SmashGuy
Smash Journeyman
Yah they should get rid of alot of trophies and stickers... No body uses them and it takes up data that you could use for stuff.
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From what I understand, most of the music in Brawl is horribly uncompressed. Just have a better compression method, and we could probably fit a game with more contend than Brawl on a 3DS cart.I looooooove having all that music tho.
The music files are several MB apiece - most character files are a few hunderd KB. Stages can range from a few hundred KB to a few MB. Nes games are about 8 MB apiece, so not much bigger than most music files. The Ocarina of time partition is over 50 MB.
Largest music file: 8 MB
Largest Stage: 4 MB
Character directory: 662 MB
VS Stage directory: 147 MB
Adventure Stage Directory: 504 MB
Music directory: 1 GB
Nope. This ain't Pokemon, Sakurai embraces the new systems.do you think there's a chance they'll make it for the wii? like if the wii u doesnt sell as well as they'd hoped? i dont really wanna buy a new system for a new game
This fella gets it.The music has got to stay. All those tracks were one of the best features in Brawl.
Exactly. Iwata knew that Super Smash Bros 4 will help the systems to sell because people would buy Wii U for Mario, Link, Metroid, SSB, MK and Pokemon.Nope. This ain't Pokemon, Sakurai embraces the new systems.
Plus Nintendo stated they were done with first-party Wii games.
do you think there's a chance they'll make it for the wii? like if the wii u doesnt sell as well as they'd hoped? i dont really wanna buy a new system for a new game
Maybe get rid of stickers, but not trophies. Having to collect and complete trophies, achievements and other unlockables are there to provide incentive for people to complete the game.Yah they should get rid of alot of trophies and stickers... No body uses them and it takes up data that you could use for stuff.
I don't think so since Sakurai has stuck with only nine levels for his games for so long now. O.oDo you think they will add any levels higher than 9? I know they didn't do it in any of the games but just think... I still can't take my mind off how many trophies they will cram into this game XD
Yep. Some people would literally collect everything just to complete the game. Collecting all trophies, stickers and CDs do count in your Data -> Notices, though.People really use trophies as incentives? Maybe they should have something better as incentives. Something you can actually interact with in some way or soemthing
Considering Brawl and Kid Icarus: Uprising have similar influences, he might add some of those elements to Smash 4 in the single player mode as well.What if they kept stickers in the 3DS version, and they would be like powers in Kid Icarus: Uprising? You could then move the characters with the stickers onto the Wii U version of the game and there's is an option to allow them or not.
This has been a pressing problem in the fighting genre for quite some time. Collectables only ensure replayability for the casual player for so long. I think some things like leaderboards for things like Break the Targets would be really good.People really use trophies as incentives? Maybe they should have something better as incentives. Something you can actually interact with in some way or soemthing
I would rather they not be locked up because I feel we're past that day and age of that as it's also the same pressing question as to why we still have lives in videogames. Not only that, but people competitively playing has been going up in the last few years and for TO's, having to unlock stuff is a total inconvenience.This all raises the thorny question of what should or shouldn't be unlockeable. Some people don't like having to unlock characters, but there are some people who think that making characters unlockeable is the only way to reward people for playing the single player.
Smash doesn't have a problem with replayablity. Other fighting games have that problem because there isn't really anything in them beyond 1v1 fights. Smash has a lot more dynamics to it. Trophies are cute little extras anyway.This has been a pressing problem in the fighting genre for quite some time. Collectables only ensure replayability for the casual player for so long. I think some things like leaderboards for things like Break the Targets would be really good.
That's nice, but hidden characters are still liked by fans of the series. It has also been getting progressively easier to get all the characters. The most matches you need in Brawl to unlock all the characters is 450.I would rather they not be locked up because I feel we're past that day and age of that as it's also the same pressing question as to why we still have lives in videogames. Not only that, but people competitively playing has been going up in the last few years and for TO's, having to unlock stuff is a total inconvenience.
And as I've said before, I feel if you're playing a fighting game for unlocking stuff, you're playing for the wrong reasons. That kind of thing should be a bonus (like concept art) and not be how you "extend" the life of the game.
While I don't see that happening, I think if maybe you could have a "Trophies in Motion" feature. Hit a button and the trophy briefly has an animation (a piranha plant popping up and down).They should make trophies controllable. That way if your favorite character doesn't make it to them game, you still have some way of controlling them. And then wondering why they weren't made fully playable in the game.
It will drive people mad
I'd rather Stickers stay, but they do need to have a lot of them removed, as well as avoid repeats of characters and having the exact same bonus... for a bigger Sticker. In other words, overhaul it a bit.
Trophies could use a bit of pruning for removing a few useless ones, and adding more from non-Pokemon/Kirby series.
and we haven't heard from the nfc capabilities of the gamepad in a while, but if they were to release rl trophies that would interact with the game, i would buy literally every single one. I would go skylanders all over them.