Burnsy
Smash Lord
It has lag, but its definitely not much, especially compared to charged versions.
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Sorry this took so longO_O video .
Because, I just wanted to make a quick thing to show what's possible and give a rough idea of its execution. I dont own the capture software so my buddy just put this together based on what I told him to do. If you want a Spidermad version of the video with picture-in-picture controller shots you'll have to figure it out yourself, I won't be able to find time to do it until I have my own recording stuff..How about trying voice-overs for videos to convey the explanation better? I've been trying to do that but I always got an amazing song to put on'em
I'm aware, but that's only because you are using the c-stick to buffer the pivot inputs, and although for some it may be easier to execute, its also more difficult to control your distance (I think there are even distances you aren't able to get). It's also limited in that you need to be holding an attack input and cstick to do it, rather than just the control stick.Burnsy, concerning the pivot cancel, you can get 4 to 5 times that distance another way. While holding an attack input (I set mine to L), SS and flick the C stick at a 45 degree angle up and away from the direction you are going to be headed after the SS. This resets Squirtle into a standing animation while keeping all of his momentum. This works when just normally standing too. You can get across 3/4th of FD if done properly.
I agree that it can be quite hard to hit the 45, but that doesn't mean it can't be consistently done. You can control your distance using that method too, getting all the distances you mentioned. I guess it works for me because I changed my controller scheme to specially fit ticks like these.Pivot cancelling manually you can get long distances, short distances, no distance. In my opinion it's better to learn how to do it both with the button combo and with the manual stick input to have more control over your slide and thus your overall movement. You shouldn't want to go full distance every time.
Also, trying to hit that perfect 45 degree angle with the cstick on most controllers is pretty jank.
I'm unaware of any such post. But unlike Brawl it is not limited to one direction now. You can change directions twice, though your second change of direction will cause the move to end shortly after you turn around. It also ends if you head in one direction for too long. This only applies to ground distance though, Squirtle cannot automatically stop his side B (or Withdraw) while airborne. If you are using Withdraw airborne for a longer than the distance that Squirtle can normally go in Withdraw on the ground, then the second you hit the ground Squirtle will automatically exit Withdraw. You can also flick up on the joy stick to jump while in Withdraw to do a small hop. To manually cancel Withdraw, just press B again. You can do this while on the ground or in the air. Something that the PMBR (Project M Back Room, the developers of Project M, in case you didn't know) implemented was the move Aqua Jet. While in Withdraw, you can press A or flick the c-stick to use Aqua Jet, which is a very fast, powerful attack. Be careful, as it puts you into helpless state as you fall. You can flick the C-stick in the opposite direction to slightly shift the hit-box and make Squirtle face the other direction when he falls.Hi, pretty noob question but I just started learning squirtle, is there a post or thread explaining comprehensively how his side - b works, like how to cancel it etc.? Thanks.
I'd say go for more grabs and get them offstage. Use more grabs instead of just aerials and stuff. Down throw/F-Throw mixup, not sure if you can get anything off Up-Throw.I'm having a lot of trouble finishing off kills lately against heavier characters. I can rack damage just fine, but when it comes to closing out the kill, I always have a hard time landing the hit. Up Smash is way too predictable, even when DACUS'd or whatever you wanna call the running one, or doing the shell shift version, and its hard to combo into fair or up smash at higher percents.
Any advice? Case in point: http://www.twitch.tv/windycitysmash/b/515363175 1:24:20
Nevermind the dumb suicides haha
Noticed this again about a month or so ago. I need to start doing it when I I take stocks.Who else feels like Squirtle is really hard to be consistent with? His tech eludes me at the worst times. SHELLSLING OFF EDGE-GUARD THO!
New Squirt taunt: Hold "attack" and dash while continually pressing C-stick down. The hop animation and sound are enough to piss the most composed player off!
I think because it's so easy to be mobile at all times with Squirtle that grabbing just loses it's importance.I've actually been very good about not suiciding lately, but I always seem to do it against Ripple without fail :/
Thanks for the advice, guys. I definitely need to remember to grab more, I'm not sure why that's such an issue for me with Squirtle and not any other character