Stage:
Phantomile
The setting for
Door to Phantomile, its 2009 remake for Wii and its remaster in the
Phantasy Reverie collection, Phantomile is a land powered by the dreams of its populace. In Smash, Phantomile is a transforming stage similar to Pokemon Stadium that takes place on the book shown above. Occasionally, it'll flip through some pages before settling on one of the following worlds within Phantomile before resetting to the default after a while. The following worlds are:
Breezegale, the Wind Village
The first world of
Door to Phantomile and the hometown of Klonoa. In this format, the stage gets a large three-bladed windmill that slowly rotates clockwise. Occasionally, a wind spirit (shown in the picture) will sprout from a nearby cloud and blow left or right, redirecting the windmill in the opposite direction. The blades of the windmill serve as platforms.
Jugpot, Kingdom of Water
The second world of
Door to Phantomile. A two-layer stage covered in water, with the platforms getting smaller as you go up. Occasionally, King Seadoph, the ruler of Jugpot, will channel his power and cause streams of water and waterfalls to push fighters off the summit.
Forlock, the Tree Village
The third world, sustained by the waters of Jugpot. When transitioning to this, the book sprouts a large tree that grows four branches that serve as soft platforms for players to jump on. Players can strike these platforms for a chance to drop 1-5 Nuts that are treated as stage-exclusive food items that heal 5% per pop.
Coronia, Temple of the Sun
The fourth world in
Door to Phantomile. A large floating platform with four pedestals, the stage is initially covered in darkness. However, striking fighters, while this stage is active, gives them a chance to drop large Jewels that are placed on the pedestals automatically. Whoever places the final Jewel first has the benefit of temporary invulnerability with the sun shining down on that fighter. The pedestals then reset.