Welcome to that town I never remember the name of but it's the starting town.
It's quite wet.
Wandering into the healer's place...
I WANTS IT!
Have some highlights when talking/mind reading
Yes. I Mask am a huge jerk.
And so we leave the town
But not before getting a plot point to work on.
So let's go deal with th-
MASK ECHO CONFIRMED
*ehem* Anyways let's go rescue some kids for some reason
At this place.
We did it! :D
All right, let's go onwards!
By which I mean let's accidentally take the wrong path and miss a place I need to go first. Cause hindsight is 20/20.
Have some random things that are in this place.
Fascinating.
And so we contin-
DJIIIIIIIIIIIIIIIIIIIIIIIIIIIIIINN! MUST. GET. DJINN. Ow my head. DJINN!
By landing on its head, we get a pound cake- I mean pound cube. We can now hit people on the head. (What we can't do that? Oh fine) We can now pound in posts.
And so I finished the Plateau, and went to a boat.
Where Kraden instigates a conversation about a boat, and Ivysaur makes fun of Kraden calling it a Thingie.
So now I traversed back all the way and took the other path.
A temple = An Old Person = Something for me! :D
Time to go in-
...No.
Imma sneak in.
By finding a way into their well, also Kraden instigates a conversation count: 2.
Fun conversation time!
That Monk is a meanie.
So entering the place, a treasure chest is pretty much straight ahead.
And now... The greatest Psynergy ever.
BEAM!
Continuing on our way...
Poor monk that was to take the test slipped on a rock and fell over.
Continuing on we reach these weird spouts connected to platforms, if you cover one, the other one launches stupid hard into the air. Somehow you don't fall off those when it shoots up.
We get the first of the equippable class items. I might actually use these to have variety, since I hardly ever used them in previous playthroughs. Spent a while in this dungeon thinking who I'd prefer to have it.
Almost done with the dungeon...
DJINN! CANNOT REACH!
Here we have a take on the "walk on hot coals" thing that monks do.
But we're not monks.
We have magic hands.
So you know how this is supposed to be a test for monks? So uhh... how good are monks in a fight?
Cause the dungeon ends in a boss fight. At this point I decided to give Ivan the card for good.
Old man banter incoming.
This concludes old man banter.
Now with Lash in tow, let's go get our friend the Mercury Djinn.
BEAM!
We talk/mind read the monks before leaving since their text changes after finishing the dungeon.
And now to go deal with the kids for reals.
And they talk about a lil guy.
DJINN!
BEAM!
No frost, no progress.
So we rescued the kids, they must be grateful, right?
Nope.