers (Soccer Ball), The enemy has increased speed
Hawlucha (Pokémon X & Y) Sport: Wrestling
Class: Advanced★★
Type: Attack Support
Effect: Air Attack ↑, 1 Slot
  • Puppet Fighter: Incineroar (Orange)
  • Stage: Magicant (For Flying Man)
  • Music Track: Wild Battle (Pokémon X & Y)
  • Match: Stock (1)
  • Conditions: The enemy has reduced gravity, the enemy has increased aerial attacks, The enemy favors neutral air
1627864927610.png
Golfer & Mandrill (Rhythm Heaven Fever) Sport: Golf
Class: Advanced ★★
Type: Primary Attack, 2 Slots
Effect: Battering Items ↑
  • Puppet Fighter: Daisy (Red), Barista (Black), Tiny Diddy Kong (Orange)
  • Stage: Green Hill Zone
  • Music Track: Game Select 1 (Rhythm Heaven Fever)
  • Match: Stock (1)
  • Conditions: The enemy favors Side Smash (Daisy), The enemy favors Forward Throw (Barista)
1627876460321.png
Cheer Readers (Rhythm Heaven Fever) Sport: Cheerleading
Class: Novice ★
Type: Support Neutral
Effect: Stamina ↑, 1 Slot
  • Puppet Fighter: Barista x12 (Blue)
  • Stage: Garreg Mach Monastery
  • Music Track: Game Select 1 (Rhythm Heaven Fever)
  • Match: Stock (1)
  • Conditions: The enemy favors Up Air,
1627865020397.png
Wario (Mario Golf: Super Rush) (Mario Golf: Super Rush) Sport: Golf
Class: Ace ★★★
Type: Primary Attack, 1 Slot
Effect: Impact Run
  • Puppet Fighter: Wario (Default)
  • Stage: Wild Area
  • Music Track: World Tour
  • Match: Stock (1)
  • Conditions: The enemy has increased speed, The enemy has a sudden Final Smash
1627865412461.png
Waluigi (Mario Golf: Super Rush) (Mario Golf: Super Rush) Sport: Golf
Class: Advanced ★★
Type: Primary Grab, 2 Slots
Effect: Speed ↑
  • Puppet Fighter: Waluigi (Tennis Outfit)
  • Stage: Wuhu Island
  • Music Track: Mario Tennis / Mario Golf
  • Match: Stock (1)
  • Conditions: The enemy favors down Special, The enemy favors Down Throw
Disco Kid (Punch-Out!! (Wii)) Sport: Boxing
Class: Novice ★
Type: Support Grab
Effect: Easy Rhythm, 1 Slot
  • Puppet Fighter: Waluigi (Blue Tennis)
  • Stage: Boxing Ring
  • Music Track: Minor Circuit (Remix)
  • Match: Stamina (120)
  • Conditions: The enemy has increased speed, The enemy loves to taunt
1627874305362.png
Aran Ryan (Super Punch-Out!! (SNES)) (Artwork: Punch-Out!! (Wii)) Sport: Boxing
Class: Novice ★
Type: Support Attack
Effect: Luck ↑, 1 Slot
  • Puppet Fighter: Ken (Purple)
  • Stage: Boxing Ring
  • Music Track: World Circuit Theme
  • Match: Stamina (120)
  • Conditions: The enemy loves to jump, The enemy has increased fist and elbow attacks, The enemy loves to grab
1627875015084.png
Referee (Punch-Out!! (Arcade)) (Artwork: Punch-Out!! (Wii)) Sport: Boxing
Class: Ace ★★★
Type: Support Neutral
Effect: Chance of Double Final Smash, 2 Slots
  • Puppet Fighter: Kazuya (White Suit)
  • Stage: Boxing Ring
  • Music Track: World Circuit Theme
  • Match: HP (10), Timed (0:10)
  • Conditions: Defeat the enemy before the time limit runs out
1627875672344.png
Glass Joe (Title Defense) (Punch-Out!! (Wii)) Sport: Boxing
Class: Advanced ★★
Type: Primary Neutral, 2 Slots
Effect: Initial Damage 30 %
  • Enhance from the Glass Joe Spirit
1627875498551.png
King Hippo (Title Defense) (Punch-Out!! (Wii)) Sport: Boxing
Class: Ace ★★★
Type: Support Shield
Effect: Shield Durability ↑, 1 Slot
  • Evolve from the King Hippo spirit

The Current King Hippo spirit is reduced to Advanced
1627877166277.png
Oceana Louvier (Endless Ocean: Blue World) Sport: Scuba diving
Class: Novice ★
Type: Support Shield
Effect: Swimmer, 1 Slot
  • Puppet Fighter: Marin (Yellow), Squirtle x2 (Blue)
  • Stage: Wuhu Island (Boat Phase)
  • Music Track: Wii Sports Resort
  • Match: Stock (1)
  • Conditions: Defeat the Main Fighter to win
Reasonings:
Mega Mushroom: Prominent Mario power-up that lends itself to a easy spirit effect
Tiny Kong: This design was used in Smash 4 for her trophy, and makes an easy evolvable spirit
Super Team: Mario Chargers has spirits of Petey and Waluigi for some reason, but is strangely missing the original character with art from the game
Hawlucha: Pretty Iconic pokemon, with even Ash having one
Golfer & Mandrill and Cheer Readers: Most Rhythm Heaven mini games make for fun spirit battles, and its sports related. Only didn't submit them with Barista due to time
Wario & Waluigi (Super Rush): Mario and Luigi have Tennis Aces spirits, and with Wario and Waluigi being marketed heavily for Super Rush it makes sense for these two to get the spirits this time
Punch-Out Spirits: Added the remaining characters with art from the wii installment, as well as two title defense versions of prominent characters.
Oceana Louvier: Endless Ocean is a nintendo IP which has zero representation in smash so shes here to fix that. Scuba can be considered a sport by some

Some other series which sports spirits can be pulled from are Wave Race and 1080 snowboarding which I'll probably do some if noone else does.
 

Commander_Alph

Smash Lord
Joined
Mar 20, 2019
Messages
1,792
1627883089976.png
Strike Man (Mega Man 10) Sport: Baseball
Class: Advanced ★★
Type: Support Attack
Effect: Instadrop, 1 Slots
  • Puppet Fighter: R.O.B (Famicom)
  • Stage: KOF Stadium
  • Music Track:
  • Match: Stamina (40HP)
  • Conditions:
    • You are easy to launch
    • Items appear (Beastball)
    • Stamina Battle
1627883741449.png
Tundra Man (Mega Man 11) Sport: Ice Skating
Class: Advanced ★★
Type: Support Shield
Effect: Water & Ice Attack ↑, 1 Slots
  • Puppet Fighter: R.O.B (Famicom)
  • Stage: Spear Pillar ( Ω )
  • Music Track:
  • Match: Stock (1)
  • Conditions:
    • The floor is slippery
    • Hostile Assist Trophy will appear (Kula)
    • The enemy favors Dash Attack
      • Strong Wind are in effect
Mark Evans (Inazuma Eleven) Sport: Football
Class: Ace ★★★
Type: Primary Defense
Effect: Toss & Meteor, 1 Slots
  • Puppet Fighter: Isaac
  • Stage: KOF Stadium
  • Music Track:
  • Match: Stock (1)
  • Conditions:
    • The enemy favor grabs and throws
    • The enemy is hard to launch
      • Items appeared (football)
pngkey.com-afro-samurai-png-6300591.png
Mike Haggar (Saturday Night Slam Masters) (Artwork: Final Fight the Shadaloo CRI artwork is optional if you want to match that with Cody's SF appearance) Sport: Wrestling
Class: Advanced ★★
Type: Support Attack
Effect: Grabs & Throws ↑, 1 Slots
  • Puppet Fighter: Incineroar (green)
  • Stage: Boxing Ring
  • Music Track:
  • Match: Stamina (60HP)
  • Conditions:
    • Stamina Battle
    • The enemy's grabs and throws have increased power
      • Items appear (melee weapon)
Reasons:
for Mark Evans Inazuma Eleven started out on the DS and other than Prof Layton and Yokai Watch it is the company's other big series.​
Mike Haggar is basically FF representation when it comes to crossover appearance like Morrigan and is very popular even going as far as being the only FF main character that doesn't have a playable appearance in the SF game.​
 
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Venus of the Desert Bloom

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Up Special: Vanish
This would be very similar in function to Sheik’s but, instead of simply producing a cloud of smoke, it produces paper talismans that swirl about upon vanishing and reappearing.

Attribute Changes
Impa has a slightly leaser falling speed which makes her more floaty than Shiek. Sheik is one of the lore faster fallers at 1.75 while Impa would be tied with Palutena and Zard at 1.4.
 
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Adrianette Bromide

Smash Lord
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Messages
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Location
Beeland Capital
I'll submit the Knife Storm idea I had which is directly based off of one Sheik's custom moves from Smash 4 while using knives instead as flavour to fit more with her character.

Here's some move ideas I had for Impa that I wanted to share doing what I could without pushing too far past the echo label.

Neutral Special (Knife Storm): Impa accumulates up to three knives and throws them forth at light speed similarly to Sheik's Needle Storm but half the projectiles. This variation uses knives instead of needles which is more in line with what Impa uses in her playable appearances. Knife Storm will also go through players and does more damage to shields taking inspiration from Sheik's second custom move for her neutral special, Penetrating Needles.
 

warpenguin55

Smash Journeyman
Joined
Aug 20, 2018
Messages
490
Up Special: Vanish
This would be very similar in function to Sheik’s but, instead of simply producing a cloud of smoke, it produces paper talismans that swirl about upon vanishing and reappearing.
I'd like to add on to this if you don't mind. Impa's Vanish acts like Zelda's up special, where it does some decent knockback and damage when she re appears. The first hit still doesn't do much however
 

Krookodilian

Smash Ace
Joined
Oct 18, 2020
Messages
566
Location
Texas
Vote For Impa Echo Move Changes Here
(Hopefully this is the right from this time, if its not ping us and we will fix it)

We Will be going with her Skyward Sword design, so take that into account when deciding which changes to vote for. Sorry for the lack of fancy linked submissions with a table but Im dead tired.​
Impa Side Special:

Flashbang:
This is a slower version of the Burst Grenade that Impa uses to her advantage. The difference in effect is also apparent, as she deals 9.5% damage as opposed to Sheik's 14.6%, but in turn, anyone facing the explosive will be immediately stunned, as though they were hit with Mewtwo's Disable. Being directly in the blast radius, meanwhile, will stun regardless of orientation. However, the stun doesn't affect airborne opponents, and being inside the blast will simply launch them. You would think she was using a Deku Nut on a trigger with this, and she just might be.

Impa Down Special:

Swooping Falcon:
Impa's own leaping kick functions the same as Sheik's Bouncing Fish, but as the name implies, there's a different thing going for her. At the apex of the move's jump arc, Impa gains a wicked burst of speed that can catch opponents off guard. This does, however, sacrifice Sheik's ability to trigger early, so Swooping Falcon is a committal special.

These two Specials would give her a uniqueness from Sheik that gives Impa a playstyle that requires tighter timing but yields a satisfying payoff. Although there is no rule that says an imitation cannot defeat the original, it could be argued that Impa is much more skilled than Sheik at Sheikah arts. I believe these two to play into that philosophy splendidly.
I'll submit the Knife Storm idea I had which is directly based off of one Sheik's custom moves from Smash 4 while using knives instead as flavour to fit more with her character.

Neutral Special (Knife Storm): Impa accumulates up to three knives and throws them forth at light speed similarly to Sheik's Needle Storm but half the projectiles. This variation uses knives instead of needles which is more in line with what Impa uses in her playable appearances. Knife Storm will also go through players and does more damage to shields taking inspiration from Sheik's second custom move for her neutral special, Penetrating Needles.
Up Special: Vanish
This would be very similar in function to Sheik’s but, instead of simply producing a cloud of smoke, it produces paper talismans that swirl about upon vanishing and reappearing.

Attribute Changes
Impa has a slightly leaser falling speed which makes her more floaty than Shiek. Sheik is one of the lore faster fallers at 1.75 while Impa would be tied with Palutena and Zard at 1.4.
I'd like to add on to this if you don't mind. Impa's Vanish acts like Zelda's up special, where it does some decent knockback and damage when she re appears. The first hit still doesn't do much however
Impa Misc Content
Please Only submit one or two items of misc content so others have a chance to submit content. This may be a good chance to represent her abilities which an Echo of Sheik can't portray such as cloning.
  • Taunts (4)
  • Victory Animation (3)
  • Idle Poses (2)
  • On-Screen Appearance (1)
  • Boxoing Ring Title (1)
  • Palutena's Guidance (1)
  • Snake Codec (1)
  • Kirby Hat (1)
  • Classic Mode (1)
Also some updates, Marin's moveset is being meshed together and worked out, and all the open spirit submissions, Zelda, Touhou, and Sports will close next Monday.​
 

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
9,512
Kirby Hat - Kirby gains Impa's hair, the Design on her forehead and a Scarf that covers Kirby's mouth
 
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Adrianette Bromide

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Location
Beeland Capital
Classic Mode: Midnight Bout

Theme: Impa will fight characters that relate to being stealthy fitting with her nature as a member of the Sheikah tribe. The stages will also be night themed stages.

Round 1
Fighter: Greninja, Grovyle & Celebi
Stage: Prism Tower
Music: Victory Road - Pokemon X / Pokemon Y

Round 2
Fighter: Joker
Stage: Mementos
Music: Beneath The Mask

Round 3
Fighter: Snake
Stage: Shadow Moses Island
Music: Theme of Tara

Round 4
Fighter: Jill, Leon
Stage: Raccoon City
Music: Unstoppable Nemesis

Round 5
Fighter: Enderman x4
Stage: Find Mii
Music: Enderman

Round 6
Fighter: Sheik
Stage: Mishima Dojo (Omega)
Music: The Legend of Zelda Medley

Bonus Round

Boss Round

Boss: Demon King Ganon
Music: Death Mountain
 
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Venus of the Desert Bloom

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We will continue to allow Impa additional content submissions throughout the night and into tomorrow.
That being said, I am here to announce our results of the Impa moveset submission. We will be going with the top three submissions.

Forms response chart. Question title: Please vote for a Move Change. Voting for a character in the 2 column will grant it 2 points, 1 1 point, and so on. You may vote for your own submission. Please make a selection in both columns.. Number of responses: .


Name2 points1 PointTotal
Up Special (Vanish)3 (6)3 (3)9
Neutral Special (Knife Storm)4 (8)2 (2)10
Side Special (Flashbang)2 (4)3 (3)7
Down Special Swooping Falcon0 (0)1 (1)1

With that being said, Impa will have the following attacks:

Up Special: Vanish (instead of smoke, it produces an explosive effect and creates talisman that flutters about)
Neutral Special: Knife Storm (a barrage of knives that has decreased distance but passes through opponents and shields)
Side Special: Flashbang (Deals less damage than Shiek's but also can stun opponents facing the attack).

We will continue Impa content submissions until around the afternoon tomorrow.
 

Commander_Alph

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On-Screen Appearance - a Deku Nut drops down from the sky and as it explode on the ground it reveals Impa in which she immediately throw her black cloak away and gets on a fighting pose.
 

Venus of the Desert Bloom

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Oops! I apologize that we never announced those! I’m sorry but because of my current situation, I haven’t been able to keep up with the thread.

Forms response chart. Question title: Please your top Yoshi enemy submission. Top 2 wins.. Number of responses: 11 responses.


Fuzzies and Toadies will be inducted as enemies.

Forms response chart. Question title: Please vote for one of the Donkey Kong enemies.. Number of responses: 11 responses.

Klobber will be inducted as an enemy.

Forms response chart. Question title: Please vote for one of the Metal Gear enemies.. Number of responses: 11 responses.

Genome Soldier will be inducted as an enemy.
 
Last edited:

Venus of the Desert Bloom

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Discussion: How should we do DLC?
Smash Infinite will obviously has DLC and we intend to not only include a fighter but also a relevant stage if it requires one. We also plan to, for now, have Mii Fighter packs as well as Spirit Events.

  • What kind of other DLC do you want us to include?
  • How should be our prices?
  • Should we include the Ultimate-style Challenger Packs, a DLC format more like Smash 4, or something entirely new?
  • If the later, what could this DLC format look like?
  • Should we do a pass where you can get all the content like in Ultimate?
  • While I don’t think we will go this way, is there any merit in revealing all the dlc characters per season rather than “gradually releasing them”.
  • How many seasons should we have?

Please note we are not talking about which characters can be DLC. This discussion is for our DLc format and gameplan.
 

PeridotGX

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I think that the Ultimate style Fighters Pass works best for characters, but I would like more side content than just Miis. A bonus stage or two would be nice, I've been doing a series of what ifs for bonus stages in Ultimate's DLC and would be willing to do mockips for this. Another echo every now and then wouldn't be half bad either. Maybe put some of this content halfway between character releases to help reduce drought?
 

Wario Wario Wario

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I think that the Ultimate style Fighters Pass works best for characters, but I would like more side content than just Miis. A bonus stage or two would be nice, I've been doing a series of what ifs for bonus stages in Ultimate's DLC and would be willing to do mockips for this. Another echo every now and then wouldn't be half bad either. Maybe put some of this content halfway between character releases to help reduce drought?
Maybe it's not right to bring real world corporate ethics into his hypothetical thread where we barely if ever discuss fan reactions, but I'm opposed to a Fighters' Pass system as season passes are inherently predatory, especially for a game featuring characters from 30+ different franchises that share basically no overarching fandom overlap - I don't really feel comfortable pushing that stuff even in an imaginary world.
 
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Adrianette Bromide

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Maybe it's not right to bring real world corporate ethics into his hypothetical thread where we barely if ever discuss fan reactions, but I'm opposed to a Fighters' Pass system as season passes are inherently predatory - I don't really feel comfortable pushing that stuff even in an imaginary world.
Yeah but when we're role-playing Nintendo executives, we have to reject our humanity. Embrace corporate ooooo oooooooo.
 

Krookodilian

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Maybe it's not right to bring real world corporate ethics into his hypothetical thread where we barely if ever discuss fan reactions, but I'm opposed to a Fighters' Pass system as season passes are inherently predatory, especially for a game featuring characters from 30+ different franchises that share basically no overarching fandom overlap - I don't really feel comfortable pushing that stuff even in an imaginary world.
Could you please expand on how the fighter pass system is predatory? I’m not sure I see how the current DLC system for ultimate is predatory.
 

Wario Wario Wario

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Could you please expand on how the fighter pass system is predatory? I’m not sure I see how the current DLC system for ultimate is predatory.
Season passes are predatory on virtue of using mystery and FOMO to make people pay for content they may not want - now put that in a game with over 30 different existing IPs represented with wildly different tones to the point it'd be nigh-impossible for one single person to be a fan of all of them - and then use that as a way to shill for your recent releases. Not pleasant, innit? Much worse than any MTX could ever be if you ask me.
 
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SharkLord

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Season passes are predatory on virtue of using mystery and FOMO to make people pay for content they may not want - now put that in a game with over 30 different existing IPs represented with wildly different tones to the point it'd be nigh-impossible for one single person to be a fan of all of them - and then use that as a way to shill for your recent releases. Not pleasant, innit? Much worse than any MTX could ever be if you ask me.
I mean, if you're not willing to take the risk you can just go with the solo packs. Pretty sure that's why they're there.
 

Wario Wario Wario

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I mean, if you're not willing to take the risk you can just go with the solo packs. Pretty sure that's why they're there.
Preventing disappointment in products people have already paid for is 100% Nintendo's responsiblity - not ours. If there even is such a thing as a risk in purchasing your product, it should not be a product. End of.
 

SharkLord

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Preventing disappointment in products people have already paid for is 100% Nintendo's responsiblity - not ours. If there even is such a thing as a risk in purchasing your product, it should not be a product. End of.
People are gonna be drawn in by different things and have different tastes, not everyone's gonna agree with the movesets, so on and so forth, especially given how big Smash's scope has gotten. If we don't want any risks at all we might as well just can the entire project.
 

Ramen Tengoku

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Passes are typically for the diehard fans who know they're gonna get everything regardless.

You still have the option to buy stuff seperately if you prefer that.

The pass formula also gives us a set end date and the amount of content people should expect, which is really good to have. Otherwise our fans would be in the dark. That was one of my main issues with 4's DLC strategy
 
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