Jab-reset after short-hop-bubble, just do it, if they are too far away after the bubble go for f-tilt
Hey just wanted to ask if anybody has advice for the Game and Watch matchup. A local player has picked him up recently and I have yet to figure that character out.
If he doesn't sweetspot the ledge then you should d-smash edgeguard (or time an f-smash or shield grab). Also bacon flip is amazing, never forget it, G&W can use it to combo into hammer. You can armor through it and hit him with nair, you can dair through it.
Many G&W players have mean edgeguarding games, getting around this is key to success. For instance G&W can get on top of your waterfall and Dair you, so aquajet recoveries are somewhat safer.
If you can get a watergun on him as you are going in for recovery, many G&W position themselves for d-tilt edgeguards, or hammer/fsmash/dsmash (high endlag moves) if they think you are too high to sweetspot. A small hit of watergun will actually push G&W back far enough that he would need to reposition again to land these moves, this gives you a little bit of time to grab the ledge safely, and if you feint going in the the ledge he may try and catch you with a hammer, as he does this move hit him with watergun to push him back, then fall down past the ledge and waterfall up to punish.
On stages with walls below the ledges such as wario ware/yoshi's story/yoshi's island/greenhill zone, and this advice goes for nearly all MUs, squirtle can very safely recover by Withdraw shortbursting (withdrawing for only a moment in the air to get horizontal momentum) into a wall and wallclinging. After getting wall cling you can jump up over the ledge off the wall.
Below assumes you have properly positioned your wallcling on the wall for your inteded tactic (as in not too low you can't jump back on, or for the feint strategies not too high you go above the ledge). Lower placement is safer but wallcling too low and it removes some feint options
1. If the opponent begins charging a smash attack you have a guaranteed punish as you can wallcling longer than any smash charges, you can wait for their attack to come out then jump up and bair/nair/dair them as a punish.
2. If the opponent is content with waiting (as in they see through your ruse, or so they assume), fake them out by walljumping out of wallcling (or just jumping if you placed yourself low enough) if you draw out an attack animation then you should fall a small distance and waterfall punish the endlag of whatever attack was thrown out. Or use the window of safety to aquajet to grab the ledge
3. If you attempt to walljump out of wallcling to feint for the ledge with the intention to draw out an attack from an opponent standing on the edge of the stage, and they see through it and dive you with a spike or some other move, if you placed your wallcling high you can just air-dodge through them back onto stage and then the tables have turned, they will likely panic recover (as in no sweetspot) and you can d-smash edgeguard (except on roy, unless you are at low percentages and can time the armor frame of d-smash), or run off the edge and go for an armored nair gimp, or go for a fast falled invincible tail Bair stage spike, or shield grab. If you placed your wallcling lower you can walljump out and upwardly aim waterfall for maximum defensiveness, blocking the dive.
4. If they dive you during your wallcling (opponents likely to do this are marth/olimar/mario/lucas etc) and attempt to either stagespike or just hit you downwards you can jump out away from the ledge and withdraw-aquajet back on to safety, you may be even able to punish with aquajet. Or you can drop away from the ledge (likely avoiding their attack) and waterfall back up, this is perhaps a safer option but it's much less rewarding.
tldr: wallcling is amazing and with a little practice on the mindgames it's nearly impossible to edgeguard (which is why wall stages are the best squirtle stages), even a safe edgeguard like sonic's spring allows for a guaranteed safe recovery by squirtle as he could jump away from the stage out of wall cling and aquajet back on. Also remember if you place your wallcling high you can feint by bouncing off the wall in W/draw and b-reversal aquajet back to the ledge.