KirbyKaze
Smash Legend
Tech in place is the fastest tech in terms of total time. So it forces the Puff to be quick and if it makes no difference, going left or right or center (she can still hit you) then you might as well try to make her be perfect when she does it.
Sort of like how people DI away from Sheik's CG at low low low percents. Does it work? No. But it shrinks their window of error so small hesitation will ruin it easier.
I've thought about not teching and then doing the non-tech --> stand or non-tech --> attack options when you approach to try and dodge Rest using the invincibility granted for those, but the obvious flaw with that would be you simply waiting underneath.
Still, it might be an interesting thing to mix in. Ideally vs Puff if you're hit onto a platform you try to recover ASAP and mix in awkward things at odd intervals to keep them on their toes. It shouldn't work, but a lot of characters' vs Puff game is based on human error so
*shrug*
Sort of like how people DI away from Sheik's CG at low low low percents. Does it work? No. But it shrinks their window of error so small hesitation will ruin it easier.
I've thought about not teching and then doing the non-tech --> stand or non-tech --> attack options when you approach to try and dodge Rest using the invincibility granted for those, but the obvious flaw with that would be you simply waiting underneath.
Still, it might be an interesting thing to mix in. Ideally vs Puff if you're hit onto a platform you try to recover ASAP and mix in awkward things at odd intervals to keep them on their toes. It shouldn't work, but a lot of characters' vs Puff game is based on human error so
*shrug*