for those who think fair isn't absolute ****... lol
KK here's some stuff for you kids, updated from before:
jump startup: 4 frames ••••
SHFF airtime: 27 frames •••• SH airtime: 40 frames •••• FH airtime: 58 frames
Fair
Hits: 4-8
min frame for fair to hit: 4
reasonable frame for tipper fair to hit: 5
Aerial IASA: 39
landing lag: 7
Can be SHFF autocanceled or land-canceled (optimal). Fair is absolutely insane when landed well. If there are platforms... O.o Its also possible to SH fair and double jump or up-b. SH sjr fair ;p
fair effective shield advantage (accounting for SHLD)
landed tipper fair: 8 - #frames excess airtime - 7: max adv of 1
landed non-tipper fair: 10 - #frames excess airtime - 7: max adv of 3
optimal landed non-tip fair effective advantage@0 on hit:~21 (AFW: 17)
optimal ledge-canceled fair adv@0 on hit: 27 (AFW: 27)
*AFW: aerial followup window
frame perfect SHFF fair frame map: cause I am that sad. You can input fair earlier as long as you land asap after the hit. This is just the ideal. Practice yo' tech skill, Martha+s.
Frame 0: input jump for SH
Frame 24: input FF
Frame 26/27: input fair for tipper/non-tipper
frame 31: hit!
Frame 32: land
frame 38: input... something
Frame 39+: no mo' lag... profit
combos into: almost anything. Self-combos. Hawt.
![Jigglypuff :jigglypuff: :jigglypuff:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)