O.O
Why has this thread been untouched for sooo long, gotta get it back again,
I'll try and help out with my doubles advice, cos thats the form of the game i love the most.
Ideal partner is fox, and you should position yourselfs as follows imo (on most large neutrals like fd, dl etc where there is enough space.)
f____o____j____o
f being fox, j being jiggs and o being opponents.
What this does is allows fox to concentrate on the edge game with the opponent nearest to him, getting quick gimps etc. If it looks like he's getting gimped, your close enough to go in and save, if the opponent is getting gimped, you just set up a wall of arials to stop them advancing. If fox gets the grab your close enough to go in and rest. If they roll away from the edge like a lot of predictable players do, you are there to punish with rests or arials if you cant get there in time, which is likely to kill them or send them straight to fox for an gimp This should get rid of the player fighting against fox first, and two on ones with jiggs and fox is just an easy ride from there..
Other chars this works with on your team are ppl like peach, shiek, marth and falco, in that order imo.
I dont have much advice for smaller stages like ys and bf, except for never get caught on a platform, or high above the platform, as jiggs finds it hard to approach from above. I like to control the bottom platforms with arials hoping they miss a tech here and there for the good old jab resets rest. And i usually let my partner do most of the work, whilst punishing predictable rolls away from them with rests, and saving if necessary to keep him alive as long as possible.
I personally despise smaller doubles stages, and would usually ban sumthing like ys, but its all up to personal preference.
On gay stages, such as brinstar and pokefloats, I just camp rediculously, and pretty much don't do anything except for hit the opponent when they get hit to me by my partner. I dont really like gay stages much apart from the moving ones because it always feels too cramped. I think pokefloats is great cos the opponent has so much to think about and the surfaces are so uneven that mistakes are abound, such as unneccasairly double jumping and missing techs, rolling predictably away from the blastzones etc.
Also, the best way to save your partner is pound imo, i think uair has too much afterlag and sends you down quite far and you could get edgeguarded, where as pound usually places them right on the stage and you can aim it easier.
Anyway, this is just my two cents on doubles play, and it works for me, and my attempt to revive this thread lol