Veril
Frame Savant
the +3 adv on block accounts for landing lag. This pretty much means unless a character has a 2 frame OOS option, you can get a grab with perfect timing. Know who has that? Bowser and Marth ;p
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You should always believe me. My nimble fingers dance on numbers ;pWow. I didn't want to believe you guys, but..
Char. ID SH FH FF DGrav Grav
Marth 11 1.150 1.125 1.075 1.025 1.200
Airdodge:
Name New: Invincible / Ends Old: Invincible / Ends
Marth 5-25 / 44 5-23 / 44 (I'd like someone to confirm this, if possible.)
Spotdodge:
Name New: Invincible / Ends Old: Invincible/Ends
Marth 2-17 / 24 2-20 / 24 (Same as above.)
Marth [MARTH]
* Physics:
- Air stopping mobility 0.010 -> 0.007
* Jab:
- (Untipped) Hitlag Multiplier: 0.70x -> 0.80x
* D-Tilt: (Made less effective for wall locks)
- (Hitbox 1) KBG 40 -> 44, Angle 30* -> 35*
- (Hitbox 2) BKB 25 -> 40, KBG 40 -> 49, Angle 30* -> 35*
- (Hitbox 3) BKB 20 -> 36, KBG 40 -> 49, Angle 30* -> 35*
- (Hitbox 4) Angle 30* -> 35*
* U-Tilt: (Sped up to increase combo and kill options and decrease punishability)
- Sped up: Wind-down reduced (1.4x Frame 13)
* F-Smash: (Matches animation better)
- Tip hitbox size increased to match graphic, weak hitbox shifted outwards to maintain tipping area (Tip size 3.0 -> 3.3, Weak hitbox 0.3 further out)
- (Tipper) SDI Capacity Multiplier: 0.00x -> 1.00x
* U-Smash: (Reduced the ground hitboxes that send into the blade in order to ---)
- Suction hitboxes shifted inwards (9 -> 3.5 and -9 -> -3.5) horizontally
* N-Air: (Hitlag increased slightly to make more DI-able,
- (1st Hit, Blade) Hitlag Multiplier: 0.70x->0.85x
- Landing lag 9 -> 7 frames
* F-Air: (Wind-down increased to remove short hop double F-air, stats changed to be better for followups and SHFF F-Air)
- (Blade) Damage 10% -> 7%, BKB 40 -> 35, KBG 70 -> 80, Angle s40* -> 40*
- (Tipper) Damage 13% -> 9%, BKB 40 -> 35, KBG 80 -> 87, Angle s40*-> 70*
- Slowed down: Longer wind-down (IASA 34 -> 49), no more SHDF-Air
- Landing lag 9 -> 7 frames
* U-Air: (Growth reduced to make slightly better for juggling rather than killing)
- (Tipper) KBG 80 -> 73
- Landing lag 9 -> 7 frames
* D-Air: (Landing lag reduced to help with followups)
- Landing lag 32 -> 16 frames
* B-Air: (Damage and knockback on weak spot nerf in exchange for a larger hitbox for the tipper. Landing lag reduced.)
- (Blade) Damage 11% -> 9%, BKB KBG 85 -> 60, Angle s40* -> 30*
- (Tipper): 1.25x size, Damage 14% -> 13%, Angle s40* -> 45*
- Landing lag 21 -> 11 frames
* Neutral-B (Shield Breaker): (Easier to DI, looks flashier.)
- (Fully Charged, Sweetspot) Hitlag Multiplier: 1.00x -> 1.45x
* Side-B (Dancing Blade): Heavy damage nerf to counteract No Stale Moves: -1% (Hits of 4 or less damage) or -2% (Hits of 5 or more damage) per hit
- See [TJMASB]
- Hitlag increased (See [TJMASB])
* Up-B (Dolphin Slash): (Sends at a better angle for killing, but invulnerability removed. No longer a combo-interrupter unless timed better.)
- Invulnerability only on frame 5
- (Strong Hitbox A) Angle s40* -> 40*
- (Strong Hitbox B) Angle 74* -> 40*
- (Sweetspot) Hitlag Multiplier: 0.50x -> 1.00x
* F-Throw: (Sends slightly further, better for positioning but worse for followups.)
- BKB 70 -> 80
* U-Throw: (Followup options improved.)
- Sped up: Wind-down reduced (IASA frame 33)
- KBG 120 -> 80
* B-Throw: (Better for following up and positioning.)
- Sped up: Wind-down reduced (IASA frame 45 -> 40)
- BKB 50 -> 66, KBG 60 -> 62, Angle 140* -> 120*
Marth: [TJMARTH]
* Side-B: [TJMASB] Damage heavily nerfed, connects better.
- Hitlag Multiplier: 0.30x -> 0.60x for all 5% Hits
- Hitlag Multiplier: 0.30x -> 0.65x for all 3% & 4% Hits
- Hitlag Multiplier: 0.30x -> 0.70x for all 2% Hits
- Hit 1
o Damage 4% -> 3%, BKB 35 -> 36, KBG 25 -> 33
- Hit 2
o Neutral
+ (Hitbox A) Damage 3% -> 2%, BKB 22 -> 23, KBG 30 -> 45
+ (Hitbox B) Damage 4% -> 3%, BKB 22 -> 23, KBG 30 -> 40
+ (Hitbox C) Damage 3% -> 2%, BKB 22 -> 23, KBG 30 -> 45
+ (Hitbox D) Damage 3% -> 2%, BKB 22 -> 21, KBG 30 -> 45
o Up
+ (Hitbox A) Damage 3% -> 2%, BKB 20 -> 21, KBG 30 -> 45
+ (Hitbox B) Damage 4% -> 3%, BKB 20 -> 21, KBG 30 -> 40
+ (Hitbox C) Damage 3% -> 2%, BKB 20 -> 21, KBG 30 -> 45
+ (Hitbox D) Damage 3% -> 2%, BKB 20 -> 21, KBG 30 -> 45
- Hit 3
o Neutral
+ (Hitbox A) Damage 4% -> 3%
+ (Hitbox B) Damage 5% -> 4%
+ (Hitbox C) Damage 4% -> 3%
+ (Hitbox D) Damage 4% -> 3%
o Up
+ (Hitbox A) Damage 4% -> 3%, BKB 30 -> 31, KBG 60 -> 80
+ (Hitbox B) Damage 5% -> 4%, BKB 30 -> 31, KBG 60 -> 75
+ (Hitbox C) Damage 4% -> 3%, BKB 30 -> 31, KBG 60 -> 80
+ (Hitbox D) Damage 4% -> 3%, BKB 30 -> 31, KBG 60 -> 80
o Down
+ (Hitbox A) Damage 4% -> 3%, BKB 30 -> 31, KBG 80 -> 106
+ (Hitbox B) Damage 5% -> 4%, BKB 30 -> 31, KBG 80 -> 100
+ (Hitbox C) Damage 4% -> 3%, BKB 30 -> 31, KBG 80 -> 106
- Hit 4
o Neutral
+ (Hitbox A) Damage 6% -> 4%
+ (Hitbox B) Damage 8% -> 5%
o Up
+ (Hitbox A) Damage 6% -> 4%
+ (Hitbox B) Damage 8% -> 5%
o Down
+ (Hitbox A, Spin) Damage 2% -> 1%, BKB 2 -> 3, KBG 40 -> 80
+ (Hitbox A, Spin) Hitlag Multiplier: 0.50x -> 0.75x
+ (Hitbox A, Spin) SDI Capacity Multiplier: 1.00x -> 0.80x
+ (Hitbox B, Spin) Damage 3% -> 2%, BKB 60 -> 61, KBG 120 -> 180
+ (Hitbox A, Final Hit) Damage 5% -> 3%
Another guy whos not afraid to show his love for Kimi ni todoke! Brings a tear to my eye... SAWAKO!!!
19:58 RiceCar so the mulberry tree was chopped down by cape
19:58 Windbox what's this about a mulberry tree being chopped down?
19:58 Windbox WHAT TREASON IS THIS
20:00 RiceCar CAPE TORN THE TRUNK OFF THE ROOTS
20:00 RiceCar AND PROCLAIMED
20:00 RiceCar TODAY
20:00 RiceCar THE HISTORY OF ALTEA SHALL BE WRITTEN IN BLOOD
20:00 RiceCar NOT ONLY THAT
20:00 RiceCar BUT
20:01 RiceCar HE USED THE FALCHION TO NEGATE THE MULBERRY BARRIER
20:01 RiceCar THAT COULD ONLY MEAN
20:01 RiceCar ...
20:01 RiceCar THE PRINCE IS DEAD
20:01 Windbox our fair marth, what has become of you?
20:02 RiceCar it is most unfortunate
20:02 RiceCar but we have taken the prince's cousin in
20:02 RiceCar he does not seem to be very effective with the sword tho
20:03 RiceCar he hails from...elibe?
20:03 Windbox then we must train him
20:03 Windbox and avenge our prince's death
20:03 Windbox and that of the mulberry tree
20:03 RiceCar yes we must
20:03 RiceCar the winds of change are in our favor!
20:03 RiceCar obv
20:03 Windbox obv
20:04 Windbox but...
20:04 Windbox there exists a new presence, one that resists such change
20:04 RiceCar !!!
20:04 Windbox alas, I fear we cannot overcome him
20:04 RiceCar ...who is this man?
20:05 Windbox a researcher who has attained the ultimate of power, known only as "Veril"
20:06 RiceCar ...i-it can't be...
20:06 Windbox but it is
20:06 Windbox and it will be
20:06 Windbox we cannot face this man alone!
20:07 Windbox we must beat him at his own game to stand a chance...
20:07 Windbox a call to arms!
20:07 Windbox for those who still believe in the mulberry tree must be united
20:07 Windbox we will attain power from his only weakness
20:07 Windbox data
20:08 RiceCar are there any followers of the tree that can use such power?!
20:08 Windbox yes
20:08 Windbox you
20:08 Windbox and I
20:08 Windbox and anyone who believes in the power of mulberry tree
20:09 Windbox the winds of wisdom blow, and reveal the path that we must follow
20:09 RiceCar and so...we shall truly do this...with prince rarth?
20:09 Windbox we have no other choice
Somewhat agreed. Too bad we are 2 of 3209723106731209617069 people. IMO, Rarth is okay, but I'd push for a compromise if possible.I'm more annoyed about the physics, some of the throws, and how hitting with the blade on fair > hitting with the tip on fair, which is 100% not marth at all.
****. Keep SHDF. I just want Marth to feel like Marth. ;__;
Not what I was saying though. .__.In response to the f-throw not having true combos at higher %: that's true of many throws with the lowered hitstun. As to the "history of the throws": Don't care. MK used to have a CG with his d-throw. I'm not sad to see it go and I abused the s*** out of that when it was possible.
Not happening.these are the main ones that I think could be implemented without raising any new balance issues.
In an ironic turn of events, we've already removed Falco's SHDL! Now both him and Marth can only do one Laser/fair in a single SH!i just want to know why you guys removed SHDF... - it´s like one of Marth´s most essential "moves" and just belongs to him. Why do you change him that much? Do you wanna remove Falcon´s knee? or Falco´s laser?
...