I don't feel like that happens at all, especially with how fast his smash attacks areHow do you feel about ROBs KO-ing ability, I know his strength was buffed, but the larger blast lines seem to be toning that down a bit.
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I don't feel like that happens at all, especially with how fast his smash attacks areHow do you feel about ROBs KO-ing ability, I know his strength was buffed, but the larger blast lines seem to be toning that down a bit.
Yeah if you upthrow on a corner of the platform, the throw dysyncs. This also happens with the Lylat platforms when the stage tilts while doing uthrow.(UNRELATED) EDIT: Just watched a video and a person there broke out of R.O.B.'s up throw once it passed through a platform.
It's at the 2:40 mark, the link should automatically do that: http://www.youtube.com/watch?v=FyborVOrDpM&t=2m40s
Not sure if this is known, but I definitely didn't know about that.
Meh, I'd rather have this but if everybody else is going to move to the Social Thread I'll go too.Is there a need for a general thread when we have a Q&A thread and a social thread? It kind of clutters the section, imo.
Oh man, Rob dittos are so much fun. Short hop Gyro all the time, you'll win the trade if he Gyros on the ground. Rob's up air beats out neutral air from below and down air is too slow so keep the pressure when he is above you. For the same reason be careful when trying to edge guard him. You will easily be stage spiked if you are caught by his up air on his way back to the stage. Better to gyro or get to him before he is under the stage. Spacing and zoning is everything in the ditto. If you just rush his face your're going to get punished. Be calm and calculating.I am the only rob player in my area, my friend practically mains random and I am hearing he plays a really good rob I don't want to be disrespected in front of all my friends in an upcoming smash tournament any tips in rob dittos
I'm still here!!!!So, has everyone here moved to the social thread???
Cool.I'm still here!!!!
Yea, it's way too slow. Ftilt is usually always better.By the way am I the only one who really doesn't use R.O.B.'s Fsmash all that much? It just seems like a good punish for when the opponent rolls towards you and that's it really.
I don't really recommend it. Only the short little hop at the beginning reflects and it's way too laggy.When exactly should I use Arm Rotor? I know you guys talked about it a little bit, but I couldn't really find a clear answer.
Also, what should I do if my opponent blocks it? If they block until the last hit, there's a ton of end lag. The best thing I could come up with is going behind them, but that doesn't really work...
When exactly should I use Arm Rotor? I know you guys talked about it a little bit, but I couldn't really find a clear answer.
Also, what should I do if my opponent blocks it? If they block until the last hit, there's a ton of end lag. The best thing I could come up with is going behind them, but that doesn't really work...
I love Arm Rotor. Not to the point where I use it all the time (or what one could consider often), but if you have a good bead on their rolls/spotdodge patterns, or have conditioned them to expect a certain move (especially D-smash, since the two are somewhat similar at startup) it can make for a solid option, especially at kill percents. I'll use it maybe three times per set.I don't really recommend it. Only the short little hop at the beginning reflects and it's way too laggy.
If you do want to use it and they shield it, mix up. If you usually stay in front of them, they'll always shield grab. Mix it up by going away or behind them.
Do not let the get close.So what's R.O.B.'s main weakness? Like, the main thing you want to keep enemies from exploiting?
Good stuff! I liked your spacing, and despite not using nair that much, you gave him a hard time approaching. Reading that air doge after the d-throw is always nice too, haha. Fast R.O.B. indeedHey folks, I ended up getting on a stream this week and was wondering if any of you'd like to critique my R.O.B. The chat pulling for me and the streamer commenting "That was a very fast R.O.B." had me pretty happy, but I know I didn't play these matches close to ideally. For example, I barely used SH Nairs to space and I did a lot of empty headed gyro pull outs with a Gyro already out.
https://www.youtube.com/watch?v=z4mTkCszLEo
Let me know what you think!
Those dtilts were sexy. I'm gonna have to learn this. It's been a while so has anyone found some bigger/better applications for this? Opinions on how much of a game changer this is for R.O.B.Thoughts on Perfect pivoting?
@13:52
http://youtu.be/zJ_ZzAvSFis?t=13m52s
I'm really digging it. I love flashy play tho.
Yeah, we've been calling it the gyrospike. Not seen a lot tho from vids I've seen. But I tend to get a few per tournament.Geez, this thread hasn't sent me notifications in a while. Anyways, I think I found a small bit of tech that helps us some. When an opponent is near a ledge, throw a gyro on top of them and then Dair. The knock back of the Gyro brings them right into the range/blast zone/sweetspot of the Dair.
Alright nice. Also, glad to see this thread is sending me notifications again.Yeah, we've been calling it the gyrospike. Not seen a lot tho from vids I've seen. But I tend to get a few per tournament.
https://www.youtube.com/watch?v=8xGkEkVUwXE
Shouldn't a gyro spike be when you drop a reverse gyro off stage and stage spike them?Yeah, we've been calling it the gyrospike. Not seen a lot tho from vids I've seen. But I tend to get a few per tournament.
https://www.youtube.com/watch?v=8xGkEkVUwXE
Can't go back now. Kids on the street have already coined it. Even ppl that have never seen it before, and I do it to them in ranked, are calling it that.Shouldn't a gyro spike be when you drop a reverse gyro off stage and stage spike them?
Anytime someone says "(something with two syllables) spike" I instantly think of that old show Good Times
Well, when a R.O.B. player is throwing one at you, a shield instantly gets rid of the gyro once it hits the shield. An air dodge right before it hits you will give you the gyro, and from there you can throw it off stage or return to sender.So I main big characters, what is the best way to take control of the Gyro? I'm sure you've all faced people who know how to get around it. What do they usually do? Because man I get wrecked with a constant barrage of Gyro and Laser.