\Apples
Smash Journeyman
I somehow doubt that you play against a really good Marth player.
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Lold at thiswe be ded
Does anyone have any input on the ROB MU? I'm 100% sure that we take it.
This must be theory because razor leaf ***** waddle dees. It doesn't even call them later to apologize.I only have limited experience using Ivy, but I imagine you want to avoid getting above Ivy. Her juggling game is pretty decent, and D3 doesn't really have the aerial mobility to disrupt it. Side-b pretty much nullifies Razor Leaf, which could allow opportunities to get in her face.
/theorycraft
It certainly appears that way.His out of shield options literally ****ing suck balls
Stay airborne. I don't have varied experience with the Link MU (there isn't much Link representation in MD/VA afaik), but the few Links I've played against falter to a more passive playstyle. Just try to maneuver around Link's projectiles (despite DDD's fat, it's pretty easy to do) and don't land near him if you don't have to; i.e, wait until the Link tosses out a punishable move or places himself in a vulnerable position and then pounce, there's little risk in doing so. If that doesn't suit you, or if the Link is playing with little shame, tossing out a minion occasionally can somewhat cripple Link's projectile game, but try to refrain from Goon Dashing since it's kinda telegraphed and Link has dozens of ways to stop and / or punish it. As far as punishing Link goes, you'll likely get the most mileage out of grabbing. Whether you prefer Uthrow for combos, Fthrow / Dthrow for techchases, or Bthrow for edgeguard setups, you should be able to quickly rack up percent on Link via throw follow-ups. Another thing worth noting is that DDD's strong offstage game is generally enough to make Link players a bit more liberal with Up-B (consequently, they won't be able to bomb jump due to Spin Attack staling after a couple of successful hits), so be wary of that at higher percents if you're behind Link's shield or are recovering (though, DDD should be able to get around UpB 'edgeguards' with appropriately timed jumps / airdodges).What do you guys think about D3 vs Link. Specifically a Link that camps with projectiles until you come in close, then is really shield-grab happy.