fffffffffffffffffff shiek.
Most annoying match up ever, next to MK imo. Simply because of the fact half of the things that worked on marth in Melee, work now.
Since Marth is a floaty character, but not lightweight, he's usually in perfect range for follow ups. IF you get grabbed by shiek, expect 2-3 hits coming after words.
And the same thing cannot be said about Marth. There are things that when you try doing to shiek, she falls just out of your range with good DI. You can combo her well, but not too well.
And with her psuedo-wavedash, being aggressive is not really smart.
You'll have to stay on your toes and generally keep your openings as small as possible.
SHFF Falling Fairs, Dtilts, Jabs, Ftilts, and Dancing blade will seriously be your friend. I wouldnt rely on Dolphin Slash much as a whiffed DS on Shiek will allow her to hand you much more punishment than other characters can give you if you whiff.
Dont forget, she's one of the harder characters to gimp if she recovers smart, and she can gimp you just as, if not HARDER. Add in the fact she can wall jump and cling, AND Scar Jumping is in, and you really have to stay on your toes.
The fact Marth is has a harder time killing now doesnt help either.
I'd say 55:45 Marth, simply because once marth sets up a nice wall to keep her out, she's not getting in and any mistake she makes can be used to rack up damage for kill moves later on such as Nair and Bair.
Most annoying match up ever, next to MK imo. Simply because of the fact half of the things that worked on marth in Melee, work now.
Since Marth is a floaty character, but not lightweight, he's usually in perfect range for follow ups. IF you get grabbed by shiek, expect 2-3 hits coming after words.
And the same thing cannot be said about Marth. There are things that when you try doing to shiek, she falls just out of your range with good DI. You can combo her well, but not too well.
And with her psuedo-wavedash, being aggressive is not really smart.
You'll have to stay on your toes and generally keep your openings as small as possible.
SHFF Falling Fairs, Dtilts, Jabs, Ftilts, and Dancing blade will seriously be your friend. I wouldnt rely on Dolphin Slash much as a whiffed DS on Shiek will allow her to hand you much more punishment than other characters can give you if you whiff.
Dont forget, she's one of the harder characters to gimp if she recovers smart, and she can gimp you just as, if not HARDER. Add in the fact she can wall jump and cling, AND Scar Jumping is in, and you really have to stay on your toes.
The fact Marth is has a harder time killing now doesnt help either.
I'd say 55:45 Marth, simply because once marth sets up a nice wall to keep her out, she's not getting in and any mistake she makes can be used to rack up damage for kill moves later on such as Nair and Bair.