Probably because you don't seem very concerned with map control, pressure, or intelligence in the first place other than knowing it's supposed to be good.
You really need to ask yourself
what am I going for with my pressure?
why am I harassing at this point?
how do I plan to actually kill?
If you can't answer those questions then you're getting ahead of yourself and picking strategies before thinking about how to actually adapt them to your play.
I am concerned. I do ask those questions and I do have answers.
- 5 marine/SCV push is to harass and delay his expansion. Best case force him to spend some minerals on Lings rather than Drones. It also gives me time to FE. I don't plan to kill him here.
- Blue Flame Hellion is another harass in a response to his probably early Ling production. This pressure is to put a hurt on his economy on his expansion. I am harassing him at this point because he doesn't have muta's yet and most likely will go Banelings/Zerglings to compensate for building too many early Zerglings. I can kill here if I damage his economy enough, but it may be ineffective if he has a Roach Warren out.
- Cloaked Banshee is the last harass if the first two didn't kill him. This pressure is to capitalize on possible roach production in response to my blue flame hellions. If I hurt his economy then Muta's shouldn't be an issue, but if not then cloaked banshees can apply hurt. Aim for his gas first.
I can answer the questions, Ankoku. You're saying I'm picking up strategies before adapting to my play but the main issue is that I don't have a base strategy yet for Zerg which is why I'm trying to create an overall game plan instead of just macro'ing until I think it's okay to attack.
I don't have an early/mid/late game plan strategy vs. Zerg. So I'm trying to get one established that allows me to harass them since my main issue against Zerg is that I just allow them to expand freely 'cuz I'm so focused on my own macro. I don't harass nearly enough.
you should be just putting some constant harrass while expanding and increasing your siege tank and thor numbers and set up positions to remove any hope of the zerg getting past 2 or 3 bases (depending on map) and then build many factories in order to reproduce quite quickly so the zerg is gaining only minor ground each engagement until eventually they have nothing left.
I agree. So my gameplan is to really deny Zerg their 2nd expansion (3rd base). I think of Zerg like a weed; if I leave them alone they grow and fester and it's much harder to uproot. Question: How many factories can I run off 2 bases? 3 bases?
Edit:
@Ankoku: I went back to the 2 Rax FE and I was wondering when would be the most optimum timing to build my Factory? CC starts @ 23 and I build Double Gas at around 28. Do I save my gas for Tech Lab @ Rax first? Or do I go straight in Factory and start pumping out Siege Tanks? I'm trying to figure out what buildings and productions and upgrades should take priority over others, I guess.
I'm also thinking that if I do the 2 Rax FE expand that I shouldn't go for Blue Flame because it won't be an early timing push, so I should instead just go for Tanks to compliment my marine army.