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You actually lose this matchup pretty handily, you just have to outplay him in neutral, and kill him early out of combos. Take him to a stage with closer blastzones whenever you can. Also, you can deal with a lot of his camping if you just dash dance well in neutral. If you can bait out a f-tilt or waddle toss, you can usually dash attack or fair him out of it, and Dedede's total combo food once you land that first hit. If he gets the grab, he has three options to mix up your DI.I'm getting wrecked by DDD over the last couple weeks. He out spaces me, out camps me, has a crazy grab range, and a Fair that makes me want to scream.
Any advice you guys would be willing to give me I would really appreciate.![]()
Thank you! The DI tips will help some. I kinda figured the answer would be "win the neutral game" which has been very difficult.You actually lose this matchup pretty handily, you just have to outplay him in neutral, and kill him early out of combos. Take him to a stage with closer blastzones whenever you can. Also, you can deal with a lot of his camping if you just dash dance well in neutral. If you can bait out a f-tilt or waddle toss, you can usually dash attack or fair him out of it, and Dedede's total combo food once you land that first hit. If he gets the grab, he has three options to mix up your DI.
If he down throws you, DI down and away.
If he up throws you, DI up and behind him.
If he forward throws you, DI in and up.
Most of the match-up is just outspacing him. He has very poor range and priority and it is a lot of spacing out nair and fairs. I think he has a good combo weight, but you also have to not getting hit because he converts a lot off of you from 1 hit.Recently I've been getting my butt kicked by Wario. I've been looking around for videos or tips on the matchup and can't really come up with anything other than shield SideB. Does anybody have any video of the matchup or good advice? Thanks!
https://www.youtube.com/watch?v=fOTGQkSQ3tw didn't play it as well as I should haveYeah, I've definitely noticed how important not getting hit is in this matchup. I'm actually trash at combing him though, despite the weight, and I'm having a little trouble spacing hairs around his fair. I think I really just need to watch some good videos, but I'm having no luck finding any.
Thanks for the response though.
Neither character is dramatically different from the previous patch, so... here, this should give you a decent idea of how to play the match up: http://www.twitch.tv/windycitysmash/c/6863213Luigi in 3.6 beta. I. Can't. Do. It. I honestly don't know what the problem is. My biggest issue is normally ivysaur, which is understandable and not unusual to have difficulties with. I'm just getting combined by Luigi like crazy. I can win but. I rack up two tons of damage each time
Common misconception. Dedede isn't floaty, he just has lots of jumps. He's actually a heavy fastfaller with somewhere between the 3rd or 5th fastest fastfall in the game.What are D3's bad matchups? It seems like he can out floaty most floaties, wrecks sword characters, and can edge guard the **** out of fast fallers.
I hadn't played any good luigis prior to the new patch, which was probably messing me up. I'm fine with diddy, mk, pika, etc but this ones wS just driving me insaneNeither character is dramatically different from the previous patch, so... here, this should give you a decent idea of how to play the match up: http://www.twitch.tv/windycitysmash/c/6863213
If that's not useful on its own, I can explain the gist of the match up myself if you want.
Common misconception. Dedede isn't floaty, he just has lots of jumps. He's actually a heavy fastfaller with somewhere between the 3rd or 5th fastest fastfall in the game.
Dedede's matchup spread is kinda weird because he does pretty well against many of the most prominent characters in the meta; fox, falcon, marth, roy, ganon, wolf, and ness are all favorable or about even for dedede. He also deals pretty well with floaties like jiggs and kirby because he has the jumps to fight them in the air, with the added bonus of superior range and an aimable projectile.
However, Dedede is super fat and slow, so really quick characters with good projectiles or approaches and heavy combo games almost invariably poop on him.
Toon Link, IVYSAUR, Squirtle, Meta Knight, Game & Watch, Mario, Falco, Diddy Kong, Sheik, Pikachu, and Lucas all body him pretty hard from what I've seen, and some of the matchups are so one-sided that they're pretty universally considered unwinnable for D3.
(Also, the only characters who can't edge guard fastfallers easily are fellow fastfallers with bad recoveries)
So, luigi's movement and combo game can be a little rough to deal with in neutral if you aren't used to it, but he's floaty and pretty light, his aerial mobility sucks, and his aerials aren't nearly as disjointed as ours, so your goal is to keep him in the air above you and abuse your disjoints and many jumps. If you can catch him with a grab during one of his approaches or catch him wavedashing away with a quick waddle dash into grab, you should go for an up-throw into an extended juggle with carefully spaced up-airs and occasional up-smash. Because he falls so slowly and has bad aerial mobility, you can pretty easily keep the juggle going until he gets desperate and starts throwing out laggy b-moves (side-b, down-b) that give him a little more movement in the air. Punish these as well as you can, keeping in mind that you want him offstage or dead off the top.I hadn't played any good luigis prior to the new patch, which was probably messing me up. I'm fine with diddy, mk, pika, etc but this ones wS just driving me insane
What's special about Luigi, Roy, Marth, and Mewtwo?Just trough, beating lvl 9 cpu's with King Dedede is really easy, specially with his side smash and down special.
Generally i main DDD in both Brawl and Project M, he's preety OP if you know how to use him. Also i did note that sometimes he doesn't take knockback when dash attacking.
PSD:
I've beaten every single lvl 9 cpu character with him, even Luigi, Roy, Marth and Mewtwo.
DEDEDESTRUCTION!!!!!
lol "combing" "hairs"Yeah, I've definitely noticed how important not getting hit is in this matchup. I'm actually trash at combing him though, despite the weight, and I'm having a little trouble spacing hairs around his fair. I think I really just need to watch some good videos, but I'm having no luck finding any.
Thanks for the response though.
IMO it's too early in 3.6 to definitively tell how some of his more relevant matchups (Fox, Falco, Wolf, Roy, Marth, Ike)_ have changed.DDD's, any contribution to the Community MU Thread?
That's understandable, and it will change in time.IMO it's too early in 3.6 to definitively tell how some of his more relevant matchups (Fox, Falco, Wolf, Roy, Marth, Ike)_ have changed.
any or all.hey guys I have a question. I've been having problems with the Ice Climbers matchup and there are currently 2 videos uploaded of our sets. the question is whether or not I should post them here or in the video thread or both.
So one thing I'm noticing right off the bat that maybe you're already aware of is that you love rolling away after landing near your opponent. I noticed this right at the beginning because it's something I'm also guilty of when I'm scared or uncertain about my opponent's range, but it's definitely a habit that opens you up to punishment.http://youtu.be/apnLw5bhei8
http://youtu.be/-qUd7ulQfSk
the first link is a casual set we had before the tournament started and the second is our Losers set from the tournament. SPOILER ALERT: I lose both sets. lol thank you and feel free to bash my gameplay. its for a good cause!
Air camp with platforms and waddles (it's especially important to toss waddles to block projectiles in this match-up) and come down vertically/diagonally with mix-ups and spaced aerials. Your goal should ultimately be to confirm off of a falling nair or dair into another aerial, aerial command grab them with fast-fall swallow if they shield, or cross up their shield with an aerial and grab them, and then keep them from getting back the stage position and footing needed to set up their projectiles again. Also, be conscious of Link's air-dodge > tether recovery, because that can make it harder for us to edge-guard him successfully and you need to have a plan in place whenever they can use it.Hey all,
I figured I should actually go to a tournament and play as Dedede before posting in this thread. It's nice to see that this board is relatively active!So the matchup I had the most torouble with at the tournament was definitely Link. I was in R3 losers and had to play against a Link player from Penn State.
I felt that, while it was possible to edge guard Link, actually getting him off stage was incredibly difficult. I'm not sure if Dedede has that many ways to deal with his projectiles in any effective way. I tried WD out of shield into SH Fair in order to close distance, but I didn't get the Fair most of the time. Boomerang was just too good at making me play safe.
Once Link WAS off stage, I could usually get a Fair/Bair and he couldn't do much after that. I was also able to counter pick to stages that made it a little easier to avoid Link's boomerang/bombs. After I took game 2 against this Link; however, he just took me to Yoshi's and kind of picked me apart with projectiles again.
I don't think Dedede has too much trouble with Link in 3.6, but the neutral seems to be just as hard as ever against Link. I think my problem was just not knowing Dedede's neutral options.
I'm in the northeastern part of Pennsylvania. It's about a 2 hour drive there. Although I might be going to Smash Valley, a two day event they're having. Signups are still going. Hoping I can do even better there!Also, where are you from Greatest Enemy? If you were up at Penn State we might live close enough to maybe practice and talk D3 sometime. I'm in the eastern part of Ohio.
Yeah I wouldn't mind taking charge of this but I think I may open up a poll for character disscussion.I would be down for that Ridel! Do you want to take charge and pick the character for each week?
Alright I'll make a poll and we will go in order based on results.I think we should start off with the match ups we face the most in the meta, and then move on to the rarer, more MU-knowledge-heavy characters.
So start off with Fox, Sheik, Marth, Falcon, etc.