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Stage Information Database and Q&A

T-block

B2B TST
Joined
Jan 11, 2009
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Again, correlation not causation =)

Separate player skill and ideals. You can be good and liberal, good and conservative, bad and liberal, and bad and conservative. Good and liberal might be outnumbered by good and conservative, but by no means does good imply conservative, or liberal imply bad.
 

theunabletable

Smash Lord
Joined
Feb 18, 2009
Messages
1,796
Location
SoCal
Separate player skill and ideals. You can be good and liberal, good and conservative, bad and liberal, and bad and conservative. Good and liberal might be outnumbered by good and conservative, but by no means does good imply conservative, or liberal imply bad.
you're completely missing my point. i have not stated that you can't be good and liberal, or that your opinions INHERENTLY imply your skill.

however just saying "correlation doesn't imply causation" without even attempting to look at the causation for a fairly clear trend, is simply foolish. and i've said that i do not think that your opinions define your skill, or that your skill defines your opinions. i've said that the traits that tend to come with having liberal opinions have a tendency to accompany poor mindsets, that leads to not learning as much, or being as good, which leads to not having the self assessment skills necessary to even realize that this is happening (this last part is known as the dunning kruger effect, which i've been talking about a lot).

it's similar to how some people have attributed part of the crime drop in the '90s to roe v. wade, and the legalization of abortion in the '70s. the crime dropped about 18-20 years after the legalization of abortion (can't remember which, but it was a fairly clear trend), this includes happening in the same timeframe afterwards in the 5 states that had abortion legal 3 years prior to everyone else.

part of the reason for this would be that people who would abort their child if they could are not as likely to be a good influence on the child's life, and causes the child to be more likely to get into crime.

no one is saying that abortions inherently lower crime rates, if someone did then correlation=/=causation would be a valid response. what people do say (i'm not sure whether they're correct, but it's a rational argument based on the information at hand) is that the legalization of abortion is likely to stop certain things, and those things have a tendency to lead to poor parenting, and poor parenting has a tendency to lead to unexperienced kids in crime.

it's not some magic placebo effect, if you look at an argument in its simplist form, of course it'll probably look more ridiculous (or perhaps even better. more skewed is probably the correct term to use here). boiling my argument down to a statement that says "liberals are bad, therefore if you're liberal you're bad" is downright dishonest (and a strawman fallacy), as i've not said this, although i'll admit that i can understand misunderstanding what i said. what i actually said was more along the lines of:
"being liberal is often accompanied by certain traits, and many of these traits in combination also often accompany poor mindsets about how the game is actually played (among other things that i can't get into in a short summary). and having a poor mindset very often and reliably leads to being bad at the game"

it's not "liberal therefore bad", it's not a black and white thing. although it's a very common thing, making such a black and white statement is wrong for a variety of reasons, one of which being that it completely disregards exceptions, which exist. it's a more case-by-case thing (however it's a very common case-by-case thing), that goes "liberal, which easily fosters a poor mindset, which in turn fosters poor self assessment skills, and knowledge, and skill at the game itself, which leads to being bad, and also being unable to know when you're wrong"

however the issue with giving a tiny summary like this, is that it invites you to attack the summary for lack of proof, or rational, and disregard the paragraphs upon paragraphs where i actually have already responded, because such a simple concept is more likely to have stuff that look like fallacies, and ends up fueling surface-level objectivity.
 

ぱみゅ

❤ ~
Joined
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May can I join the SRC crew, too?
(my avi is ready lol)

Table, if you understand and agree, why do you keep pointing us like that?
 

theunabletable

Smash Lord
Joined
Feb 18, 2009
Messages
1,796
Location
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that's the thing, i don't agree...

and hey! you guys never critiqued the webcomic :(

here's part two for you guys:


look out goomba!!!
 

ぱみゅ

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Y'know... you should stop talking in circles, we're going nowhere with this discussion, at this point, I can only understand "Stage Boards r dumb cuz stagez r dumb"...


-I was thinking of another surgical idea I wanted to discuss.... but current topic just wiped the mood out of me....-
 

theunabletable

Smash Lord
Joined
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Messages
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Y'know... you should stop talking in circles, we're going nowhere with this discussion, at this point, I can only understand "Stage Boards r dumb cuz stagez r dumb"...
i'm not talking in circles lol.

would you like me to further clarify what i'm trying to say?
 

John12346

Smash Master
Joined
Jan 24, 2009
Messages
3,534
Location
New York, NY
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Isn't there some kind of fallacy for talking so much that it basically makes the opponent give up or something?

Proof by verbosity, was it?

Edit: I'm just gonna go ahead and explain that when I've discussed stage/character gimmicks to many different good players here in NY, such as Dabuz and Anti, among many others, they generally have had no prior knowledge of such things and my telling them was their first time hearing about it.

Not taking sides, but I thought I'd put that out there.
 

ぱみゅ

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No.
It is just annoying, uncalled, unnecessary and unhealty to an extent.
 

theunabletable

Smash Lord
Joined
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argument ad nauseum, or proof by assertion (they're both similar), do not apply in this case, as i haven't stated to be correct, and i won't be intending to go about saying that my views are factually correct due to not being contradicted (although none of you had any contradictions apart from missplaced "correlation=/=causation" statements).

and character gimmicks usually aren't very important

No.
It is just annoying, uncalled, unnecessary and unhealty to an extent.
oh, alright. sorry i tried to bring up something no one ever talks about around here. i'll leave so you guys can continue to debate stages the way you have decreed is the most logical, and therefore inherently best, way, with no deviation in how anyone thinks, or does things.
 

ぱみゅ

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>I dont understand ur counterpoint, n no1 else argues, so i must b rite.
>sry 2 say dat u suk, but u need to undrstand dat u shouldnt be making rools cuz u suk.
>U can talk here all u want, but u still suk.

My point is that this conversation is going nowhere....
 

ぱみゅ

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Sorry, that wasn't my intention, greentext means implications on your post. It is just a simplification of what can be understood from it.
My point is that this conversation is going nowhere.


If I ever got infracted for that, would be because of feeding the troll.
 

theunabletable

Smash Lord
Joined
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Messages
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look, we're all smash lords here, let's just call it a day

edit: hey i'm not a troll. i think having invisible text is more trolling than just stating my opinion, my science given right.
 

T-block

B2B TST
Joined
Jan 11, 2009
Messages
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I don't see it as flaming, theunabletable, but let's cool the tensions in here a bit, yeah?

I actually do appreciate you coming in here and challenging things, but I think you're misrepresenting our "side", so it's hard for us to defend ourselves =P
 

ぱみゅ

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Y'know, as I do not have Regional Boards, pretty much everyone of my 1800 posts are from Stage Discussion and MK Boards.... (and MLP General Thread LOL)

And my transparent text means it's unimportant side note. Least, that's how I use it....
 
Joined
Mar 15, 2008
Messages
10,050
Toon Link boards, Staffer Shack, Stage/Metagame forums, Disco Room, as well as the Kirby social.
 

san.

1/Sympathy = Divide By Zero
Moderator
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I have a proposal for banned stages that people think should be legal.

It is possible to make some sort of.. strategy guide detailing how to effectively play the stage? Data can only speak so much if it's left to so many different interpretations. If the stage should be legal, it shouldn't be hard to write.

Mostly, I think it should deal with general stage attributes, how to traverse the stage, how to avoid stage "danger zones" (ex. the swing on RC, spots on Picto, etc), as well as tactics against common character strategies.

I've been thinking of trying to write one for Pirate Ship since we already have quite a bit of information about it. I know there are those who want Picto legal again, or some combination of JJ/Norfair/GGs/PTAD/etc.

Lots of these stages are underused, due to being banned and all, so those with experience in these stages who think they should be legal would understand how to play the stage. Even if the strategy guide comes up short, it helps us know exactly what problems we need to look into concerning the stage.
 
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Already on that, San. I've wanted to do that for a while, but I haven't had the time to gather all the resources and do everything. It's only right now that I'm trying to get Norfair legal, but even then, it's a lot of work.

I agree with what you say, but at the same time, it's important that not only do we get the information out there, but we get it out in a medium that's easy to read. An enormous thread of text wouldn't do us much good, however, a video or two every now and again would be phenomenal, since it will attract a lot of viewers from both SWF and random Youtubers.
 

ぱみゅ

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@san: BPC did that with Pokemon Stadium 2, and it slowly grew into even being considered Starter material in some places.

I always wanted to do a Pictochat guide... but I just realized I play there instinctively avoiding perils without even thinking of it. =P
 
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I think I have enough information to make a decent Norfair thread finally. :)

Also, I'm gonna make a bold statement and say that people really need to learn more about lava flares. It's almost stupid how easy you can avoid most of them.
 

ぱみゅ

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people don't like its lower ceiling and the walkoff... But I personally think none of them is bad...
 

Scatz

Smash Champion
Joined
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The ceiling is about the same as Brinstar IIRC. The only thing that might piss people off is the walkoff, but that doesn't seem like something that should warrant the ban...
 

BSP

Smash Legend
Joined
May 23, 2009
Messages
10,246
Location
Louisiana
I usually support more stages, but I can't see how adding stages with walk-offs will be a good addition to the metagame.

AFAIK, we're not trying to test who can camp a walkoff the best.

Plus, good luck getting past all of the people who will just think it's stupid/boring. Yes, the reason isn't objectively sound, but then again, most of the community isn't even trying to be objectively correct.
 

Scatz

Smash Champion
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Most of the people will post stupid ****. That's why I want to actual evidence why it's as bad as it claims.
 

T-block

B2B TST
Joined
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The ceiling is waaaay lower than Brinstar's from the main stage. It's comparable to the middle-level platforms on Brinstar.

Walkoff camping is a non-issue on this stage, except possible for Olimar. In general, standing above your opponent on the slope is a horrible position to be in, where risk-reward is incredibly skewed in the lower position's favour.

However, camping on the left side can be compared to walkoff camping, as that position is much stronger, and the blastzone is incredibly close on that side.

The other complaint I hear is that the solid blocks lead to tech fests that degrade the quality of gameplay. I personally think that's a BS reason, since you can predictably make them spin.

So yeah... I don't really see the reason for it to be banned either. People just don't like it =\
 

BSP

Smash Legend
Joined
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Exactly, so you won't be getting anywhere until you legalise it yourself in tournaments, or convince the BRC to look at it.

"People don't like it" is strong when most people aren't aiming to be the most competitive and all that stuff.
 

Scatz

Smash Champion
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I can see about Olimar being much stronger on it since it covers options a little easier. Technically, his grab wouldn't be as useful since it only covers the ground and upB is useless depending on how high he's on the hill. Even if he's close to the bottom of the right hill (just under the blocks) that could be in the opponent's favor since hitting the blocks will mean an instant shield drop with possible punish.

I agree about the left side though. That's probably the only side I haven't thought about theoretically. Although, teching can make doesn't necessarily degrade quality (imo) since the level is low compared to most, so it would make teching important I would think, and even then you can make them spin like you said.

I want to bring it up to them, but the unity rulesset is being flooded with random posts.

I'll get **** done even with semi-competitive rookies. If people are trying to be competitive, there's no need to be in the middle about it and going off of personal bias.
 
Joined
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MK's Fair outranges Olimar trying to grab you from the left side of the pipe.

So does like, a bunch of projectiles, lol. Olimar gets stronger, but he's not broken.

The whole cave of life effect thing is bogus to me too because not only can you break the blocks, but the blast zones are really close on all directions, unlike Luigi's Mansion for example. If people are really worried about matches taking to long in Yi:M, tell them to just play the level once. I'm more concerned with matches ending to fast to be honest.

Then there's the whole chaingrab on the slopes thing.... T-Block, didn't you do research on that? How did that go?
 

Scatz

Smash Champion
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Are you sure? I would think that since the pikmin always follow the ground, they'd be able to grab an aerial if timed correctly. Projectiles obviously force him to move, but I'm talking about ones that don't have projectiles.
 
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